Oasis are passible terrain but can't be improved nor a site for a new city which could be considered a form of improvement.brokguitar said:There are a few limitations when settling a city. A city cannot be settled within 2 squares of another city and you cannot settle on impassible terrain.
brokguitar said:Sorry everyone for the bandwidth problem, I have had A lot of hits and exceeded the bandwidth for the month. I will put it as pdf but unsure how to do it. If someone can do it fairly easy, you are welcome to use the pics and the guide and will be given credit for the help.
clut said:Brokguitar,
if you e-mail me the files you have put together I'll be happy to complile a PDF for you.
Well it merely means when judging city spots you look ONLY at the tiles around the city.KevinTMC said:I just noticed something that eluded my attention the first time I scanned through this photo guide.
One of the screenshots shows a city founded on Ice, and another on Desert, neither of which normally has any production at all. Yet with a city on it, these tiles still produce the same 2-1-1 as most other terrain types?
If that is so, then it seems to me it would be a sensible strategy to place some cities on the least valuable tiles in the area. Over the long run, the city site would thus have one more useful tile, which would otherwise be unused Desert or Ice.
This also strikes me as exploit-ish...the sort of thing that ought to be addressed in a future patch or mod.
-- Kevin
Stuporstar said:I'm currently making a pdf version of my own terrain guide, with nice clean charts to replace the huge clunky lists in the text version. I was wondering if I could use your screenshots and the info from this guide as well to make a fully comprehensive terrain guide. Do you mind, Brokguitar?