Years 125AD to 600AD.
I choose to use Mutineers save. To be honest, I choose mostly due to city placement and exploration.
During my turns I want to:
1) establish off-shore colonies that will get us happiness/health resources for future growth. So we need an exploring land unit that can serve as a garrison (archer/axeman) and a settler.
2) finish colossus and snag the great library (or set us up to do so)
3) consider getting compass for harbours (I wish we had the great lighthouse- great lighthouse and harbours are awesome. I think of the great lighthouse as a free organized trait because I use the added commerce to expand and I think of harbours as an extra courthouse because they increase commerce that much more in conjunction with the lighthouse). Without the great lighthouse, harbours are less attractive, but with expansionist, they are more attractive.
One thing I DONT like about this save however, is that we have been trading with the Chineses and the Japaneses worst enemy, which means trading with Japan is going to be near impossible for the rest of the game and that trading with Quin will be very difficult. Because the Khan established Confucianism, it will be impossible to return him to our diplomatic fold. Having only one trading partner who is willing to trade with everyone else will hurt us diplomatically by establishing more and more you traded with our worst enemy modifiers and preventing the establishment of triangle diplomacy. I WANT Genghis to demand some techs, just to add some diplomatic buffer room.
after playing: the diplomatic penalty seems to have worn off and the chinese are even willing to trade. maybe we can do triangle diplomacy with the chinese and the malinese... maybe...
In 125BC:
I decide not to build the Buddhist shrine. It would net us some nice gold, but in the short term would only net us 3gpt. Settling the priest provides 5gpt and 2 hammers. Future prophets can help with the shrine, but for now 5gpt >3gpt and the two hammers is a LOT of hammers at this stage in the game. Thats two hammers without assigning a citizen. Besides, someone else will settle a priest for a shrine and I want to offer alternative games. The downside is that a shrine helps the religion to spread and we wont be benefiting from this.
The colossus is now done in 3 turns instead of four.
I switch Barcelona (which has whipping overflow) from a workboat to an axeman. I need a land-based scout (see above) and I need it NOW.
IBT: Our galleys are attacked by barbarian galleys but prevail over the scurvy pirates. Yarrrr!
I had some difficulties with CIV crashing at this point. I went out for supper, turning off the computer and when I got back, it seemed to be fine. I havent experienced this before but it seems to have stopped.
In 150AD, I trade Mansu our spare gold for his wine, and provide a greater buffer for Mutineers whip.
In 200AD, Seville completes a forge and begins work on a galley (I want to explore the Khans lands for a way to circumnavigate). We also complete Drama and I set research to Music as per Mutineers plan. Lastly, we get the colossus.
In 225AD, Barcelona completes an axemen and begins work on the great library. I trade the Mongols our corn for 2gpt. Mostly to establish a diplomatic buffer.
IBT: Mansu demands drama. Sorry, we arent sharing Mansu. You are such a tech-slut you wouldnt stop trading anyway, so who cares. Also, who knows if he is trying for Music or not.
Aggghhhh!!!! In 325AD, Mansu researches Music and Homer is born in his capital. Stupid Mansu. I guess he didn't need drama after all.
In 375AD, two turns too late, we complete music. I set research to machinery, but first run 100% coins for a few turns to get the cash back in place. Machinery is on the way to conquistadors. Madrid also finishes a settler and begins work on a market. I whip the great library in Barcelona. Together with two chops, the great library is completed. I set production to barracks. Its time to grow the army soon.
In 450AD, I sell the Japanese and the Mongols meditation for some cash. I trade Quin marble for 4gpt.
In 540AD, Santiago is founded (next to a hut popping a useless map). This nets us horses, crab, and more importantly, furs for the empires happiness/health and strategic use. The corn and crabs will ensure growth. With the colossus, this city is not a total waste (yes, i admit it, the collosus is
sort of useful).
In 560AD, Barcelona completes barracks and begins work on a Buddhist missionary. This is the fastest way to get culture to Santiago.
In 580AD, Madrid completes a marketplace and begins work on a worker.
600AD. Last turn. Machinery completes. I dont select any new technologies to research, leaving that decision to the next player. I would go towards guilds and try to trade for feudalism. Theres maybe an opportunity here:
We also circumnavigate.
Here are the current trades in effect. It may be worth re-negotiating some of them, but I leave that to the next player.
Our score climbed nicely despite missing Homer. As you can see Mansu is really starting to pull away. It maybe worth building our forbidden palace in his cities, maybe the one with the great lighthouse
.
I am sorry to say that we have fallen to second in GNP, but I believe that will be compensated soon enough.
Here is a strategic overview:
Some thoughts:
Establishing Santiago will allow us to get horses into play. Together with our iron and guilds, we could get conquistors fairly quickly. I have built some barracks. Together with the feudalism tech (should be able to get this from the Chinese depending on trading opportunities), we can get two-promotion conquistadors out the gate. We should think about increasing the empire through warfare if we can grab these units. Either way, we need an army, if only for the barbarian cities which are starting to pop up. Youll note that we are 5th in soldiers.
In my opinion, the colossus and metal casting (from the oracle) together are not as great an asset as the great lighthouse. If we had it, I would have broken away from Drama at the beginning of the save to get compass and put up some harbours. This is just my opinion and I dont want people to think I am griping
.
Anyway, we got the great library which is good.
And I let Mutineers whip unhappiness wear off a bit (in a few cities- Barcelona really felt the lash!), a common feature to players who pick up his saves in all games I think.
Here is the save.