Are you referring to the mod Rise of Mankind: A New Dawn?Where can I find the original music score for BTS AND ? I seem to have aquired a different one
You can only use that action inside cities. Unless I misunderstand what you try to do.
That looks to me like the missionary is one tile south of the city?
That looks to me like the missionary is one tile south of the city?
Yes, the missionary has to go one additional tile north. Also he needs to have movement points left.
Does this also explain why you didn't make any roads? In Civilization IV, Workers (generally try to have 1/2 per city) can build an infinite amount of roads for free, one on each land tile of the map. I think in Civilization V roads cost money, and in Civilization VI trade routes create roads?In Civs 5 and 6
Yes, that's trueI think in Civilization V roads cost money, and in Civilization VI trade routes create roads?
Kyoto is my first city, so that's the default/random starting locationI like your second(?) city placement. You are getting all the flood plains without the second city popping its borders. What I would point out is that you gain more (3?) food from irrigating the rice than the flood plains (only one). I probably would have built the road on the pigs, but it is a quite reasonable decision to leave resource tiles with a move of 1 until later. This is not civ 3
I think hotkeys are assigned to buttons in CIV4UnitInfos.xml. You'd need to know the exact name of the button though. Maybe open it with a text editor and search for "merge", "split" etc.If turning buttons into hot keys something that can be modded in? How?
What I would really like to do is make the merge group / split group buttons hotkeys.
\XML\Units
.) I also don't think the appendMultiListButton function that gets used for adding the (virtual) buttons can assign a hotkey just through some additional Python argument. One could add a kind of global hotkey through Python, but that would require some coding and searching around. As far as I can tell, the hotkey tags in Civ4UnitInfos.xml allow assigning a hotkey to any type of unit. What that hotkey will actually do is not clear to me. I would've guessed that it adds the unit to a city's production queue if one is selected, but it seems to have no effect in the game. Perhaps no behavior is actually implemented. The Modiki sagely explains that the tag is "Never used in the original game - it can be used to define a hotkey for the unit."