Without thinking very much I had always thought it was a white bag closed with a yellow/brown cord, the sort that might have held gold coins in some stereotypical olde worlde setting. Looking at it zoomed in now I do not think so.
1. IMO you plow through anything up to longbows/crossbows - that's the point of rushing to Praets.1.) At what point do Praetorians start needing siege support? Walls, axes, or are they good on their own until the defender gets longbows?
2.) Subjective question: is GLH worth considering if you have lots of coast on the same landmass (e.g. Pangaea with Natural shoreline), or is its main draw really the offshore islands / overseas land masses?
Sometimes the AI proposes a tech deal seemingly horrible for me. Is it always because they've actually spent a lot of effort into the tech?
Are you certain about this? I have always wondered, but I had thought there were occasions where an AI offered me a low deal like 20 gold for Physics but then did not get it soon. I could very easily be wrong, but I would like to know how certain you are of this.Yes. AI-proposed tech buys are always the maximum possible price. If an AI offers to give you 20 gold for Physics, it's because they are very close to completing it. If the tech was worth 50 gold, the AI would not propose the deal.
I don't have proof (which would be code spelunking, I code for a living but have never read the cIV codebase). But I am reasonably certain because:Are you certain about this? I have always wondered, but I had thought there were occasions where an AI offered me a low deal like 20 gold for Physics but then did not get it soon. I could very easily be wrong, but I would like to know how certain you are of this.
IMO no. This in keeping with the idea of a typical game mindset (meta settings and scripts) where the idea is to try to control as much inland area as possible and treat coastal locations as second choices.2.) Subjective question: is GLH worth considering if you have lots of coast on the same landmass (e.g. Pangaea with Natural shoreline), or is its main draw really the offshore islands / overseas land masses?
For me, the single key difference between Civ 4 and its predecessors is the inability in Civ 4 (and its successors, from what I've been told) of any units to move across mountain terrain at any time during the game. This is a game breaker for me and the single reason I do not play any of the newer Civs beyond Civ 3.What are the key differences in gameplay between Civilization IV and its predecessors in the series?