1000AD:
Whip the Buddhist monastery in Madrid (I want to be able to produce catapults pronto).
Whip the longbowmen in Barcelona (Im going to focus it on commerce).
Toledo is switched from a courthouse to the heroic epic.
Set research to philosophy and MM cities to get it in 4 turns.
Give the workboat orders to get the hell out of Malinese territory (should take about 8-10 turns).
Open borders with the Chinese.
Trade Genghis Khan his construction and 90 of his 110 gold for our monarchy and literature techs (everyone else has them).
Renegotiate trades. It will take 10 turns to get the workboat out of Malinese territory, so I will continue to trade with the Malinese for another 10 rounds and hope that the Chinese or the Japanese dont ask me to discontinue trades with him.
In 1010AD:
Madrid completes the monastery and begins a catapult.
Barcelona completes the longbowman and begins a catapult.
Seville completes a longbowman and begins a settler.
I MM some cities to get more hammers out of the military centres while maintaining philosophy in 3 turns.
Workboat begins to work the crab near Santiago. I shuffle some units around in an attempt to consolidate two armies.
Currently, Genghis doesnt have feudalism (this is very good), but the Chinese do (this could be very bad). I want to prevent Genghis from getting feudalism (by the Chinese trading it to them) and I want to separate Genghis and China diplomatically. I can get Mongols to stop trading with the Chinese, but I cant get the Chinese to stop trading with the Mongols. Ideally, to get them to stop being friends, I would pay the Chinese something to stop trading with them and not get a negative modifier with the Chinese for negotiating a trade embargo. But
if I want to declare war on the Mongols, I will get a -1 for declaring war on a friend (but wont get a negative for declaring war on a friend later on because they wont be friends anymore). So the other option, getting a negative modifier with the Chinese for negotiating a trade embargo, seems better. It will stop those two from trading resources. It should also prevent them from trading techs (hopefully) and it will mean that Genghis will not have feudalism for that much longer. So here goes.
Music to the Chinese for Compass and 40gold.
Literature to the Japanese for 120gold
Music, currency to the Mongols for Horse-back riding, stop trading with the Chinese and 30gold.
The Chinese are now at -2 total with the Mongols. As long as they dont re-establish trade routes or anything, that should keep them isolated for awhile (or at least long enough).
In 1030AD, the Malinese Golden age ends (didnt realize he was in a Golden age).
In 1040AD, philosophy is finished researching and Taoism is founded in Chinook. Incidentally, Chinook comes out of revolt and begins work on a Taoist monastery (it needs culture to work some sheep and other good tiles). I send the missionary to Madrid. I also reconfigure all cities to make hammers and the war effort more of a priority instead of finishing philosophy.
I set research to civil service to complete it.
Corboda is working unimproved grassland tiles, so I whip it for two population and finish the forge.
In 1050AD, Corboda starts on a catapult.
Christianity spreads to Santiago.
A great engineer is born in Genghis-land. Maybe he will build a wonder for us
.?
I whip a courthouse in Santiago.
I whip the monastery in Chinook.
In 1060AD, we complete civil service (sorry to have put that off Kanga DU), and we begin on guilds. But first I dial research done to 0% for a bit so we can upgrade our troops.
Madrid completes a catapult and starts work on a catapult.
Barcelona completes a catapult and begins work on a market (Im trying specialize the cities a little bit)
Santiago completes a courthouse and starts a harbour. They are cheap for us and an excellent source of quick income.
Chinook completes the monastery and begins a lighthouse. Most of its tiles are plains and it will need food to grow quickly before it switches to using mostly just the plains cottages.
Newly built catapults are shipped off to Libyan.
The Malinese complete the spiral minaret. Stupid Mansu. I still hate him.
In 1080AD, our workboat clears Mansus waters and we cancel our open borders with him. He now has zero foreign trade routes and that great lighthouse of his is doing very little with only domestic trade routes. Next round we will be able to cancel our resource trades with him.
Madrid and Corboda also finish catapults and start on
catapults
In 1100AD, Seville builds a settler and begins on a worker.
Right on time, the Japanese come and ask us to cancel our trades with the Malinese. We were going to man. You dont have to be so friggin up-tight about it okay? So we cancel our deals. Not that the Japanese will ever trade with us or anything though.
