Create New mod with Mod Buddy, name it what ever you like.
Goto the SOloution Explorer window, Right Click on the name of your mod, select Add New Item. Enter Below Code (Make sure u dotn have 2 <GameData>'s as Modbuddy adds them 2 lines for you).
Oh wow I see what I was doing wrong. I was attempting to access my mod and activate it where it actually wasn't. Now I see. Thanks for all of your help
There is a reason to change the cost, or move future tech to the prereqs for gunpowder, because it gets to a certain point where you cant research it and it wont let you continue your turn until you choose something to research.
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