talonschild
Drive-By NESer
I would send one, but damned if I can remember who the captain is.
EDIT: Never mind, it seems to be Pucc.
EDIT: Never mind, it seems to be Pucc.
Thank you for the reminder talonschild. We will post pur pick soon
This.Take your time mate. It's an important decision and you'll have more fun playing someone you chose, rather than someone you got stuck with because you were rushing.
If we're all gonna be playing this for a year, we can wait a bit longer.
All the best
Kyan
Take your time mate. It's an important decision and you'll have more fun playing someone you chose, rather than someone you got stuck with because you were rushing.
If we're all gonna be playing this for a year, we can wait a bit longer.
All the best
Kyan
Apolyton view is : Barbs off.
I am not team captain or official spokesperson so can't post in final settings thread but I believe our views on all above issues have been communicated.
In the end I will yet again express my concern concerning the mod and its maturity, but if you want it then by all means use it.
It isn't as cut and dried as that. I have set up pbem games using mods and there are some situations where some people just cannot play the game. They reinstall civ, patch, install exactly the same mod that I have and I have still seen the game throw a hiss-fit and not load the turn because it isn't the 'right' mod.Installing a mod and using it is not rocket engineering at all. I play in 3 or 4 games at time, which use different mods and it is simple as that as installing it once and making 1 shortcut which starts Civ with the mod already loaded.
Has anyone started the double move rule discussion? We'll still need it regardless of the mod situation since the mod doesn't cover the turn before war declaration.If any of you have witnessed any of the discussed possibilities and can vouch for or against it, please, speak up.
But I am absolutely sure that cheaters (or weak-willed, who cant resist the temptation to give a little push to their team, or morale-flexible players who can justify for themselves crossing the line here or there if they believe they were unjustified or mistreated in some way by other teams, or desperate self-centrists who cant bear losing) are way more common than mac users.
Yes, it will be unavoidable obstacle to mac users. I dont know what we can do to compensate them for not being able to act as turnplayers.
Installing a mod and using it is not rocket engineering at all. I play in 3 or 4 games at time, which use different mods and it is simple as that as installing it once and making 1 shortcut which starts Civ with the mod already loaded.
Yes, it will be unavoidable obstacle to mac users. I dont know what we can do to compensate them for not being able to act as turnplayers. To those really devoted to the game, maybe planning/discussing with the team can still give them enough satisfaction and the experience of playing in a MTDG.
But I am absolutely sure that cheaters (or weak-willed, who cant resist the temptation to give a little push to their team, or morale-flexible players who can justify for themselves crossing the line here or there if they believe they were unjustified or mistreated in some way by other teams, or desperate self-centrists who cant bear losing) are way more common than mac users.
I also count for the unforeseen problems which can arise with somewhat untested mod. But my thinking is this: I have seen players cheat with double-moving. And I've seen games ruined or almost ruined by this. So for me this is absolutely real and sure thing. While on the other hand, I've played in many games with mods and never seen game ruined by a mod.
If any of you have witnessed any of the discussed possibilities and can vouch for or against it, please, speak up.
The one thing you got wrong was Spies. The final vote is 4 for ON, 3 for ON with CSM banned, 1 for ON (small restrictions possible, like no changing civics, if diplomacy is on then no "friendly espionage") and 1 for OFF. I have already requested that Civplayers clarify their preference (Fully ON or ON with CSM ban), and they have declined to, so that's it. Spies are fully ON and we move on. Here are the final settings:Since there seems to be no one collecting the votes up, I did it and come up with the following ...
I didn't repeat map options, because I've long time ago nailed them and they aren't anymore up for discussion.
In my opinion it would be best now to declare these final and move on, but it is up to you to make the final desicion.
Nukes - OFF
Corps - ON
Spies - ON
City gifting - Banned
Difficulty - Emperor
Barbs - ON
Huts - OFF
Events - OFF
AW - OFF
Tech trading - OFF
Vassal states - OFF
Unrestricted leaders - ON
Mod - Only Double move (No BUG mod included)