Politics for Real- A Realpolitik AAR

arya126

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Joined
May 10, 2010
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Hello everyone i am arya126, a veteran of that monster realpolitik thread we have created in the stories and tales section of the forum. One day this thread will hopefully reach that size as well, but it will be somewhat short for now.

This thread will be a new Realpolitik AAR-with a modified map, playing as RUSSIA, and a real diffciult start. Now some of you may not know what a realpolitik is, since now that the first oen is so big you dont want to go and read the whole thing. Well i guess i will have to explain it.

Realpolitik is when the forum community comes together, and creates parties and coalitions. Elections will determine which party wins, or if a coalition win then more than one party is being voted into the administration. One person will become president from those parties/party. They will then assemble a cabinent of people from their party/coalition. They will then tell me, the GM, what to do in the next 15 turns of the game. Then i will provide an update, and then there will be debates on what to do next, then the president will send me another plan. After that, 30 turns will have passed, and there will be elections again.

Rules:

I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.

- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every thirty turns.

- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.

- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion. Exceptions are full names, I.E. arya126's John Arya Armitage, but he must always be referred to in short as Arya.

- Every thirty in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.

- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.

- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing Britain in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.

- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, an Armed Revolution,

- The winning party or coalition will come into office the in-game update after the elections. They will have to put forward three leading figures for the government: A national leader, military minister and domestic minister. These three people, backed up by their party members, will be responsible for making decisions in-game. I will PM the leader personally before each play session, where he has to dictate to me the course Britain takes. You can place others in government as well, up to a maximum of ten people.

- An independent(non-party) can run for any position save that of the President of the Republic. To run for office, simply state as much in the thread.

- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.

- Placeholder

- Every reader (including players) has two votes in the elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.

- The host (arya) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.

- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.

- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood these rules to the letter. I don't want to be a jerk guys, so keep it clean!



Hope you have fun.
 
Parties:

The Braniac Party: This party is devoted to solving problems by the pen and the beaker, not the sword. Braniacs are committed to furthering Mother Russia's efforts to assert ourselves as the dominant force in the world. We will do this using science, technology, and diplomacy - war is to be avoided at all costs, unless there is significant reason for it. Braniacs firmly believe that we must have a casus belli more sophisticated than "WE WANT UR LANDS N00B!!", or the nation will descend into utter chaos. Join the Braniac party today and we'll include a free PM welcoming you to the club!


Bronze Inquisition: We are a party dedicated to order and theocracy. We believe that the bigger the army, the safer the nation. And we will purge any non-believing cities or non-believing nations. Join us, and together we will make the world an ideal place.



The Siberian Ninja-Pirates: We are Ninja-Pirates. We spy, we fight, we kill, and we debate. We work for Russia above all, and we will bleed for the Motherland. We hail from all corners of the world, from Siberia, to India, to Africa, to Scotland. We have gathered in the halls of Moscow to assist and lead the immortal Russian politicians, a breed upon themselves. We are the ninja-pirates.



The Glorious Workers Party: The Party of the Glorious Workers shall prevail! We shall spread Socialism around the world, and stop the oppression of the poor at the hands of evil, capitalist pigs!!!

The Ultranationalist Party: The Ultranationalist Party's platform consists of heavily glorifying the military and our glorious Russian culture. Our policies revolve around the stimulation of these two. We're an authoritarian party, but economically we are quite neutral. It doesn't matter if a cat is black or white, as long as it catches mice.


Russian Nationalist Party: I shall form the Russian Nationalist party. We support the creation of a large army and the use of force when necessary. We must conquer those around us and claim ourselves as the true world leader. Unlike the Ultranationalists, we believe that science is of grave importance. As everybody knows, tanks beat spears. Thought we are willing to lower the science rate as the cost of claiming more territory. Communism would be a good tech to piroritise.



