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Way to go Kael...you have given me a reason to take Civ4 out of the box...
Hurrah on your excellent work...
Hurrah on your excellent work...
loki1232 said:Quick possible bug: Typhoid mary damages everything around her so much that I find it nearly impossible to use her in an archipelago map where i need to use boats ot transport her.
seamus75 said:Hello-
Just finished (err, nearly finished) my first game playing The Order & thought I'd add a few comments (usually play as the Vale or the Overlords).
In all, the game played pretty much the same, but the flavor that was present/absent as The Order allowed me to experience things as a goody two shoes. Not really, but anyway.
I think it's unnatural for the Order to build the demon summoner. In my opinion it would be more appropriate for the Order to build a unique unit - accessable thru the same tech - perhaps an Angelic Warrior of Junil. I don't know.
I was not able to build the Order version of the priest unit - I meant to double check the pedia to make sure they have access to one before I wrote this, but I forgot so...don't laugh if I'm talking out my arse. Is there a requirement that I'm forgetting about - I captured the one regeant resource on the map but still no priest.
Also - don't know if it's supposed to be like this but I found it interesting. Upon spreading the Order to foriegn cities THEY get the crusader instead of me. Granted I am making them "brothers and sisters of the faith", but I do plan on conquering them later - it'd be nice not to supply them with a defense.
I know there's a bug concerning the "a crusader has joined you...(whatever)" when the Order spreads to other cities so this may be on the same lines but I got an announcement telling me that Gilden Silveric has abandoned my cause - never had him, nor a single Fellowship city.
Some general game notes: I'm finding the mounted units a bit...er...uninteresting. It seems that there aren't enough of them & the four there are upgrade so slowly as to make em useless. I was trying to conquer macemen with my highest mounted unit - the horseman, who stood no chance in hell. IMHO the warhorse tech should grant access to a warhorse unit I think. Perhaps an entire no breed of mounted units with a new resource - stallions? Could make it rare like the regeants, but it would allow for more powerful mounteds. Just my thought.
So that's it. Thanks for your time - Seamus
Some general game notes: I'm finding the mounted units a bit...er...uninteresting. It seems that there aren't enough of them & the four there are upgrade so slowly as to make em useless. I was trying to conquer macemen with my highest mounted unit - the horseman, who stood no chance in hell. IMHO the warhorse tech should grant access to a warhorse unit I think. Perhaps an entire no breed of mounted units with a new resource - stallions? Could make it rare like the regeants, but it would allow for more powerful mounteds. Just my thought.
seamus75 said:No - I didn't try to build the summoners but I think I remember the summoning chamber being offered as a possibility.
Did not know there were different reqs for the different religions - good to know
I've seen the horsemen, the rchers, the chariots & the knoights before - what are the other 3? Are you including the heros?
Thanks for writing back - Seamus
Kael said:Camel Archers, War Elephants and War Chariots, all T4 mounted units. The heroes and such were the spcial untis I was talking about. There is also a Royal Guard mounted unit coming in 0.90. They are high defence mounted units that are good at rushing to where they need to be to provide protection. They are only available to countries that have the Hereditary Rule civic selected.
DCBomB said:Awesome looking mod, I'll definatly be trying it out.
Hah, I love the Monty Python reference in the mobility promotion.
Maarak said:I've been loving this mod since the day I installed it, but I've found this forum wanting in one large respect.
Reading through now over 100 pages of posts, its not an easy task to find out about the latest developments, unresolved issues, resolved issues, and general gameplay info currently lacking in the pedia.
I suggest the creation of a wikipedia entry for this mod that could properly organize all this info and be easy to update.
Leitmotif said:The tooltip for the trait says that it halves production costs of "Temple", but i don't know exactly which temples it halves. Pagan temples? religious temples? Both?
Maarak said:I've been loving this mod since the day I installed it, but I've found this forum wanting in one large respect.
Reading through now over 100 pages of posts, its not an easy task to find out about the latest developments, unresolved issues, resolved issues, and general gameplay info currently lacking in the pedia.
I suggest the creation of a wikipedia entry for this mod that could properly organize all this info and be easy to update.