In 1110AD, the Mongols demand tribute. Ummm.. No! You give US tribute! They say Never! when I demand optics. Maybe that wasnt a great move, but my pride required it.
Toledo completes the heroic epic and starts on a galley (complete in one turn).
Santiago completes a harbour and starts on forge. Its got some production, might as well amp it up a bit.
Salamanca is founded.
Libyan is founded (swordsmen with the 'settler' promotion right?
). It comes with a granary and a lighthouse.
I consolidate our western troops to heal and ready them to move on the northern Mongol town of Samarqand (seen above in the screenie).
Great person next turn.
Im so excited. And I just cant hide it.
In 1120, some weird guy with a staff comes along and builds this weird looking structure with pointy sides in our capital.
With the priest there and now this, its a no-brainer as to where wallstreet should go (or is it?).
Madrid and Corbodda build catapults and start on
catapults.
Toledo builds a galley and starts on a
galley.
In 1130:
Toledo builds a galley and starts on a
galley.
Meanwhile, the Mongols are spending their hammers on missionaries for our cities. Wonderful. No really. That couldnt be better. There are 4 units in his capital and thats all. The bad news: somewhere along the line, the Mongols developed feudalism. Well, maybe the Mongol troops arent fully developed yet. Lets hope he has some upgrading left to do.
In 1140:
Toledo builds a galley and starts on a
maceman.
I declare war on the Mongols and move the first load of troops across the straits. its a little light, but I wanted to start bombarding early. He has the chicken itza.
In 1150:
Madrid and Corboda complete catapults and begin
catapults.
Toledo completes a mace man and begins a
catapult.
Seville completes a worker and begins a courthouse.
1160:
Toledo completes a catapult and starts
a catapult.
Libyan comes out of revolt and begins work on a theatre.
Chinook whips a lighthouse.
Santiago whips a forge.
Salamanca whips a granary.
More bombarding. Shuffling troops across the straits.
In 1170:
Toledo finishes a catapult and begins a catapult.
Chinook begins a harbour.
Santiago starts a lighthouse.
Salamanca begins a forge.
We attack Beshbalik and lose two suicide catapults and strangely enough, a mace man at 97% odds. He even had promotions but I was saving them to heal faster. I wonder
None the less, despite some unexpected losses:
1180:
We build a catapult in Cordoba and begin work on
horse archer.
Whip a lighthouse in Santiago.
Whip atheatre in Libyan.
Whip a harbour in Chinook
Whip a market in Seville.
1190:
Barecelona completes the market and starts on a Buddhist missionary.
Toledo completes a maceman and starts on a catapult.
Santiago completes a lighthouse and begins a library.
The Barbarian cities of Chinook and Libyan both begin work on courthouses.
We take Samarqand without taking any losses. This city had no improvements. It does control access to the western island for both the Japanese and the Chinese (who have cities thereupon).
IBT: we lose a galley to a Mongolian caravel. Well need optics soon enough.
1200AD (last turn):
Madrid completes a catapult and begins work on a spearman. We need military police to fight off the war weariness.
I revenge the lost galley with another galley. When I examine the galleys I realize that we lost a longbow with that galley. Yes, I screwed up with that move. Our opponents all have optics. And, we can trade for that, but I want to leave that to the discretion of the next player.
Post-play thoughts:
Some trades are available. I didn't press the trigger but we could get guilds right away (instead of in two rounds) for drama i bet. Also, optics may be available. I think we have a monopoly on philosophy and Mansu doesn't have paper.
A look at the Mongol island. The city of Turfan is the 5th greatest city in the world and has the pyramids and the Confucian shrine. It must lay in the fog south-west of Old Serai. To the west (near the new city of Salamanca) you can see our new western Mongol city.
Sorry about the sign-posts; I use them to remember how to specialize cities. You are welcome to remove them. I left them (for now) to try to communicate how they seem to be progressing.
I envision taking the entire Mongol island (should be possible- we can make galleys/catapults in one turn in Toledo now), followed by a period of consolidation. It would be nice to
really establish a GPP factory and run pacifism and representation (I think representation is just as good as hereditary rule for our empire and especially if we push some specialists.)
Yeah, we have been slow to really make use of our spiritual trait and new civic options can let us to that. Anyway, mostly a war turn. I dont know what other people might do with this save but if anyone takes it, maybe they will finish the war. It may be worthwhile trying to extort optics at some junction.
Wanna see what you can do with this
save?