New NESes, ideas, development, etc

How did I cause this again? :p
 
Well down the line Immortals were supposed to get in a civil war that would make marcus antonius and octavian blush. Poop would hit the fan, seas would boil, the sky would fall, faces would melt. Ichthyos, in a brilliant fit of wisdom, would pander to the sea-going spirits, creatures, and gods that the time had come for the land to be overtaken by the water. He succeeded and his first step was to kill a whole mess of people by turning them into dirt, poetic justice for those landlubbers. Except he failed when one of the other Immortals killed him mid-spell, causing people to be turned partially into the dirt. Why the Immortals/their descendants escaped this is not known, but they all see Ichthyos as the devil. Even his descendants!
 
Why did I have to be the Big Bad? :(
 
Hey, at least you didn't secretly go completely bonkers due to ancient evil magic like Epicurus.
 
You did? Rofl.
 
Tsk, I never got to destroy the Republic in evil undead statue form. :p
 
More on PossiblNES: Aros Fallen!

Possible stats are the following:

Citizens: Current Supply/Amount 'Hardened' Every Winter
Mudhoms: Village Name/Village Size/Crop Yield/Overlord
Luxuries: Amount of 'Poor' Luxuries/Amount of 'Average' Luxuries/Amount of 'Good' Luxuries/Amount of 'Best' Luxuries
Clans: Clan Name; Loyalty Level; Influence; Purity; Fertility/Clan Name; Loyalty Level; Influence; Purity; Fertility/Clan Name; Loyalty Level; Influence; Purity; Fertility
Armies: Regiment size in #/Source Clan/Discipline/Quality
Caravans: Caravan Size in #/Source Clan/Assigned Luxury/Route
Sites: Site Name; Category; Property/Site Name; Category; Property
Champions: Name; Source Clan; Category; Loyalty

Explainations!

Citizens- Represents the pool of capable unmud beings you can draw from. 'Current Supply' means exactly that, the current pool you can command to do things this turn. 'Amount Hardened' is the amount earned each winter (every 2 updates). The amount of citizens a player generates per turn is determined by the clans the player controls and (a small amount) from the player's own family. More on that in the 'Clans' section.

Mudhoms- Is not a spelling mistake and represents the mudmen under a player's control. 'Village Name' is the village's name and can be renamed at the player's discretion--the mudmen do not care because they are made out of mud. 'Village Size' ranges from Hamlet-Village-Town-Large Town-City. 'Crop Yield' is the amount of food produced by the mudmen and ranges from Famine-Sparse-Inadequate-Adequate-Plenty-Abundant. 'Overlord' represents the clan the Mudhom is assigned to, players need to assign Mudhoms to clans to allow the Clans to grow--but beware! The clans also grow in influence and may get to a point that they think they are better than their ruler. Uppity bastards.

Luxuries- Pretty self-explanatory. Luxuries are necessary because you need to please the Clans (and other folk) through giving them shiny things. The clans may be smarter than the average mudman, but they still are lesser compared to the player's pristine bloodline and really, really, really like trinkets, baubles, and generally useless things that make life just a little bit sweeter. The quality of a luxury determines its effectiveness. A player also shouldn't give a very powerful clan under their control a 'poor' luxury, that's just insulting.

Clans- The vaguely intelligent hordes that you build your empire upon. 'Clan Name' is the clan's name and don't call them anything else or they'll be pretty angry with you. 'Loyalty' represents how much they favor their current ruler and can rise and fall remarkably quickly due to the temperamental nature of most lesser beings. It is influenced by what mudhoms the clan is given, how many battles they fight, how many luxuries they receive, and so on so forth. 'Influence' represents how powerful the clan is within their kingdom, and after a certain point, within their region. Powerful clans can be expected to produce powerful warriors, engineers, and merchants, but are at risk of rebelling to form their own corrupted kingdoms. 'Purity' is the purity of the clan's bloodline, and as eugenics is a terribly viable in this NES 'Purity' may well come to be the most important stat (at least on the surface). 'Purity' ranges from Muckmen-Tarnished-Decent-Unblemished-Exemplary. Purer clans can preform more complex actions without the player worrying how I can screw them over horribly due to a 'small' mistake on the clan's part. 'Fertility' is how productive a clan is and is represented by a number. That number is the amount of citizens of their purity type they produce every winter (every 2 updates). Purer clans tend to produce less citizens.

