New Unit Killer Hornet and Hornet Nest Wonder - March 8, 2009

I think Wotan, that you're saying, "I don't pick the animation's attack points, I just put them together." I used to do some translating; it's an art.

I think I have to take issue with the idea that each unit in a multi-unit has to appear to strike the enemy. Particularly this unit, being a "swarm". Perhaps one could just move the swarming hornets closer to the sides of the frame, so that they'd swarm 'around' the target.

I think the only advice I'd give is, "Wotan, stagger the animation more. The units line up too much. Otherwise, it's fine."
 
Balthasar



:coffee:
Alternative Graphics ;)

with best regards,
Wotan49
:old:
 

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Anything that is desired and made to work well can be successful for a Game :)
Games can be from Reality to Fantasy and are all part of creativity... Historically correct to Down right impossible.
The point is to create entertainment and Fun that offers a brief escape from what is usual for people.
 
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