island007 said:Short answer is "Yes".
Empiremaker said:Shield wise, yes they do. AC produce 10 and Crusaders 17. I don't disband since 5/3/1 units make nice fodder vs. rifles and 3/2/2, +1 HP AC are great vs. Muskets since they have retreat. One HP per AC, 5 or so can kill a musket...nice deal. Disband rules still in effect-no hurrying Small Wonders or Wonders etc.
Does anyone in a peaceful game build SoZ or Knights Templar for the shields generated by the units. SoZ pays off after 100 turns and Knights Templar after about 90. Hmm... Knights Templar better deal. I don't think anyone would, but who knows?
Actually SoZ would pay best off in most cases since KT comes later but they expire at about the same time, providing you don't rush to metallurgy. In peaceful games I think it is worth building them both (best to trade for chivalry, because researching it just for the purpose of getting KT is a waste), because not only do you usually gain more shields than you used (unless you tech really fast) but they can be disbanded in other cities, which is a good way to finish some building in those corrupted cities. Or you could put the crusaders to work making fortresses if you should ever need such a thing.Empiremaker said:Does anyone in a peaceful game build SoZ or Knights Templar for the shields generated by the units. SoZ pays off after 100 turns and Knights Templar after about 90. Hmm... Knights Templar better deal. I don't think anyone would, but who knows?