*A note, I need to change the 'citizens' stat to reflect how many citizens of a certain type (muckmen, tarnished, etc) are pooled. Not a lump sum.

Armies- 'Size' is the number of citizens in a warband. For the most part warbands are small in number and are never of mixed clans; hence why 'Source Clan' is important. 'Source Clan' not only determines the base 'Discipline' and 'Quality' of a warband, but also how likely a clan is to get pissed off at a specific clan and forget fighting the enemy to settle a feud. Players should try to keep rival clans apart from one another (*Another note, I need to add a 'Rivals' stat in the clan section), unless that rival clan is in the enemy's army. As mentioned before base 'Discipline' and 'Quality' are determined by the 'Purity' of the 'Source Clan'. This represents the decentralized nature of the setting. Clans provide their own arms and troop training. However, a particularly successful warband can rise above the limits of its 'Source Clan' and become fearsome warriors with enough battles. Both stats range from Poor-Average-Good-Excellent-Heroic.

Caravans- 'Size', like the 'Size' of a warband, is the number of citizens heading a warband. Further like warbands, caravans are small affairs. 'Source Clan' determines how competent the player can expect the caravan to be and how likely the merchants are to sample the goods they are transporting. 'Assigned Luxury' is the luxury and amount the caravan is tasked with transporting. 'Route' is made up of the two destinations for the caravan X & Y; X being the 'home base' and Y the foreign destination. Any more stops than two would confuse the poor merchants. Clans can develop their own trade routes if they become smart enough, but that kind of autonomy is one step closer to rebellion. ;)

Sites- Sites are special little places scattered throughout the world that contain some of the old magic of the Arosian Empire. Sites tend to fall into a specific 'Category', ranging from 'Magic' (further ranging from 'Evocation-Abjuration-Enchantment), to 'Havens', to simple ruins. 'Havens' deserve a special mention as they are sites that increase the 'Purity' of any clan residing in it by one; strangely enough most 'Havens' are fortresses of some kind so any commander worth his salt knows the defensive importance of these sites (though beware! It's a double-edge sword. Purer clans are more likely to become disillusioned by a losing war or may just get delusions of grandeur). 'Property' is a short description of the site and its special properties.

Champions- Champions are unnaturally capable individuals who are more akin to the player in limitations than the dirty bloodline they hail from. I have yet to fully work out champions, but they are semi-NPC assets that are pretty much awesometanks. Note the semi-NPC designation.
 
Rough sketch of what occurs to the titans:

Cedros- Ascends to godhood as reincarnation of the three fathers. Understandably becomes fairly schizophrenic due to having so many opposite forces pulling at him.

Ichthyos- Catalyst for the Age of Mud. His dark magics lead to all known people turning into sentient mud-beings, though his original intention was to destroy people by making them simply into dirt. Killed by Xanthus the Sun, Sky, and Star.

Epicurus- Grows mad as the Many tell him more and more about the terrible future. Burns down Aros and disappears, legend has it that he played a flute as he danced on the ashes.

Matiea- Grows disillusioned with the Arosian empire and leads refugees to the far east, but she is intercepted by Aristomachos who slays her in single combat (though Matiea manages to sever his left arm).

Artemalces- Ascends to godhood as the son of Sphasia and Praxix, becoming the God of Death in Warfare.

Xanthus- Becomes the virtual emperor of the Arosian Empire and is styled Sun, Sky, and Stars because of that. Claims godhood, but never actually achieves it. Eventually, as the empire crumbles around him, he grows mad and locks himself in his fortress. The late Ichthyos' allies, a crazy Cedros possessed by the spirit of Dorarities, and a jealous Aristomachos assail the fortress only to find the imperial throne occupied by none other than Vorexia. She is summarily 'killed'.

