Yes, it will go into the puppet's slot, but won't generate any culture or tourism until rebellion ends.
Yes, it will go into the puppet's slot, but won't generate any culture or tourism until rebellion ends.
No. The UI isn't great, but the hammers still flow over to your next construction project, even if not queued.
Will a nuclear bomb still work if you make it with a imported uranium without having the uranium resource in your borders and having the import deal expired? If it does, is there a strategic resource penalty like all the other units that were built with a resouce and no longer exist?
I just started a game with the Aztecs and noticed that my capital is 2 tiles next to the coast. In previous games I had issues with this because as a non-coastal city you can't improve these tiles and so they only provide 1 food, therefore I always tried to found my cities either next to the coast or either as much inland as possible. Now my question is, should I found a city on the coast near my captial to absorb as much coastal tiles? Or will this cripple my capital's boarder growth because there is a city so close to it? How do you guys deal with this?
Thanks for your answer!Correct, non-coastal cities cannot build lighthouse, fishing boats, etc. As you observed, coast tiles are weak. It nice when a coastal city can build a fishing boat for a sea resource within the 3-hex range of an inland city, but even that is sub-optimal.
The conventional wisdom is that cities should not much overlap, but overlapping weak tiles (mountains, grasslands) is okay. The setup you describe seems absolutely fine, as your capital will not be working the coastal hexes. I have not noticed overlap interfering with border growth at all. If anything, it seems to make the border growth more noticeable. I would love it if someone more informed about this aspect could weigh in!
The biggest concern with coastal cities is (1) they are vulnerable to ship attacks, and (2) deep sea (ocean) hexes are weak even after you have shipyards. The conventional wisdom seems to be to try and limit a city to two hexes of adjacent coast. Having multiple hexes of coast within the three hex limit is okay.
... I have not noticed overlap interfering with border growth at all. If anything, it seems to make the border growth more noticeable. I would love it if someone more informed about this aspect could weigh in!...
Pantheon question:
Something like a +1 faith for tundra...does that apply to any tile in your territory, or does the tile need to be worked for it to count?
Thanks!
I was just watching the yogscast civ 5 playthrough and it got me wondering if trade routes can go through cities. In this case, Lewis has his capital city connected to a lake rather than the ocean, but there's a one-tile gap between the lake and the ocean at one point. If he placed a city there, so that ships could pass through the lake to the ocean, would he be able to make sea trade routes to other cities?
Here's the video, although it's not particularly relevant http://www.youtube.com/watch?v=CxrGD2RuJTU&feature=c4-overview&list=UUs4br3aZLU0sOEM-3n0-6xQ