Fair enough point, I'll check out these Qizbalishi Warriors, but frankly something on Horseback would be better, since they were skilled marksmen, I wouldn't say something like a Qizabalishi Cavalry unit (with a rifle), would be out of the question.
Of course they would because:
1) No one has made the unit art.
2) Ahistorical
Why not just name that what they are, Seljuk Horse Archers?
Boring? lol
Ya, you could call it "Power of Twelver Shi'ism" (or something like that), "Shi'ite religious buildings produce double culture".
Great idea. Double's not that much though. Triple?
So basically you are going to fix it, and make Isfahan spawn again? That would be the better option IMO, as I'm surprised Shiraz gets so much publicity in this mod. Also isn't Isfahan a bit to North? IMO the best place to put it would be were Parsa spawns (the capital for the Persians).
You can just rename Qandahar --> Nishapur, I don't think one tile to the left matter that much, and currently Shiraz should be moved to Hormuz (Ormuz) in the South, to make better use of space in Iran. Not to mention Ormuz was an important trading city and was captured by the Portuguese, which could be used as an excuse to spawn Portuguese soldiers there (along the lines of what Leoreth is doing). But back to my point even if you did remove Qandahar and spawn Nishapur one tile left, just adding sheep to where Qandahar is currently, would neutralize the problem. Not to mention you would gain a very important city for the Seljuks and for Iran in general.
Ormuz isn't on the map. I'll think about a Qandhar --> Nishapur switch
Ok fine, I think these look great, but if you like the water in Blue Marble, why don't you include it then? And what about the HD LH's and better terrain and resource quality? It makes a much better game, and is VERY easy to implement. I've done it for vanilla RFC.
Just never got around to it, lol. But I'll do it before the next SVN release.
Also I agree with J.Pride the "Arabs" should represent the Ummayad Caliphate (Expansion) and the Abbasid Caliphate (Culture and Scientific Research). IMO the Arabs should just have Mecca for a couple of turns, before its handed over to Damascus, and then to Baghdad at semi-random dates. Frankly though Baghdad was not founded until 760's, so perhaps it keeping its original name until then would be a good idea. But no matter how you do it, I suggest you force the AI to move their capital out of the Hejaz ASAP.
Yup. And the Fatimids/ Mamluks/ other random Egyptian dynasties would be the Egypt rebirth.
My to-do list before I update the SVN:
1) Add Damascus instead of Antioch
2) Make cities in the Middle East not lose buildings except for when the Mongols invade.
3) Give Seljuks the ability to spread Islam and remove other religions like the Arabs (to remove Zoroastrianism, Buddhism from Central Asia and Orthodoxy from Anatolia so that the Turks are Muslim more often).
4) Revise Mongol conquerors event for Seljuks to spread out in waves and hopefully leave Anatolia alone as the Sultanate of Rum
6) Seljuks settlers on Isfahan and Tabriz, if they aren't already cities.
7) Add Abd-al-Rahman to Arabs, give Saladin to Egyptian respawn
8) Blue Marble
Next SVN release plans:
1) Controlled collapse for Seljuks
2) Make a decision for the Levant
3) Add Ghorids/ Sultanate of Delhi and Mughals
4) Finish up those respawned Egyptians
5) Work on the fairly messed up Civilopedia/ fix text issues
6) Conditional spawn for Ottomans- only if Anatolia is Seljuk, Mongol, Indie, or barb
7) Timurids- probably easiest as a Seljuk respawn
8) Unit spawns along the Indus to stop India from being so damn easy to conquer
9) Silk route needs to spread more
10) Revision of UP's/ UHV's in the Middle East