Played a couple of test games trying slightly different approaches: one playing peacefully, tall, spamming wonders and religion, another playing a little more wider and aggressively.
Interestingly in both games the points contributions were roughly the same, with wonders (built or nicked) and population outweighing everything else:
1. wonders (~35% of total)
2. population (~25%)
3. everything else (~40%) with religion and techs being most important
Obviously we all have different strategies and 'pet' approaches, so I'd be interesting to see the breakdown from other posters games.
- stride