Aristomachos- 'Lives' much longer than the other Titans and witnesses the destruction caused by his kind. Grows weaker and weaker over time until he simply ceases to exist, though he is venerated as the God of Peace.
 
Hmm, I actually find this idea quite interesting. Would play!

"Aww :(" about the God of Peace, though. Ah well, apparently I still did a fair share of fighting before that.
 
Nutra: So could we theoretically be just a champion or just an army?

Well, theoretically yes, but playing only a champion or warband would be terribly boring because, for the most part, they are stupid. They are better than the rest because they are aware of their stupidity, and may try rather hard to purify themselves, but any player worth their salt would try to prevent that from happening least crazier things happen. ;)
 
Rough sketch of what occurs to the titans:

Cedros- Ascends to godhood as reincarnation of the three fathers. Understandably becomes fairly schizophrenic due to having so many opposite forces pulling at him.

Ichthyos- Catalyst for the Age of Mud. His dark magics lead to all known people turning into sentient mud-beings, though his original intention was to destroy people by making them simply into dirt. Killed by Xanthus the Sun, Sky, and Star.

Epicurus- Grows mad as the Many tell him more and more about the terrible future. Burns down Aros and disappears, legend has it that he played a flute as he danced on the ashes.

Matiea- Grows disillusioned with the Arosian empire and leads refugees to the far east, but she is intercepted by Aristomachos who slays her in single combat (though Matiea manages to sever his left arm).

Artemalces- Ascends to godhood as the son of Sphasia and Praxix, becoming the God of Death in Warfare.

Xanthus- Becomes the virtual emperor of the Arosian Empire and is styled Sun, Sky, and Stars because of that. Claims godhood, but never actually achieves it. Eventually, as the empire crumbles around him, he grows mad and locks himself in his fortress. The late Ichthyos' allies, a crazy Cedros possessed by the spirit of Dorarities, and a jealous Aristomachos assail the fortress only to find the imperial throne occupied by none other than Vorexia. She is summarily 'killed'.

Aristomachos- 'Lives' much longer than the other Titans and witnesses the destruction caused by his kind. Grows weaker and weaker over time until he simply ceases to exist, though he is venerated as the God of Peace.
Why Dorarities and not Ionilemia?
 
So we can't be a champion in the vein of Jason, Theseus, Odysseus, Perseus, etc. - and then also control a small warband as that champion? They weren't stupid...

I guess: What do you mean by stupid?
 
Why Dorarities and not Ionilemia?



Because Cedros came to be the three fathers combined (Zios, Dorarities, and Praxix). During Cedros' pursuit of knowledge he was chastised by Ionilemia for seeking things that should not be sought (read: arcane things) and lacking the wisdom to see that. Cedros grew frustrated with his former patron, but that frustration quickly melted when Praxix whispered to Cedros the first words of true power--power over death itself. Praxix, who was admittedly rather bored (yep, that's his reason), thought it would be interesting to see how a mortal could cope with such knowledge. Cedros was able to read Praxix's records and go so far as alter them temporarily to bring back the dead into the world of the living. Praxix allowed this, again, out of curiosity.

Overtime Cedros grew more and more envious of Praxix's powers, something the God of Records predicted and prepared for. The knowledge Praxix gave Cedros also gave Cedros the ability to see when his own death would occur. Cedros knew that to know his own death would be foolish, but after a brush with death due to warfare with Vorexia and the Many (though Vorexia was 'defeated' as a result of Cedros and Aristomachos' efforts), Cedros grew fearful and looked. Strangely, though, Cedros saw only Praxix's death (the God did not bother to look up his own death because he never thought it a possibility) and the death of the other two Father Deities.

Cedros knew this would unsettle the cosmos and knew that he had to do something to prevent it. He abandoned the Arosian Empire's war on the snakemen of the west and desperately searched for the Many--the strange force he knew to be hostile towards the Arosian gods. The Many, however, found him first and came to him in the form of Ionilemia. In this guise the Many was able to convince Cedros that the other Immortals would be the ones to kill their Gods and that it was his duty to stop them. Cedros was reluctant to believe any of this, more so out of his enmity with Ionilemia for denying him knowledge/calling him a fool, but luckily for the Many right around that time Epicurus had grown mad enough to begin openly denouncing the Gods and gathering misotheists followers who sought a violent end to the Gods so mankind could reign supreme.

