All right, I've got the game up and running and am playing as Austria.
First a couple of comments:
1. I like the wide variety of Infantry, Cavalry and Naval units (I think this will probably be the hallmark of this scenario). If I may suggest a system in which one type of Cavalry/Infantry holds a strength over other Cavalry/Infantry units (similar to El Justo's Naval unit balancing in AoI).
2. I found a problem with the workers, that is they do not automate properly. When instructed to automate they just skip their turn each turn and never move from their tile or build improvements. I think this may have something to do with the fact that they have been given A/D values but I'm no expert.
3. The rate of movement seems painfully slow, at least for such a big map. I do not know how far the average Napoleonic era soldier could march in a week and how many miles one tile represents but I think bumping the rate of movement along roads to 4 might balance game play a little better.
4. I noticed that most (if not every) ship has some transport capacity. I like the idea but I'm not so sure a corvette would be able to transport a full compliment of Heavy Cavalry. You may want to limit the transport bonus to only the larger warships, or you could limit the warships to only being able to carry Marine units (by using the cruise missile flag).
Some new unit suggestions:
Swiss Mercenary - Swiss Mercenary regiments served in both the French and Spanish armies at the time. Perhaps these could be special pre-placed units or could spawn infrequently from a wonder.
Light Infantry - A generic Light Infantry unit with a movement of 2 and light A/D values. The extra movement would allow the unit to retreat from battle, which would represent the Skirmisher role Light Infantry units played at the time.
A few questions:
How do you plan to allot initial military strength?/ What size unit will each unit represent (regiment/division)?
Do you plan to do anything to the tech tree in terms of adding new techs?
May I suggest a string of colonial units available to the British, French, Spanish and Portuguese overseas possessions.
Lastly, thanks to Guardian to getting a good Napoleonic Wars scenario going. I had thought about making one myself but quickly realized I knew next to nothing about modding. (Apologies for such a long post, I realize its a lot to respond to).
First of don't apologize, This is an excellent reply and is just the kind of reply that is needed.
1.I'm not sure exactly what you mean, but I will check out my AOI (haven't looked at it in a while) and revisit this question.
2.This may be true. I gave them A/D for two reasons, I don't want a lot of workers in the game. AI will destroy these rather than capture them, and second they will slow down enemy advances.
3. Movement rate. The movement rate of the ships is based on time and distance and is accurate. Land based units is a different problem. Most Napoleonic era units were Brigade and regimental in size. Napoleon (I believe was one of the first) created combined arms units of infantry, cavalry, and artillery. These units general moved as an army with certain exceptions. That is one of the reasons that generals and Marshals (leaders) are so important in this game. They are required to give your "armies" speed in movement.
4.Here you are absolutely correct. The idea was for these ships to carry a compliment of marines, with the exception of the transport. Thx to your recommendation regarding the cruise missle flag (which I had not thought of) that can now be accomplished.
There are several special units in the game already. Napoleons Polish Lancers, Cossacks, Bengal Lancers, and I'm planning to add more as you suggested, which will be spawned by improvements and wonders. I like the idea of the swiss mercenaries. The french also used other foreign troops, some of which were eventually incorperated into the old guard. The Polish Lancers were particularly loyal to Napoleon. Their commander, even stated (when Napoleon was forced to abdicate), " We owe our loyalty to the emperor, Not France."
Light Infantry This is a misnoma. Light infantry in the Napoleonic era was actually highly trained units with superior marksmanship, used as skirmishers, advance units, and rearguard units as you stated. Perhaps giving them an extra MP and blitz would be appropriate.
Answers to your questions:
Napoleons genious lied in his strategic and tactical prowes. As demonstrated here:
"In 1804, the French had more than 350,000 soldiers, organised into corps that were independent armies of varying sizes.
Each contained infantry, cavalry, artillery and engineers and was capable of fighting at least a delaying action against most formations until reinforcements came.
To this system, Bonaparte added his own Battalion Carre, which meant individual corps would move towards a predetermined point separately, but within a day's march of each other.
This strategy not only gave corps commanders confidence that support was not far away, but also lessened the strain a single army marching along a single route placed upon local food supplies.
This was particularly important in nations like Spain and Russia where the land was poor and barely able to sustain the population let alone huge armies. It also allowed for speed and flexibility of manouevre. "
It took his opponents almost ten years to understand his theories and approach to warfare. Once they understood, they adopted his philosophy. It was not until then that they were able to defeat him. The russian campaign is of course the one great exception.
Yes I am planning to do more with the tech tree. Some new techs and wonders have been added and I am looking for more. Much work will have to be done in this area.
I have also considered adding colonial units for the great powers and have, in fact, done some work in that area.
Additionally, I am contemplating doing something with the colonies, to transfer goods and resources from the colonies to the homelands, particularly, Spain, England, Portugal, and the Netherlands, as that is where much of there wealth was derived from and adds strategic possiblities to the game.
Well that was a long winded answer and I hope I addressed all you questions. Thanks for the post and keep the posts coming. Hopefully we'll be able to make this a good scenario with everyones help.