Urdnot_Scott
Sultan
Scott hit the nail on the head with the basis.
The design modifications are good...I want to keep it at 200 gold rather than 400 because that way the player can experience it easier...does that make sense? I understand 200 isn't filthy rich yet but I want to give the player a taste of what they can get with the UA. Percentage boosts seem like a good idea as well...
Thats a good point, though if this is the case you'd definately want to stick a cap of some kind on it, like maximum 50% tourism?
Also I know I regularly have issues with designing fiendishly difficult, modwise, stuff. Is any of the stuff I came up with too difficult to code? And what do you think of the burj? Also, Natan, the Qawasem were the ruling family of Sharjah back in the day and became the most influential sultanate in the region and were basically the forerunners to the entire UAE. Its generally better to have early uniques and the modern UAE doesn't have a particularly interesting military, so I think the Qasimi Raider is a great idea. Good find from Scape as usual! Also, it fits better with the rest of the civ than a conquest-minded UU, since raiding could be enough to make you the cash you need for the UA to kick in.