Coalitions:
Coalition of Intelligence: Braniac Party/Siberian Ninja-Pirate Party
National Coalition: Ultranationalist Party/Party of the Glorious Workers/Russian Nationalist Coalition/Bronze Inquisition
 
Elections:

Current? NO.

Tally-First election-OVER.

Braniac Party-4
Siberian Ninja-Pirates-6
Bronze inquisition-3
Glorious Workers Party-2
Ultrantionalist Party-3
Russian Nationalist Party-2
Tsarist Party-2

Coalition of Intelligence: 12
National Coalition: 10
---------------------------------

Administrations:

Arya126 Administration
Cull's administration

Current Admin: Ravus's administration

Current President: Ravus-Sol

Opposition strength Gauge:

Opposition Leader: Bobbtjoe
Current Opposition Level: Minor

Insignificant

Weak

Minor

Moderate

Noticeable

Fairly Strong

Strong

Dangerous

Murderous
 
Opposition Actions:

Call for Reelection - Action that any player can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.

General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.

Vote of No Confidence - Advanced action. Must be called for in thread by opposition leader. If enough players support the motion, anarchy descends upon the nation until the vote is repealed.

Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. If it fails, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.

Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.

Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:

- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix HMS and rebel ships will be RNV(Revolutionary Naval Vessel)).

The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.

Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. I shall then battle it out with a high difficulty setting AI, and you will be provided with every turn updates on the fight.

Armed Revolution Concepts:

The Republican Guards/The Foreign Legions:

The Guards or the Legions will provide extra strength to the Government or the Rebels, respectively, in the event that the battle is upset enough that one side needs reinforcements to bring the outcome back into question. Note that there is a limit to what the Guards/Legions can do to affect the numbers.

Government Actions:

Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .

Emergency Powers-The president can declare these if they can get the agreement of 1 party leader in their coalition, and 1 party leader in the opposition. They postpone elections, allow ML to be declared with no penalties, and they allow the president to do whatever he wants to the opposition (almost).
 
Ooh, first post! I'll make the Bronze Inquisitors- a party dedicated to war and order.
 
I'll form the Braniacs, a party dedicated to science, diplomacy, and technology. More detailed bio coming.
 
Already! Well as soon as i can get a party descroption from you guys that you want on the front page, ill post your parties.

Im already starting to like the bronze inquisition...but i wont play favorites!
 
The Braniac Party


This party is devoted to solving problems by the pen and the beaker, not the sword. Braniacs are committed to furthering Mother Russia's efforts to assert ourselves as the dominant force in the world. We will do this using science, technology, and diplomacy - war is to be avoided at all costs, unless there is significant reason for it. Braniacs firmly believe that we must have a casus belli more sophisticated than "WE WANT UR LANDS N00B!!", or the nation will descend into utter chaos. Join the Braniac party today and we'll include a free PM welcoming you to the club!
 
We are playing as russia. Ill start the game tonight or tomorow and give you the situation. About to add the party.

CULL! WHY ARE YOU ALWAYS A NINJA PIRATE!? Im not really mad. But dont you ever want to be a pacifist again?

EDIT: And if we just transwer the same parties over to here, then it will just be a rerun of the first realpolitik as another nation with minor changes.
 
A pacifist, no way. The Scottish Ninja-Pirates will rise again and be even more awesome.

I'll make the offical thing, like Zack did, soon.
 
*sigh*
 
A pacifist, no way. The Scottish Ninja-Pirates will rise again and be even more awesome.

I'll make the offical thing, like Zack did, soon.

And this is russia. We dont own scotland.
 
The Party of the Glorious Soviet Union shall prevail! We shall spread Socialism around the world, and stop the oppression of the poor at the hands of evil, capitalist pigs!!!

 
I copy pasted....
 
Fine. Siberian Ninja-Pirates.

And you know me. I'll change eventually, probably after the first election.
 
Well you could still be scottish, and your party's main goal would be to own scotland...
 
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