I think our team's turnplayers are perfectly capable of:
Also statistically 1 in 10 people arn't honest at all. So by the numbers on every team we all have one player.
Also statistically 1 in 10 people arn't honest at all. So by the numbers on every team we all have one player.
I think the notification doesn't come through until you click the button - hence if you "ignore" an event, the notification may never come through, and no-one would be any the wiser. It might be worth checking this to see if it is indeed the case.Well, I was under the impression that my proposed solution (#4, for what it's worth) is in fact just as easy to enforce - because I thought that all events that occur give a notification to the other teams (assuming you have contact with them I suppose, but it can't be that much longer).
It's not absolutely impossible, but even if everyone were 100% honest, there would still be room for suspicion and accusations - especially during bitterly fought wars. So I think the best thing to do is to steer clear of any situation that allows room for exploitation, since otherwise there will always be suspicion and accusations (whether it's actually abused or not).... Is the solution "honest players will not quit the game to avoid an event" absolutely impossible? I mean, surely, no team intends to cheat in any way, and... afaik, 4 teams voted for events.
I think the notification doesn't come through until you click the button - hence if you "ignore" an event, the notification may never come through, and no-one would be any the wiser. It might be worth checking this to see if it is indeed the case.
Which choice to pick if several are available.Q: Dave, what precisely do you mean by "how to handle events". That sentence can be construed to have several different meanings.
To me, this is the main issue.LordParkin said:Even if everyone were 100% honest, there would still be room for suspicion and accusations - especially during bitterly fought wars.