Summary: 2 new cities, iron, horses and wines in our borders but unconnected. Dyes in Rome's border after culture expansion but not connected. 1 additional settler ready. 1 new worker, total of 2. Contact and war with India. Lost 1 vet archer to Japan, killed 4 India warriors. Built 1 spearman, 1 archer, 1 warrior and a Rome barracks. Someone sold our contact to Egypt but we haven't spoken, seen units or declared war yet. No new resources roaded, though. Bought HBR from Carthage for gpt deal in fear that they were about to attack us.
Turn log:
General goals: Settlers, productivity (Workers & improved tiles) iron, wines, population, defence and military road net. Reminder to self: roaming barbs.
0: 39g, +1(12-11)gpt, sci 20%, lux 30%, no trade or resources, 1 worker, 4 warrior, 4 archer, 3 spearmen, at war with Japan (the silly invisible-man-worshiping inferiors). Down Horseback Riding to most. Micromanage Rome to work 2 water tiles for more commerce but still finish settler and growth in 2, lux to 20%, now +6gpt. I said I would change Veii to worker, but changing my mind; the matter is settled when I see we'd waste 5 shields switching. MM Veii to finish settler and grow to size 5 (well, size 3) in 6 turns. Leave Antium as is, worker and growth in 4. Leave research on Lit but change sci to 10%, still 40 turns. Now +7gpt. Locate all military. Note worker is roading forrest to connect Veii & Rome, done in 2. Disable "Always Renegotiate Deals". Why was that set? Note gpt deals: (14) 1gpt to Greece, (15) 2gpt to Korea. Wake fortified spear by iron and move him north to explore the terrain immediately NW of Rome's border. Mil advisor says there are barbs near Rome! I assume they are N or NW since if they were SW of us they would be near Antium. We have average military compared to Japan. Hit enter...
1: East spearman moves towards wines for survey and settler guard. East hurt archer fortifies to heal. Other archer SE to uncover black spot and finds 2/2 barb warrior. W spearman N: Horses found! N-NW of Rome's NW BG tile. Bert appears on his way home from Greece, he continues his journey.
IT: Alexander of Greece demands 21g tribute. Such a cheeky civ, will definitely be incorporated into Rome, but for now we will humor him while he fertilizes ourNorthwestern lands for us while we develop our core cities. Alexander goes from Cautious to Polite.
IT: 2/2 Barb warrior attacks 3/3 archer, dies w/no damage to us and no promotion.
Rome Settler - Barracks in 3, MM to minimize waste
Rome grows/settler-shrinks to 4
Rome culture expands, just missing iron but getting 2 silks and a BG in our borders.
2: Decide to send Rome's settler NW to iron/near horses rather than cross over Veii to go to wines; Veii's settler in 4 will head to wines; this is to avoid wasting a turn or two for each settler. Worker finishes road, moves to cow. Notice that military advisor no longer mentions barbs; AI must've busted the camp.
IT: 2/2 barb warrior moves towards east units from NE desert.
3: Vet spear and vet archer (now healed) meet on hill just S of barb. Worker begins irrigating cow (the pervert). Settler: orignially was going to plop him in jungle N of iron, but after discovering horse and river/floodplain, think I'll settle NW of iron and have another settler claim the horse, river & floodplain area; settler moves NE of iron headed to NW of iron; reg spear joins & guards settler.
IT: Antium Worker - Barracks. India vet warrior appears near Bert from West, south of Greecian town Knossos. Carthage reg warrior appears at our border W of silks.
