No Modding Tools, Please!

Really, what we have here is a disagreement of definition. We disagree on what, fundamentally, modding is. In my opinion, using the world builder is not modding; if it IS modding, then settling a city is modding, because you just added new content.

And Afforess give a good and heavy punch with that one . . .

very enternaining thread . . . :lol:
 
I disagree with the title of the thread so much, games that last and continue are the ones that Fans can add to. Take Baldur's Gate series, this was a game that wasn't intended to be modded but because it can be it is still played quite alot today. Same with games like the Sims, if you can add to and basically evolve the game you can extend it's gaming life. If you don't like the mods, or it's tools, ignore them it's really too easy to do.
 
Modding is over-rated. Most players never mod or play a mod. To satisfy the need of a few hard-core fanatics, or make more money by bringing the game out early. Not a hard choice.
*nod*, this too. However, what they also get is:
# Deep code-level QA to fix bugs.
# User created content to toss into the next expansion pack.
# Tools that they can use in-house to mod their own game for scenarios, or to make it work right initially.
# Some Buzz from the larger mods, which shows up on gaming websites as "omg, look at what a user did!"

Releasing modding tools (like XML files) that are used internally to make their game work is a low-cost method. Writing up super user-friendly tools for users that don't expect "if you do the wrong thing, nothing works" as being acceptable ... is a huge investment, or requires that your "mods" be very superficial.
 
Modding is over-rated. Most players never mod or play a mod. To satisfy the need of a few hard-core fanatics, or make more money by bringing the game out early. Not a hard choice.
Also consider that mods have been included in patches (the first one in Civ IV being the score graphs, just reinstall out of the box and despair), and (paying) expansion packs.
 
I disagree with the title of the thread so much, games that last and continue are the ones that Fans can add to. Take Baldur's Gate series, this was a game that wasn't intended to be modded but because it can be it is still played quite alot today. Same with games like the Sims, if you can add to and basically evolve the game you can extend it's gaming life. If you don't like the mods, or it's tools, ignore them it's really too easy to do.

Then read the thread. He isn't opposed to modding.
 
I disagree with the title of the thread so much, games that last and continue are the ones that Fans can add to. Take Baldur's Gate series, this was a game that wasn't intended to be modded but because it can be it is still played quite alot today. Same with games like the Sims, if you can add to and basically evolve the game you can extend it's gaming life. If you don't like the mods, or it's tools, ignore them it's really too easy to do.

Did you willfully misread the OP? :rolleyes:
 
So you won't buy the game if it has less modding tools than Civ 4, but you don't want any modding tools?:confused:

You've confused modding with modding tools. Civ4 has no useful modding tools to speak of. That hasn't limited mods at all. Take Civ3, with it's modding tools; they have limited modding. I don't want Civ5 to be like Civ3.
 
Lol. I chose that wording just for you. ;)

LOL, I think that may have been the most civil exchange that we've had the entire thread. Honestly, I wasn't sure if it was by chance that you said that, or if you just read my sig and threw it out there. Either way, I couldn't resist the bite.

Anyway, I still don't agree with you:), but thanks for being a sport. In the end, whatever the case, we'll just have to see what happens.
 
LOL, I think that may have been the most civil exchange that we've had the entire thread. Honestly, I wasn't sure if it was by chance that you said that, or if you just read my sig and threw it out there. Either way, I couldn't resist the bite.

Anyway, I still don't agree with you:), but thanks for being a sport. In the end, whatever the case, we'll just have to see what happens.

It wasn't chance, Princess Bride was/is one of my favorite movies, and well... :lol:
 
From a short preview : "It's not surprising given Jon's background that the new version of Civilization will be even more moddable than Civ IV. All the tools have been taken to a whole new level, so the more you know about XML and programmable DLL, the more you'll be able to achieve with the game."

Sounds like xml and source code are still in, no matter what else they do on top of that :)
 
I can't think of any technical reason why the AI can't be taken out of the source code. When it comes down to it, AI is just a (complex) set of instructions about how the computer administered opponents or automated player units/cities should react to certain circumstances. That stuff could well be written in python.

The reason isn't technical. It's related to the reason we pay Firaxis programmers money and modders compliments.
 
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