The Guardian
Praetorian
@Guardian, with regards to El Justo's naval setup in AoI: Battle ships have high A/D and HP but slow movement; Destroyers have high movement, low A/D and HP but can bombard with a high rate of fire; Cruisers have medium A/D and HPs and are faster than Battleships. In this way Destroyers can beat a Battleship, Cruisers protect Battleships from Destroyers and Battleships can dispatch Cruisers.
Basically its like Rock, Paper, Scissors with each beating one and losing to the other. What I was suggesting was a setup that would give Cuirassiers and advantage over Hussars, Hussars over Dragoons, Dragoons over Cuirassiers and so on. Just an idea. I'm really not sure how to accurately represent the differences between the cavalry types (and infantry for that matter) in game though.
Oh, and could you post an updated Beta sometime (if its not too much trouble) so the testers can stay current with any changes or additions?
AHHHH I get your meaning now. During this period the SOLT was the queen of the seas. Ships were rated according to the number of guns they carried. However, there were two other factors that were equally important, command and seamanship. The british navy was unequalled in any of the three categories. Nelson won at trafalgar not because he had more ships or guns, in fact he was heavily out .gunned and was outnumbered. He won with superior tactics and seamanship. British gunners were also notoriously accurate. However we can not reflect these qualities in the game. The only way we can reflect this is to make the british ships faster and more powerful, but not so fast and powerful that they can not be defeated.
As for the infantry and other land based units. Napoleons armies were far superior to any other units they faced on the continent. Having said that, however, there were notable exception. The mere mention of the word cossacks, sent waves of terror through the hurts of even the most seasoned veterans. There was an exception even to that. The poles hated the russians fiercely and throughout the russian campaign, Napoleons Polish Lancers never lost a single engagement, even to the cossacks. Again strategy and tactics played an important role. But the are intangibles that we can not immitate in the game. Leadership, morale, and supply are difficult factors to reflect.
I have been contemplating this problem myself for quite some time. How to reflect the combat capabilities of individual units accurately and still keep the game balanced and playable. I'm working on it. )
I've been working now for about 16 hours a day on this for the past month. I've made quite a few changes and additions since the last posted update. I've added Persia, fixed the transport on the warships (they can only carry marines now) and added several buildings and changed some cities. Your right though, it's time to post another update. I'll try to get that done by this weekend.
In the mean time here are a couple of goodies.
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Unit Table
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