4: 1450 BC (sorry, been forgetting to add the year): Check Carthage, they're polite, but our military weak compared to them. India is polite, but not for long. They have spices & ivory, tech parity, 5 cities (incl. capitol), 52g, 1 worker available for sale and no contact with the Japanese. We explain to him that his religious beliefs are silly and quaint and that we will be relieving his people of the useless fantasy. (War declared on India.) Bert could stay on his mountain across the river, but he is also vet and wants to return home and won't be held up by this silly Indian. Bert S to forrestadjacent India's vet warrior. Antium's new worker East to plains. Reconsider settler's destination; I sure would like that horse, river and floodplain, but I think the consensus is that iron is the priority, so move to NW of iron. Oh yeah, forgot about that barb IT with India and Carthage paying us visits; the 2/2 barb is fortified on a desert tile. Vet archer attacks, wins losing 1hp.
IT: Silly Indian warrior attacks Bert (both vet), Bert wins losing 2 but promoting to Elite! Uh-oh, 1 reg and 1 vet Indian warrior appear west of Antium! Antium only has a warrior garrison. Rome Barracks - Settler, MM for cash & hopefully complete settler and growth to 6 in 5 turns. Carthage warrior moves N, stays out of our borders.
5: (1425 BC): Antium has a 3/3 warrior defending; India warriors are 2 tiles away (on separate tiles). We can't afford to lose or abandon Antium, so I'll pop rush, but a spear or archer? (No units close enough to come help anytime soon.) I want an archer to attack first, but in this case I think we'll be safer with a defensive spear. The worker may have to abandon work and flee. 3 shields in box, rush spearman for 1 pop point bringing Antium down to pop 1. Oh, worker hasn't started working yet; I figure they will go for him if he's there, so I'm moving him towards Veii for now. Founded Cumae NW of iron bringing iron into our borders and silks nearby when we get libraries to expand culture. Unfortunately the land isn't very workable right now, but iron was the priority. cumae producing warrior, MM to finish in 5 since India may show up. Spear fortifies in Cumae for garrison duty. Bert could use some healing, but heads home for now and hopes to discover more terrain on the way. Lux to 10%. Good news: compared to India our military is average. Bad news: There military is where ours ain't. Establish embassy with Greece for 38g. Athens has no strategic resources but 3 silks hooked up. They have two cows in their workable tiles. They are building Pyramids, due in 39 turns. No improvements besides palace. 2 hoplites garrison. 7spt, 9gpt, +4food/pt no beakers or lux shown. Pop 3, 1 happy & 2 content, grow in 3 turns. Culture 106/1000, +2 per turn, expand in 447 turns. Nice river and at least 4 BG. We have 1g left and +6gpt.
IT: India warriors advance on Antium, reg to NW jungle tile and vet to W grass tile. Veii settler - archer in 4. Antium spearman - spearman. Rome grows to size 5. Carthage warrior, now inside our borders because of Cumae, moves to NE, between iron and our mine. I think he's just passing through, but I'm watching him.
6: 1400 BC: Antium spear fortifies. Antiums worker towards Veii. Settler from Veii N towards wines, escort will meet him on the way (F3 doesn't report barbs, nobody seems to have horses resource). Checking F4, China has Mathematics now, also up HBR. China also has a worker for sale, but it would cost 6gpt...nah, too much for right now as we're at 7g, +6gpt and probably need the slider to go up. Notice that I could have had extra military close to Antium by Rome's road; would've been Rome's spear or warrior and would've needed lux up, but I missed the possibility. Move extra archer in core (originally from Antium) to Rome, move warrior to jungle tile N of India reg warrior. Spear is now 1 tile north of wines, spots more horses 2 tiles NW of wines, 4 tiles N of Veii! But it looks like only 1 wine tile. Lux to 20%, now +5gpt, 7g. Nothing more to do but hit enter and feel the wrath of India.
IT: Yay! India reg warrior stupidly attacks our reg warrior just arrived from Rome and loses without hurting us. Vet warrior W of Antium fortifies. Antium is safe for the moment. Encroaching Carthage warrior continues NE direction away from our units, cities and improvements.