Cedros, thus, gathered his legion of death and brought them down on Epicurus, beginning the civil war (around that time the west was conquered by Aristomachos and Xanthus, the two were too far away to prevent Cedros and Epicurus' war). Aros was burnt down by Epicurus early in the war and was never rebuilt as each Immortal found support in one of the conquered provinces of the empire. The other Immortals turned against Cedros, decrying him as a madman and apostate for his tampering with death (they had tolerated it before because it had won them battles); Cedros likewise called them all godkillers. With all the Titans fighting against one another the Many was able to sneak into the godrealm and kill most of the deities. Cedros noticed this right at the last moment when he read the names of the gods on Praxix's records. He then entered the godrealm himself, done by freeing his mind from his mortal form via a suicidal ritual similar to one done by Vorexia in her last moments. Once in the heavens he was able to prevent the total annihilation of the Three Fathers by merging his mind with theirs, giving them the substance necessary to prevent them from dissolving into nothingness.

Over time he learns how to reform his mortal body, but it can only be done by drawing heavily upon the essence of one of the Three Fathers to the extent that they may posses him. Cedros considers this a decent payoff and reenters the mortal world right as Ichthyos' mud-curse is interrupted by Xanthus. Dorarities is enraged to see his avatar slaughtered and consumes Cedros' mind, causing him to disperse his form as he literally becomes all the seas and oceans of the world. A period of calamity begins as Cedros-Possessed swallows much of the world with the seas. The chaotic nature of waterways destabilizes the empire, causing it to crumble and further causing Xanthus to grow mad at seeing the empire fall. Cedros is able to convince Dorarities that the world is not his enemy, but Xanthus and Dorarities yields some of his control to allow Cedros to reform himself. However, right as Cedros becomes whole again Dorarities expends what's left of himself to possess Cedros once more in order to destroy Xanthus.


And that's the long answer why!


So we can't be a champion in the vein of Jason, Theseus, Odysseus, Perseus, etc. - and then also control a small warband as that champion? They weren't stupid...

I guess: What do you mean by stupid?

Right, two questions here.

1) Players are champions in the vein of Jason, Theseus, Odysseus, Perseus, etc. Warfare in this NES would be rather Homeric in nature in that it's more or less centered around a few great men fighting against other few great men. However, you'll note that much of these mythical heroes were mythical kings. Players are just a somewhat toned down version of these heroes--they are Perseus after he became the King of Mycenae, Odysseus after he returned to Ithaca. Their heroic days of awesome feats are a bit behind them and they are now focusing on ruling their kingdoms.

2) What I mean by stupid is just that: most beings in this setting, save for the players and some others, are inherently lesser beings due to the mud-curse. They lack the mental capacity to be trickster-heroes. Champions are only better than the rest because they realize that they are lacking something, not because they have that something. Most will try to regain that something by serving one of the players/untainted beings--it's a reverence akin to Christianity's reverence for Christ as the model for perfection. Others, however, may try to cut their losses, accept their fates, and rule as lesser kings. Though I guess that it would make for an interesting time to play as such a person.
 
Interesting to see that Epicurus disappeared...

Edit: I believe correct term for those who seek end to the gods would be misotheists :p
 
Because Cedros came to be the three fathers combined (Zios, Dorarities, and Praxix). During Cedros' pursuit of knowledge he was chastised by Ionilemia for seeking things that should not be sought (read: arcane things) and lacking the wisdom to see that. Cedros grew frustrated with his former patron, but that frustration quickly melted when Praxix whispered to Cedros the first words of true power--power over death itself. Praxix, who was admittedly rather bored (yep, that's his reason), thought it would be interesting to see how a mortal could cope with such knowledge. Cedros was able to read Praxix's records and go so far as alter them temporarily to bring back the dead into the world of the living. Praxix allowed this, again, out of curiosity.

