Place to Compare Notes Among Players About Gameplay, Bugs, or Suggestion & Request Before Asking Leoreth

Do you actually have the prerequisite promotion? Formation requires Combat II iirc.
Nope! Thanks for the tip. Now I see that I check this in civilopedia. Must admit that Formation would be OP for a green unit.

One more question-suggestion, if I may. I built a road through rainforest so that my units can intercept the enemy before it destroys my improvement. However, my units can't pass through rainforest even if there's a road. They can only pass through tiles with an improvement which, as I understand, clears the rainforest. Shouldn't the road enable military units to pass through rainforest? I mean come on, that's what roads are for.
 
Nope! Thanks for the tip. Now I see that I check this in civilopedia. Must admit that Formation would be OP for a green unit.

One more question-suggestion, if I may. I built a road through rainforest so that my units can intercept the enemy before it destroys my improvement. However, my units can't pass through rainforest even if there's a road. They can only pass through tiles with an improvement which, as I understand, clears the rainforest. Shouldn't the road enable military units to pass through rainforest? I mean come on, that's what roads are for.
Building an improvement on a rainforest doesn't clear it. You can only chop rainforest if you have microbiology.
 
Yes, building an improvement on rainforest does not clear it. I don't want to allow traversal of rainforests just with roads, that would make it to easy to pass through it.
 
That awkward moment when the game supports the destruction of rainforests.
It also supports offensive wars, colonisation, extermination of natives, mass war crimes, inquisition, slavery, callous use of one's commoners as literal resource, genocide and a few other gamer things. Honestly, destroying Earth ecosystem is pretty tame thing to do in Civ4, compared to other options.
 
whoa are you trying to get me canceled
 
The following must be a glitch in the matrix and taking advantage of it totally feels like a massive cheat.
I'm playing China and India is pleased with me, relationship is +3. So I select everything they offer, ask them to "spare this" and get all this for free: incense, gems, tea, wheat, rice, bananas. Everyone loves a sudden bonus but this is too much!
Now I can't decide what to do. Should I take it all despite fairness? Is this diplomacy working as intended? What would you do?
 
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Can you upload a save of this situation?
 
Can you upload a save of this situation?
Here you go, I appreciate your involvement. Give India Riding as a gift, then you can get all the resources. 2 turns later India offers bananas and you can get them too. Talk about bananas!
 

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It also supports offensive wars, colonisation, extermination of natives, mass war crimes, inquisition, slavery, callous use of one's commoners as literal resource, genocide and a few other gamer things. Honestly, destroying Earth ecosystem is pretty tame thing to do in Civ4, compared to other options.
I'd like to request Organized Crime be implemented in game to bolster this list. Mmmmm....organized crime.
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Could someone please help me understand? I researched Politics, built a spy and tried giving him a mission in both of Korea's cities. However, the only option was "never mind". Changing the espionage rate doesn't affect this. Why can't I give my spy a mission? Thanks for your help.
 
You need some amount of espionage points against a civ to perform missions there. If you don't have enough points for a mission, then it won't even appear in the list. Your global espionage rate is also evenly divided between all known civ, you can change it through espionage screen if you want to target specific civ.
 
How do you know how much population a city has? I don’t just mean the number that appears over the city. I know in the info screen you can see your civilizations total population but is there a way to see it per city. For example if a city has 20 pop what does that equal to(1 million residents as an example)? Also how exactly do villages and towns influence that number?
 
IIRC there are a bunch of things that further change the correspondance between in-game population and population on the demographics screen. Later eras increase population and I believe that larger cities have proportionally bigger numbers than smaller ones too.
 
Larger cities have exponentially bigger numbers, not proportionally. 10 population correspond to a million at least in classical era, while 20 is about 10 millions.
 
It also supports offensive wars, colonisation, extermination of natives, mass war crimes, inquisition, slavery, callous use of one's commoners as literal resource, genocide and a few other gamer things. Honestly, destroying Earth ecosystem is pretty tame thing to do in Civ4, compared to other options.
I believe thats what the Canadians refer to as "the Geneva checklist"
 
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