My priority was improving economy and maximizing output. I increased the growth of Djenne considerably, and it should be fine at size 6, then 7 once it gets gold. Once the surrounding terrain is fully improved, that city will be an unstoppable powerhouse for settlers/workers.
1560 BC (1) I move our warrior to try to pop the hut next to Peter.
I switched our religious civic to Organized Religion, and that incurs a cost of 1 gold/turn. Despite this cost, I feel that it is justified, because its better to not forget later.
I veto the decision to go for alphabet and instead choose bronze working. There are many advantages, especially for us to see copper, an important early resource.
1520 BC (2) Zzz.
IT - Asoka wants Open Borders. I told him to take his treaty and stuff it.
1480 BC (3) - I pop the hut and out comes 7 barbs! Perhaps my move was foolish, but perhaps these barbs will wreak havoc on Peter and slow down his development. Or maybe theyll promote his units. Its hard to tell whether my move was good or bad, but I hope some of Peters improvements get pillaged.
IT - Our brave warrior killed one barb then promptly got slaughtered.
1440 BC (4) Barracks finished in Timbuktu, start skirmisher.
1400 BC (5) Zzz.
1360 BC (6) Worker improvements, focus on irrigating floodplains. Zzz.
1320 BC (7) Bronze Working comes in! We have copper to the south of Timbuktu, and theres one right on top of red dot too! That has to be our next target (although perhaps we should found one space to the right of red dot?).
I use our spiritual powers to switch to the slavery civic. It may prove useful.
Research set to Alphabet again. Good thing beakers stay put.
1280 BC (8) Timbuktu skirmisher -> settler.
I dispatch the skirmisher to go to the general vicinity of red dot.
1240 BC (9) Zzz.
1200 BC (10) Move workers onto gold hill, next leader should mine and road it.
I hit enter and left everything as is.
Notice that I did not build roads on the floodplains. Since a river connects Djenne and Timbuktu, I felt it unnecessary to build roads. With workers having 2 movement points, we can always go back and add the roads later.
I believe for now, Djenne will be best at size 6, at which it should build another worker then a settler. After the current settler, Timbuktu should build military to cover Djennes settlers.
Red dot is now more important. We should be able to get it in 16 turns, so lets hope the barbs slowed Peter down enough. Our civ wont be crippled without it, but we could cripple Peter...
In fact, since settlers have 2 mp now, if we use our skirmisher (fortified on a hill, next leader can decide to scout or stay put) to scout out and make sure the place is safe, we could conceivably get there in less turns.
The Saved Game