When you find a NONE settler (wandering nomads in a hut), or start the game with an extra one, what do you do with it?
I always have kept it a Settler and not built it into a city. I figured that the shields and food it saved in support outweighted the benefit of the extra city.
Anybody care to concur or disagree with some hard facts?
As a side point:
If you find a hut with nomads inside of it that are a NONE Settler, should you take several turns running it back to your cities and having it work there, or build up the area it is in where you will eventually settle? I don't mean completely build the area up, just some roads and irrigate spots where cities will go.
Lets assume there are no other civs on the continent, so defense is not a major priority.
I always have kept it a Settler and not built it into a city. I figured that the shields and food it saved in support outweighted the benefit of the extra city.
Anybody care to concur or disagree with some hard facts?
As a side point:
If you find a hut with nomads inside of it that are a NONE Settler, should you take several turns running it back to your cities and having it work there, or build up the area it is in where you will eventually settle? I don't mean completely build the area up, just some roads and irrigate spots where cities will go.
Lets assume there are no other civs on the continent, so defense is not a major priority.