BlastDuke
Always hungry
I am playing Civ4Col for 1 week now, I have already won my first game on Conquistador level (with a rather big colony). For me the game is fun, although I am eagerly awaiting a patch regarding the urgent need to re-balance and fine-tune this game.
But there is one concept that should be removed from the game immediately:
The "production" of exploration/religious/trade/military/political points.
This feature seems to be "copied" from Civ4 where cities can produce culture/wealth instead of building units (I love this feature in Civ4 and it makes perfectly sense there).
But it refuse to understand how lumberjacks&carpenters can "produce" something like exploration points by just staying in the colony (cutting wood all day). It feels just bad that the many FFs in my colonies joined me because I had the best wood producing capabilities of all colonies in the New World.
What do you think?
But there is one concept that should be removed from the game immediately:
The "production" of exploration/religious/trade/military/political points.
This feature seems to be "copied" from Civ4 where cities can produce culture/wealth instead of building units (I love this feature in Civ4 and it makes perfectly sense there).
But it refuse to understand how lumberjacks&carpenters can "produce" something like exploration points by just staying in the colony (cutting wood all day). It feels just bad that the many FFs in my colonies joined me because I had the best wood producing capabilities of all colonies in the New World.
What do you think?