JFD
Kathigitarkh
The teaching of algebra, physics, and physical education effectively ended in Turkmenistan.
So we like him now, then?
The teaching of algebra, physics, and physical education effectively ended in Turkmenistan.
UB: Arkasy (Replaces Zoo)
The Arkasy is more expensive to maintain than the Zoo it replaces, but has a slot for a Great Work of Writing which increases the length of We Love the King Day in this city by 50% when filled. Furthermore, cities with an Arkasy increase the generation of Cultural Great People in the capital during We Love the King Day.
UU: Basmachi (Replaces Rifleman)
When trained before the Modern Era, the Basmachi triggers a We Love the King Day in the city in which it was trained. The Basmachi never obsoletes, however upon entering the Modern Era, all Basmachi receive the unique promotion 'Ceremonial Guard' which give the Masmachi a 50% combat strength penalty and the ability to generate +1 happiness and +2 culture when stationed in a city for every level gained by the Basmachi. This promotion is lost on upgrade.
I have no idea what the objection is here.Ra..rifleman? Zoo?! Modern?!
Quite frankly, i get the feeling those won't go in an industrial era Turkmenistan...
I think this is really unfair - if my attempts to help people with their designs get me labelled 'Idea giving police' I don't think I'll bother next time... Either way, I like sticking to the formula already established because its the way things are done by every other mod team and firaxis. If you want to be a special snowflake thats fine but I just don't think its conducive to good design - anyone can make something unique if you slap 7 bonuses on it that use new mechanics and dont stick to anything firaxis has ever laid down, its easy. The whole fun of modding is creating something unique within the framework of the game - I almost like to see as designing 'unofficial DLC', the kind of stuff firaxis would actually want in the game. Furthermore, mods that stick to the original design brief are usually a lot more popular than mods which just do their own thing.(Also, why do youact like the idea giving policefollow the unwritten rules of civ design all the time Urdnot? )
Scapegrace's design has a unique ability. Wasn't that the point?
UB: Arkasy (replaces Monument)
+1 Culture, +1 Production. The Capital generates +1 Culture and +1 Production for each Arkasy in the empire. Generates +2 Culture and +1 Global Happiness after you choose an Ideology, and +1 additional Local Happiness for each Level 3 Tenet in that Ideology you select.
You actually know they indoctrinated their people and opressed them every freaking day, don't you?Political yes, but no one of my family or friends and their parents have a bad opinion about the GDR. It wasnt the best government but, I would say the best in the Eastern bloc
Oh yeah, I now see your UA. Sorry for overlooking it!I tried to represent the idea of terror against your own people via the bonus to production for cities with a spy in them, which is part of the UA. While that is not a direct reference, I think it is a good way to do it, especially as a production-focused civ. It is also more tasteful. Reduced purchase for military is the key to Venezuela, so I don't want to do that. Anarchy supression would be good but anarchy rarely happens in Civ 5, only with ideology change really...and the Stasi wasn't much help there, right? Influence slowing would be a good choice, but it's not too exciting for the player in my opinion.