No one else has posted? Really? Then I'll take a crack at it.
Not élan?
on the scale (Slave Soldiers-Serf Conscripts-Scum of the Earth-Free Men-Citizens-Patriots-Zealots)
[rant]Really? A scale? Haven't we moved past that? Do I really need to point out that it's stupid when you're running a monarchy and your level is at Citizens, or a society in feudalism and your level is at Free Men? Please, just make it a descriptor and ditch the scale, or at least make the word levels actually imply higher willingness to enlist and nothing else. Please.[/rant]
Does the sum of all maintenance costs add up to the Military Maintenance stat, or are there hidden costs involved as well?
how effectively they will act out your orders (or modify them in an emergency), and the quality of information they present you with
Is that second part equivalent to espionage? If so, shouldn't that really be a separate stat (the CIA is not a branch of the Pentagon)? If not, shouldn't there be a stat for your espionage services?
'Long Range' and below being much more difficult due to lack of experience and infrastructure.
What about beyond Long Range? The KSFN could clearly send troops to Africa if it really wanted, so what is Long Range the cut-off for? The point at which you need to spend extra political capital, or something like that?
internal production rate for if your trade is cut off
For what time-frame? The KSFN produces 5 months of supplies internally--per year, per month, per decade?
Training comes in the following levels: Green-Conscript-Combat-Hardened-Veteran-Elite
Levels again. Can someone who wasn't conscripted be at Conscript training? Can a Veteran never have fought? See? Silly.
anywhere your ships get too
Does that mean Long Range, or the literal meaning of that statement? See above.
Doesn't appear to be listed for fleets. I assume that's an oversight? Ships need people too!
'Named' individuals refer to special personalities that will give a bonus to combat when employed, a random generator will produced 'seeds' from combat which will be PM to players, on providing a written back story they will occur as 'Names'.
Cool idea. I approve.
Campaigns will be plotted out by me, with a few engagements occurring between divisions of opposing armies and determined by a formula probably something like this: k1Manpower*k2Morale(elan+training+recent victories-strain-recent defeats)*Luck(a N(1,x) with SD of 10%)*Terrain*k3(1+Unit Firepower)*k4(1+Support Firepower)*k5(Mobility)*k6(1-Bad Supply)
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You're not using QJM? Can you talk about the reason why not? k1, k2, etc. indicate constants, right? And shouldn't leadership be taken into account somewhere in there?