Sinapus
Defenestrated
Thank you!
TheLopez said:Sinapus, I checked all of the code again and it all looks fine. I also tried to replicate the issue you encountered and could not replicate it. Did you change the name of the directory of the mod? If you did then that might cause the INI values to not be read in correctly.
Bahmo, are you trying to use this mod with regular Civ4 or Warlords? If Warlords, then which version of warlords do you have? v2.0.0.0 or v2.0.8.0? The current download of the mod is for v2.0.8.0.I found that the mod always experienced a run-time error, when I tried to start it, keeping it from loading. Originally I spliced this into my own mod, and I figured that it may have been my fault, but then I ran my problem through Occam's Razor, attempting to open your mod by itself. It still did not work. What is wrong here?
Bahmo, are you trying to use this mod with regular Civ4 or Warlords? If Warlords, then which version of warlords do you have? v2.0.0.0 or v2.0.8.0? The current download of the mod is for v2.0.8.0.
Warlords. (I mean, duh, why would I use this in a game without Great Generals ?) I am not aware of where to look to determine what version I am using.
EDIT: Alright, I found where to look. It's 2.0.0.0. I guess I'll patch it up. But one question: Will my own mod still work with the new patch?
You will need to update your mod so it will work with v2.0.8.0.
Well, I was just about to come back here and edit out my prev post. Thanks for the quick reply Jeckel, although I did manage to figure out CvPlayer.cpp by looking at the original Warlords file. It turns out Lopez re-wrote the entire section, and didn't just insert some new code. So that one's down...
But, I have now encontered a new problem, in CvUnit.cpp. Still cross-referencing the Warlords file against the BtS, trying to see where things went different...
OK, I think I'm done now. But now I have to compile the SDK files...
Umm... how do I do that?
Thanks Thomas. My German is limited counting to ten, but my wife does OK, and I'll try with BableFish. But first, I'll look up your Mod!
Thanks!!