I was wrong. You can't funk with a improvement's happy levels on the BIC. Sorry for confusing you.
I don't know the first thing about modding. I never even checked if it was possible
Your team on the other hand. DOES! no a thing or two in the modding game. Its evident everywhere in this mod. At first sight and early in the game the city view out an obvious mistake with the BREWERY happy bonus, But playing your mod from the start I find the essence of a what a balanced game feels like. The title tells no lie.
Anyone who plays this mod is impressed with the remarkable attention to detail. thoughtful layout and otherwise smooth error free gameplay. was the Brewery a forgotten mistake, or rather a small fix that wasn't mentioned in the hustle and bustle of late game testing.
Seems to me there was reason for this BREWERY madness.
Being that this is the Balancer, could the war wearness have been raised slighty to balance this obvious increase in happyness? I only ask this because for the better part of two games, I never got my entertainment meter below 40%. Seems strange when all my citys had brewerys pumping out galore!
No?... Ok how about this?
keeping up in the science race is everything to enjoying the Balancer. How else are going to enjoy the endless variety this mod offers. Unless You like watching other Civs pulverize your city with say for example, the lastest of 30 or so tanks you've got to throw tons of cash in the Science meter to stay in the race.
Have You ever played a huge World size epic with like 20 civs and in the BC years you run into a Civ who' just discovered something light years away! . This is a result of spending to much for elvis to entertain the civs instead of tucking away money for the wheel or something else usefull in conquer all. Yet without the king, there's Disorder Everywhere I can't compete anyway. All hope is lost. 5 or 6 hours down the drain. Killed all the fun in my Massive Epics anyway. Untill I played This One!
Ok where am I going with this?
the brewery's high happy effect may have eased the towering pressure for me to entertain the peaple just enough to let me raise science % to a level where I could compete with the fast and furious tech trading thats part of massive Map/Civ epics.
To reiterate, This mod is perfect for a "huge map"! and A "huge" economy that requires lots of civs to trade, sell techs etc, in order to fuel the economy for the climb up the immense tech tree.
Otherwize...with the same type of epics, come some very unfair characteristics.. like highly advanced civ's who'll Destroy your bootyscratching ass with an automatic weapon while livin in the middle ages. :suicide: That being the big one.)
the Balancer may have implimented the brewery effect to ease one challenge (happyness) in order to eliminate A bigger ailment that when fixed, allowed maximum enjoyment of the entire Tech tree. A crucial decision when considering this tree is twice as large the the original.
Im really rambling here..and could be wrong again, with so many variables to consider who knows?. Any way this will the last time, so Il finish by adding I regret complaining about something that wasn't worth the fuss and in the end, could have been a reason why I enjoyed this mod so much. especially to one of principal reasons behind it.
I'm moving on to something different. like mybe taking a step outside! ) This mod stole to much time from me! But I'll remember my Reloaded days as the height of my Civving expierence. seriously! Good Job man!
Thanks for listening! Later.
I don't know the first thing about modding. I never even checked if it was possible
Your team on the other hand. DOES! no a thing or two in the modding game. Its evident everywhere in this mod. At first sight and early in the game the city view out an obvious mistake with the BREWERY happy bonus, But playing your mod from the start I find the essence of a what a balanced game feels like. The title tells no lie.
Anyone who plays this mod is impressed with the remarkable attention to detail. thoughtful layout and otherwise smooth error free gameplay. was the Brewery a forgotten mistake, or rather a small fix that wasn't mentioned in the hustle and bustle of late game testing.
Seems to me there was reason for this BREWERY madness.
Being that this is the Balancer, could the war wearness have been raised slighty to balance this obvious increase in happyness? I only ask this because for the better part of two games, I never got my entertainment meter below 40%. Seems strange when all my citys had brewerys pumping out galore!
No?... Ok how about this?
keeping up in the science race is everything to enjoying the Balancer. How else are going to enjoy the endless variety this mod offers. Unless You like watching other Civs pulverize your city with say for example, the lastest of 30 or so tanks you've got to throw tons of cash in the Science meter to stay in the race.
Have You ever played a huge World size epic with like 20 civs and in the BC years you run into a Civ who' just discovered something light years away! . This is a result of spending to much for elvis to entertain the civs instead of tucking away money for the wheel or something else usefull in conquer all. Yet without the king, there's Disorder Everywhere I can't compete anyway. All hope is lost. 5 or 6 hours down the drain. Killed all the fun in my Massive Epics anyway. Untill I played This One!
Ok where am I going with this?
the brewery's high happy effect may have eased the towering pressure for me to entertain the peaple just enough to let me raise science % to a level where I could compete with the fast and furious tech trading thats part of massive Map/Civ epics.
To reiterate, This mod is perfect for a "huge map"! and A "huge" economy that requires lots of civs to trade, sell techs etc, in order to fuel the economy for the climb up the immense tech tree.
Otherwize...with the same type of epics, come some very unfair characteristics.. like highly advanced civ's who'll Destroy your bootyscratching ass with an automatic weapon while livin in the middle ages. :suicide: That being the big one.)
the Balancer may have implimented the brewery effect to ease one challenge (happyness) in order to eliminate A bigger ailment that when fixed, allowed maximum enjoyment of the entire Tech tree. A crucial decision when considering this tree is twice as large the the original.
Im really rambling here..and could be wrong again, with so many variables to consider who knows?. Any way this will the last time, so Il finish by adding I regret complaining about something that wasn't worth the fuss and in the end, could have been a reason why I enjoyed this mod so much. especially to one of principal reasons behind it.
I'm moving on to something different. like mybe taking a step outside! ) This mod stole to much time from me! But I'll remember my Reloaded days as the height of my Civving expierence. seriously! Good Job man!
Thanks for listening! Later.