New video: Ed Beach on design, w/ gameplay

It just means we will hear more complaints from people who say they "have" to reroll when they don't get the best of the best terrain

If you're trying to win as fast as possible, which is a popular competition format, this is inevitable.

What's scary from that perspective is the possibility of forced rerolls midgame. It'll suck if the new GPP system means that there will be optimal GP pulls which save several turns a piece, only to discover halfway through the game that the AI popped one of the critical ones or has more or less locked you out of a specific type of GP for a long, long time due to getting, say, Universities down a few turns before you did.

Relatively few of the Wonders look "necessary" as things stand, so there's a decent chance that the terrain requirements are actually going to be reduced. There's no Petra-level insanity in what we've seen, which is a good thing.
 
Is the detail on civics new?

He describes getting new civics (which I assume is the culture tree) every 5, 10, 15 turns allows you to change government types.

Conversely you can change the cards pretty much on the fly

But in stark contrast to the first statement he said you may spend a third of the game in one government type.

Which is interesting if you're discovering new governments every 10 to 15 turns. It's also interesting to see how the time bonus that America has plays in to all this
 
Governments - Hold the Slots

Policies - Are inserted into the Slots

There's "Government Legacy bonuses" that I assume are perks unlocked if you stay within one government for extended period of time.

You get new Policy Cards every 5-15 turns (as any Civic that unlocks 1 grants you the ability to switch your set for free).
 
Is the detail on civics new?

He describes getting new civics (which I assume is the culture tree) every 5, 10, 15 turns allows you to change government types.

Conversely you can change the cards pretty much on the fly

But in stark contrast to the first statement he said you may spend a third of the game in one government type.

Which is interesting if you're discovering new governments every 10 to 15 turns. It's also interesting to see how the time bonus that America has plays in to all this

Yes, we knew that players can change their policy cards for free on the same turn when they get a new civic. But civics are different than governments. Civics are like techs (but with culture). Some civics might unlock a new government, some might unlock a new policy card or a wonder. So players might get a new civic every 5-10 turns but not necessarily a new government. Governments are what hold the policy card.
 
Governments and Social policies aren't the same thing.

Think of it like a card game - Social policies are the cards you can play, Governments determine the "hand" that you're playing with. So nothing he said contradicted anything else he said. It's the policies you'll unlock every 10-15 turns. You could be in the same government for the entire game if you wanted to be but you could constantly change the policies of that government.

As an example, take two of the governments we've seen so far;

Oligarchy allows for the following policies cards to be placed; 1 military, 1 economic, 1 diplomatic, and 1 wildcard.

Autocracy allows for 2 military, 1 economic, and 1 wildcard.

Apart from the fact that each Government provides a base bonus in and of itself, it's the policy cards that provide the bulk of the benefits. But these are customizable. Every time you unlock a new card you're able to reconfigure your government if you'd like. You can also do it on your own but we don't yet know the cost.
 
Hm. This video isn't new. But we are still waiting on the Tuesday Civ reveal video.
 
What makes you think they come every Tuesday?

In all likelihood we've just been lucky the last couple of weeks. Info release almost always times with the release of magazines, cos money for exclusive info, and exclusive info for larger page spreads. Or else if firaxis are headed to any conventions soon we'll hear some then cos hype.
 
Incidentally, interesting dates coming up that may coincide with video releases if Victoria's is anything to go by:

Phillip II Augustus of France died on 14th July
Phillip II of Spain had a coronation on 25th July
Charlemagne had a coronation on 10th July
Julius Caesar born 13th July
Alexander the Great born 20/21st July


Food for thought.
 
Incidentally, interesting dates coming up that may coincide with video releases if Victoria's is anything to go by:

Phillip II Augustus of France died on 14th July
Phillip II of Spain had a coronation on 25th July
Charlemagne had a coronation on 10th July
Julius Caesar born 13th July
Alexander the Great born 20/21st July


Food for thought.

Additionally, Columbus left Spain in early August and arrived in the New World in early October.

However, do remember that they had America in early June, not on the 4th of July.
 
Hm. This video isn't new. But we are still waiting on the Tuesday Civ reveal video.

Why do people keep saying they come out every tuesday? The First one was released on a Monday. The second one was on a Tuesday. The only observable pattern since E3 is simply some new video(s) every week. With the perceived correlation being that they released the first Civ video exactly 18 weeks out from release and there are 18 civs, therefore they will release a new video weekly.

Thus, they have until Friday to remain in keeping with that pattern.
 
Why do people keep saying they come out every tuesday? The First one was released on a Monday. The second one was on a Tuesday. The only observable pattern since E3 is simply some new video(s) every week. With the perceived correlation being that they released the first Civ video exactly 18 weeks out from release and there are 18 civs, therefore they will release a new video weekly.

Thus, they have until Friday to remain in keeping with that pattern.


I wish they would hurry up anyway!
 
He mentioned playing as a classical republic for economic reasons and having to switch due to a war. Totes sounds like Rome's dictatorship switch. Yay for modeling history!
 
Nothing new but always enjoyable to watch smiling Ed enthusing about the game. I found myself wondering where the interview took place. In an alleyway? A dungeon?

Yeh! Seems to be the new theme for leader backgrounds.:mischief:
 
Based on what we know, I think we can say VI's civics are largely the same as Civilization IV's civics, with a few key differences.

  1. They are unlocked in the culture tree rather than the technology tree.
  2. Changing between them costs gold rather than turns in anarchy. You can circumvent the cost when you discover a new civic, rather than during a golden age.
  3. There are a lot more civics, and you have a limited number/type of slots that varies with government type, as opposed to in Civ IV, where you always had one Government/Legal/Labor/Economic/Religious civic slot.

The concept of picking bonuses that you slot into particular categories, gaining more options as you advance, does seem quite similar. They are similar to V's social policies only in that they are unlocked with culture points, it seems.
 
  1. They are unlocked in the culture tree rather than the technology tree.
  2. Changing between them costs gold rather than turns in anarchy. You can circumvent the cost when you discover a new civic, rather than during a golden age.
  3. There are a lot more civics, and you have a limited number/type of slots that varies with government type, as opposed to in Civ IV, where you always had one Government/Legal/Labor/Economic/Religious civic slot.

Great summary!
Do we know how Governments are changed yet? Also, I wonder what the implications are for gold buying civic changes, and if buildings or cities or units will be the biggest drain on our gold reserves...
 
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