Overtime Cedros grew more and more envious of Praxix's powers, something the God of Records predicted and prepared for. The knowledge Praxix gave Cedros also gave Cedros the ability to see when his own death would occur. Cedros knew that to know his own death would be foolish, but after a brush with death due to warfare with Vorexia and the Many (though Vorexia was 'defeated' as a result of Cedros and Aristomachos' efforts), Cedros grew fearful and looked. Strangely, though, Cedros saw only Praxix's death (the God did not bother to look up his own death because he never thought it a possibility) and the death of the other two Father Deities.

Cedros knew this would unsettle the cosmos and knew that he had to do something to prevent it. He abandoned the Arosian Empire's war on the snakemen of the west and desperately searched for the Many--the strange force he knew to be hostile towards the Arosian gods. The Many, however, found him first and came to him in the form of Ionilemia. In this guise the Many was able to convince Cedros that the other Immortals would be the ones to kill their Gods and that it was his duty to stop them. Cedros was reluctant to believe any of this, more so out of his enmity with Ionilemia for denying him knowledge/calling him a fool, but luckily for the Many right around that time Epicurus had grown mad enough to begin openly denouncing the Gods and gathering atheist followers who sought a violent end to the Gods so mankind could reign supreme.

Cedros, thus, gathered his legion of death and brought them down on Epicurus, beginning the civil war (around that time the west was conquered by Aristomachos and Xanthus, the two were too far away to prevent Cedros and Epicurus' war). Aros was burnt down by Epicurus early in the war and was never rebuilt as each Immortal found support in one of the conquered provinces of the empire. The other Immortals turned against Cedros, decrying him as a madman and apostate for his tampering with death (they had tolerated it before because it had won them battles); Cedros likewise called them all godkillers. With all the Titans fighting against one another the Many was able to sneak into the godrealm and kill most of the deities. Cedros noticed this right at the last moment when he read the names of the gods on Praxix's records. He then entered the godrealm himself, done by freeing his mind from his mortal form via a suicidal ritual similar to one done by Vorexia in her last moments. Once in the heavens he was able to prevent the total annihilation of the Three Fathers by merging his mind with theirs, giving them the substance necessary to prevent them from dissolving into nothingness.

Over time he learns how to reform his mortal body, but it can only be done by drawing heavily upon the essence of one of the Three Fathers to the extent that they may posses him. Cedros considers this a decent payoff and reenters the mortal world right as Ichthyos' mud-curse is interrupted by Xanthus. Dorarities is enraged to see his avatar slaughtered and consumes Cedros' mind, causing him to disperse his form as he literally becomes all the seas and oceans of the world. A period of calamity begins as Cedros-Possessed swallows much of the world with the seas. The chaotic nature of waterways destabilizes the empire, causing it to crumble and further causing Xanthus to grow mad at seeing the empire fall. Cedros is able to convince Dorarities that the world is not his enemy, but Xanthus and Dorarities yields some of his control to allow Cedros to reform himself. However, right as Cedros becomes whole again Dorarities expends what's left of himself to possess Cedros once more in order to destroy Xanthus.


And that's the long answer why!
My guy becomes the three major gods? lol. And mad? Ohhh just the way I like it.

And by the way you said it, he is still walking the world?

What is "The Many"?
 
Interesting to see that Epicurus disappeared...

Edit: I believe correct term for those who seek end to the gods would be misotheists :p

Noted and changed!

My guy becomes the three major gods? lol. And mad? Ohhh just the way I like it.

And by the way you said it, he is still walking the world?

What is "The Many"?

1) He's kind of walking the world. He has an active interest in mortal affairs, but now knows that the Gods meddling in the mortal world can lead to terrible things like the seas swallowing up the land.

2) No one knows!
 
Does anyone else think it is weird there was a post in here by someone named 'Sephira' something - and now it is gone (deleted?) - and Sephira is an NPC city in my NES?

Anyone else notice that?
 
Noted and changed!



1) He's kind of walking the world. He has an active interest in mortal affairs, but now knows that the Gods meddling in the mortal world can lead to terrible things like the seas swallowing up the land.

2) No one knows!
I want to know more of Cedros :p

I always get too attached to the things I create in NESing (ask North King ;) )
 
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