Zlatko
CIW
WHAT IS THIS ?!?! I CAN'T CANCEL ANY DEAL, JUST GET ALARM WINDOW o.O
SAME IS FOR ALL OTHER LEADERS!
SAME IS FOR ALL OTHER LEADERS!
Alt+O might fix that I think.My perspective changed when using the BUG MOD. I get the normal view without the MOD loaded.
View attachment 409044
This is with the perspective changed.
View attachment 409045
How do I get back my original views?
Is there a way to make a gameoption disable declaring wars in the trade screen? There's this FFH2 scenario where you aren't supposed to be in control of your declarations of war, but this is a huge hole in it.
You cannot control how things get drawn, but you can control which options are available. Declaring war is disabled in a number of states (such as peace treaties), you can easily add another in the C++ source.I don't think it is possible as the diplomacy screen is done in the exe. There was a project that started early this year to replace it so that the screen would be moddable but it never went anywhere.
XML/Buildings/Civ4BuildingInfos -> Nuclear_plant -> iNukeExplosionRand.Question: where/how can I control chance of meltdown for Nuclear Plant?
Or potentially remove it completely?
XML/Buildings/Civ4BuildingInfos -> Nuclear_plant -> iNukeExplosionRand.
if you set airbomb to 0 the bombard mission is gone. donno if you can do the same for airstrength and strike missions, which leaves the recon only. Iirc I did something similar with my old Spy-Satellites for RoM, so it is doable.
<BuildingClassInfo>
<Type>BUILDINGCLASS_GOLD</Type>
<Description>TXT_KEY_BUILDING_GOLD</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iExtraPlayerInstances>-1</iExtraPlayerInstances>
<bNoLimit>1</bNoLimit>
<bMonument>0</bMonument>
<DefaultBuilding>BUILDING_GOLD</DefaultBuilding>
<VictoryThresholds/>
</BuildingClassInfo>