hi,
i play civ 6 with all dlcs and the "got lakes"-mod.
now i want more natural wonders to spawn on huge maps and i have no experience in modding.
does changing the first "10" in the following code from "NaturalWonderGenerator.lua" do the trick for distances between natural wonders?
another question to "NaturalWonderGenerator.lua":
there are three files in base game and in both expansions. which one is the right one to edit?
does changing the "7" in the following code from "maps.xml" do the trick for the amount of natural wonders?
thx a lot,
sunwood
i play civ 6 with all dlcs and the "got lakes"-mod.
now i want more natural wonders to spawn on huge maps and i have no experience in modding.
does changing the first "10" in the following code from "NaturalWonderGenerator.lua" do the trick for distances between natural wonders?
does it have to be higher or lower to be get more wonders?-- Score is based on distance (high distance is better, but once we get over 10 hexes away it is pretty flat) plus a random element
local iDistanceScore;
if (iClosestConflictingDist <= 10) then
iDistanceScore = iClosestConflictingDist * 100;
else
iDistanceScore = 1000 + (iClosestConflictingDist - 10);
end
row.Score = iDistanceScore + TerrainBuilder.GetRandomNumber(100, "Natural Wonder Placement Score Adjust");
another question to "NaturalWonderGenerator.lua":
there are three files in base game and in both expansions. which one is the right one to edit?
does changing the "7" in the following code from "maps.xml" do the trick for the amount of natural wonders?
<Row MapSizeType="MAPSIZE_HUGE" Name="LOC_MAPSIZE_HUGE_NAME" Description="LOC_MAPSIZE_HUGE_DESCRIPTION" DefaultPlayers="12" GridWidth="106" GridHeight="66" NumNaturalWonders="7" PlateValue="5" Continents="6"/>
thx a lot,
sunwood