Symphony D.
Deity
Maybe, but that doubles the time it takes to complete any given interval. I am in favor of the "Response" / "Focus Point" system to create a more organic flow instead of doubling the effort it takes to get through a period of time.However, I would like to note that I think that half-year updates would work fine in an approximately modern setting.
A carrier is great for an impromptu transport but realistically it will never be able to touch down, so you have to ferry troops around by shuttle. You want something just small enough to land on a planet, just big enough to carry a Company sized unit, and well-protected enough to enter hot LZs. There would also have to be special troop ships that remain orbital but deploy orbitally dropped forces--the "pod" system more or less universally adopted by Sci-Fi authors and games does seem pretty apt but is going to take up a lot of space better served by ordinance on warships--they might have small, squad or platoon sized contingents but big operations would need dedicated ships (or mature, big space vessels).It might be a good idea to include those, yes, but what do you think about space carriers fulfilling that role? Perhaps a smaller boarding craft would be a good inclusion.
I'm not sure that boarding craft are really that feasible--if you mean something like an assault shuttle anyway. Those would generally be recognized as high priority threats and be taken down ASAP, but on the other hand if you're in the middle of a pitched battle with a swarm of drones, you might not notice them or have the time/resources to take them on. I'm willing to hear thoughts on the matter.
My intention is to force players to group units into military structures themselves, and keep track of their own organization, and then have them command those groups (be they Brigades, Regiments, Divisions, Corps, Armies, Army Groups, whatever) around in their orders, as I suggested in the staznesX thread. So in effect it's about the same thing as what you're suggesting. I am striving to get a "best of all worlds" package established.This isn't CIV, where you send a stack of helicopters at an enemy city. Complimentary unit types might be grouped together into a single "unit," and a military's strength might be listed in terms of those units. However, your previous arguments have pretty much explained why you don't think that'd be a good idea, so I'm just explaining it here so you can see what my train of thought was.