Flinkebeinchen
Chieftain
Good to hear that a fix will be soon around. I like the many choices I can make with this mod. I am eager to play this mod in the late ages
And a proposal for 3.09: I agree with Peaks not being completely impassable, but in OGI they are basically lesser hills (no windmills). How about a small seperate tech tree:
at start Peaks are impassable and unusable.
A new tech Mountaineering (no prerequisites) unlocks a promotion Mountain Troops I, which is available to all land units, and permits moving and attacking at half strength into Peaks.
A new tech Useable Mountains (prerequisite: Mountaineering) unlocks a promotion Mountain Troops II, which is available to all land units, and enables attacks into Peaks at full strength. This tech also enables building improvements on Peaks.
A new tech Habitable Mountains (prerequisite: Useable Mountains) unlocks a promotion Mountain Troops III, which is available to all land units, and gives a defensive bonus on Peaks. This tech also enables founding cities on Peaks.
I like the many choices I can make with this mod.
1. Fixed python typo error in OGIEvents.py file. (Another missed bug! )
2. Added specialist count mod, by Platyping. I have been wanting this for a while.
3. Added new graphic for the stone resource.
4. Added new National Wonder Beach resort - Adds happiness to continent cities.
5. Added new unit Early Battering Ram to tech The wheel.
6. Added new routes.
-- Cart Path is enabled by tech The Wheel
-- Roads are now enabled by tech Horseback Riding
-- Paved Roads are enabled by tech construction.
-- Highways are enabled by tech Replaceable Parts
-- Electric Railroad is enabled at tech Empirical Discovery
-- Magnetic Levitation is enabled at tech Super Conductors
-- Jump Plane is enabled at tech Fusion.
7. Improved game startup performance with creation of OGI.FPK file.
8. Updated crocodile unit with improved realistic looking graphic.
9. Updated Tornado with improved graphics.
10. Added new unit: Anti-Missile Batteries
11. Added new animal unit: The Anaconda
12. Added new animal unit: The Lynx
13. Added new animal unit: The Shark
14. Added new animal unit: The Orca
15. Added new animal unit: The Black Bear
16. Changed animal unit Brown Bear to a Grizzly Bear.
17. Changed Grizzly Bear strength to 4 making it more dangerous than Black Bears and Polar Bears.
18. Animal units get 10% strength increase on native terrain plots and features.
20. Changed tech tree to allow up to 9 techs per row. Rolled this back. Not needed for now.
21. Removed Lightning unit (Note: The Storm unit has lightning and rain).
22. Tornado units can now move in all terrain, which makes this unit more dangerous.
23. Removed Water Spout unit (obsolete).
24. Added new Natural Disaster unit: Tropical Cyclone (Better Run!)
25. Added new combat category: Sea Animals
26. Added new promotions for Natural Disaster units: Intensity1-2.
27. Added new promotions for Sea Animal units: Jaws1-2.
28. Added new animal unit: The Sea Snake
29. Added new unit: Mermaid, who can provide:
---- Free gold
---- Free Experience (Promotion)
---- Free Tech
---- Free Work Boat
---- Barbarian Pirates
30. Moved national wonder Ancient Ruins to Tech Language.
31. Moved civic Despotism to Tech Language.
32. Moved Quarry to Tech Mysticism.
33. Moved Clear Plot build to Tech Mathematics
34. Added new dedicated worker units, which cost 3x and have work rate of 3x:
---- Road Worker to Tech Civil Service.
---- Farm Worker to Tech Food Preservation.
---- Mine Worker to Tech Steam Power.
35. First to discover Tech Hydro Electricity gets free great Engineer.
36. Added new building: Nuclear Defense Shield to Tech Fiber Optics.
37. Added Routes Menu to the BUG interface.
38. Moved Workboat next to worker in the build list (Much easier to find).
39. Moved Immigrant next to settler in the build list (Much easier to find).
40. All great people now generate great people points when joined to a city.
41. Fixed Wonder movie for Interstate System.
42. Fixed Wonder movie for Beach Resort.
43. Added new unit: Nymph, who can provide:
---- Free gold
---- Free Experience (Promotion)
---- Free Tech
---- Free Worker
---- Barbarians
44. Added new unit IRBC Missile.
45. Added promotions ECM 2-4.
46. Added promotions ECCM and MIRV.
47. Recoded Limited Religions (See post 837)
48. Destroyers now upgrade to either the Sensor Destroyer or the Stealth Destroyer.
49. Added Automatic directional patrol for Air Recon units (Human Players only)
50. Workboats can filter fallout from water plots.
51. Added new recon unit PBY Catalina.
52. Added new recon unit RQ4 Global Hawk.
53. Adjusted XML settings for all air recon units.
54. Added new graphic for Telephone National Wonder.
55. City specialists retained manual settings when citizen automation is turned off.
56. More to come.
V3.08A I get a crash when one of my units goes active on this turn.
Sometimes I have a strange bug too. One unit from another nation gets mega big so I can only see brown and black textures. I have to zoom in very close to see my units, citys etc again.
I bought the steam version of CiV4 cause I thought that was a bug with my old install but I got this bug with steam ver too
I was able to screenshot the texture issues I have. This time the game crashed while I was scrolling around. Seems to be only a graphic related bug, hmm.
I did some testing by myself because I couldn't find anything related to my problem. Seems to be that turning on "Animations Frozen" in the Options solved my problem.