Kalina
Just lurking...
[to_xp]Gekko;8942040 said:no more waning for the Sidar?
It seems so But they are getting many other, useful things.
[to_xp]Gekko;8942040 said:no more waning for the Sidar?
Sorry it was not released this weekend. It is just too much work. I almost released a beta version, but I need a break and want you to get finished product (well, more than it is now). But it WILL be out next week Just in time to get a patch or two before easter...
I did some updates to changelog, but as most of my recent work was with new civs (almost finished - for now ), the changes listed are mostly regarding art - but check the mechanos section
Warlords Music?
Road movement enhancements no longer linear (bigger impact on slow units) - consult the attached "graph" (left to right units from movement 1 to 6, up to bottom: no road, standard road, standard road with engineering, imperial road, railroad - all units started at the route start, railroad has a stack of units with 3 moves or less that ended at the same tile)
So what was the reason for making the white hand a separate religion? I'm just not seeing it.
It makes the Illians less unique, giving free access to priests of winter, ice mana and Drifta for other civilizations (never mind the situation of Auric ascending and another civilization owning the holy city). I goes against the lore in that Auric is the chosen host of Mulcan's power and only the Illians did not suffer (as much) during the Age of Ice compared to the other surviving nations of Erebus (they have no reason to worship their oppressor). The benefits it provides is the same as having sun mana and adepts, so I see little point in that, and the other stuff is just copied from the Illians.
So is there a reason for this change?
Basically, it was the Paradise story by KillerClowns. That, and a desire for an Evil religion which does NOT affect the AC (Or even reverses it).
OO is not evil.
And to me, that story would be a people in such danger from Hell that they wish to return to the Age of Ice, which had been survived before and could be survived again. Which is a big part of it's features in RifE; It terraforms your land to a usable terrain, and prevents hell terrain spread.
The Asylum, Necromnicron, Tower of Complacency, Serverus, Lunatics and the fact that they worship the 'frikken Ctulhu doesn't leave this impression on me.
Then how do you explain nations worshiping the white hand before hell terrain becomes an issue? Even then, Good civs aren't effected by it at all(people complained about this for ages and Khael still does nothing about it) and neutral civs are very seldom in danger of being affected.
Besides, we have sun mana for this type of terraforming. Which also begs the question, why does worshiping the religion of ice and cold has the same in game effect as SUN mana?
Look, if you really want to go through with this idea then there is another way to design this. The White Hand is a separate religion but only vassals of the Illians are allowed to adopt it. This way, only a civ that is prepared to become a vassal to escape hell terrain spread will receive its benefits.
Whut? The terraforming in the first post states that it makes your land Tundra; Sun can make Ice into Tundra, it can NOT make your Plains or Grass into Tundra.
In my version, it's a new terrain type, Glacial... And rivers gain Crystal Plains (only way to get them in RifE).