7: 1375 BC: Move warrior to jungle NW of Antium (NE of India vet warrior). Fleeing worker is currently on grassland 2 tiles SW of Veii; starts roading it since he's safe for now; this is currently out of our territory but will help connect Veii & Antium eventually; not my first choice but after fleeing I don't see what's better. Other worker finishes irrigating cow, starts road. Eastern trio has split the past few turns; spear is scouting out new city area a little more, reg archer meeting with settler and 3/4 archer just climbed a mountian N/NW a few tiles of wines to find a cow on a river, a barb horseman on an adjacent mountain, a barb camp 2 tiles E/SE (on the incense), a Japanese reg warrior and reg archer apparently going after the barb camp or possibly sneaking down to attack Veii from the East. We now have a strong military compared to India and still average compared to Japan.
IT: Stupid India attacks the jungle warrior again, this time with vet warrior, and again he repels the attacker with no damage and promotes to veteran. I am so relieved and proud of him I'm going to rename him. Japan reg archer attacks & kills conscript barb horseman on mountain north of our archer, losing 1hp and promoting to 3/4. Japan reg warrior attacks barb encampment (2/2 warrior) and wins losing 1hp. Carthage warrior in our territory doubles back to SW and is between our iron and mine again.
8: Check Carthage. They're cautious towards us. We're weak compared to them, and the military advisor also advises there are Lybian tribes near Antium. Buy HBR from them for 1g and 4gpt; they are still cautious but stand to lose 4gpt if they get frisky. Oops, forgot to MM Rome last turn when it grew; MM to finish Settler and grow in 2, but have to work 2 water to do it. Rename our twice victorious and unscathed vet warrior to "Jungle Boogie". Jungle Boogie moves south to scout land and find the barb camp. Spear scouts a bit more, settler & archer meet on possible city site, mountain 3/4 archer fortifies for healing and defense if Japan archer attacks. Notice that Antium is working the 2/0/2 water and not the 2/2/0 game forrest..WTF? That square was workable throughout the brief Indian seige. Fixed that.
IT: Japan 3/4 archer attacks something (black tile) to the north and wins apparently unscratched. Carthage warrior doubles back yet again to the NE..he's pacing; or maybe our gpt deal changed his plans?
9: 1325 BC: Jungle Boogie S to forrest, finds fortified India reg warrior immediately SW in forrest (why? Oh, maybe he's barb hunting--but then why fortified?). Found Neapolis just west of wines; not as far NE as I originally planned, but the city already has horses, wine and 2BG in its borders. Leave production as spearman (in 10) for now. FP not yet available as build item--just checking. Fortify archer as Neapolis garrison. Spear towards Neapolis for garrison duty. Mountain archer (now healed 4/4) to N to scout and flirt w/Japan archer. Flipping through advisor screens I notice we now have contact with Egypt; I see no Egyptian units and we haven't spoken yet, so our contact must've been traded to her; double-checking the rules this seems a gray area; I decide to not talk to her right now. She'll probably contact me interturn, anyway.
IT: India reg warrior attacks 4/4 Jungle Boogie. Jungle Boogie wins, but he is no longer immortal (but as athiests we already knew that) since he lost 2hp in the battle. Well, it was a forrest anyway...his forte is the jungle. Japan requests an audience. Sure, Caesar is in a good mood and ready for some more amusement. Tokugawa offers even peace treaty. Well, it wasn't that funny after all. No reply. 3/4 Japan archer kills our 4/4 archer but redlines. Carthage warrior moves N and is nearly out of our territory. Rome settler - spearman. Veii archer - spearman. Cumae warrior - spearman.
10: 1300 BC: Cumae warrior fortifies as garrison. Bert diverts slightly to east to scout just north of horse/river/floodplains. Jungle Boogie fortifies to heal. Veii's new archer moves towards Rome for possible SW territory patrol or settler escort duty. Spearman into Neapolis for garrison. Both workers finish their roads. All unfortified military units have moved, but I'll leave both workers and the settler with full movement for the next player. Lux to 10% since Rome at size 4 now.
Save game, screen shots and discussion to follow shortly. . .