probably a grey area.
unfortunatly there is no way to display a transparent picture in the center. (I tested it and it looked pretty good, but you couldn't click anymore to change which plots are worked by the city.)
Looks great.
I bet people will come up with even better and more background pictures in time.
Mazatl:
Spoiler :
Not sure what you mean by "set the dds flag" but here is what is used in FfH to place the center panel in the City Screen:added pictures for Amurites (hopefully find a better one day) and Mazatl
hopefully. There is lots of potential, I am just lacking pictures :/
that quite interesting Xienwolf. Did you find a way to set the dds flag? Might be interesting in the future
screen.addDDSGFC( "InterfaceTopLeftBackgroundWidget", 'Art/Interface/Screens/Default/City_Top_Center_Background_Panel.tga', HUD_City_Left_Panel_Width, HUD_City_Top_Panel_Height, xResolution - HUD_City_Left_Panel_Width - HUD_City_Right_Panel_Width, yResolution - HUD_City_Bottom_Center_Height - HUD_City_Top_Panel_Height, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.setHitTest( "InterfaceTopLeftBackgroundWidget", HitTestTypes.HITTEST_NOHIT )
screen.hide( "InterfaceTopLeftBackgroundWidget" )
new financial advisor for the sidar
Hmmm... there's something I sort of dislike about the flavoured cityscreens - they don't look a lot like an interface.
I love the FfH2 interface to bits, because it has fantasy decors, borders, progress bars and all these things - but it's still very "interface-y" (which is essential for an interface, I think). Dune Wars also has a new city screen, which has a desert theme, but uses a sky as header, an arch for the map view etc. to sort of make clear "what's what". The flavoured city screens here tend to look a bit too much like landscape, where you happen to have an interface.
I think some "interface-y" elements to line out the various areas better could help the overall look & feel.
Cheers, LT.