Charis
Realms Beyond
OK, I admit my comment on WRome vs ERome was based too much on the game 'atmosphere' and player comments than the actual situation. As I look at more detail how things are actually going, I see that the WRome team is doing quite nicely, playing well, being 'cautious' in expectations but 'aggressive' in actions (a good combo!), and I did not see them come under serious threat. This quote a while ago did stick in my mind...
Just from looking at the map this *seemed* true. We're more compact, have long-term access to lux, and our position is more defensible, as the AI must come to our core to get 8 cities. But in practice, we had the toughest of all foes to face, the Sassanids, and they were within a small prng of decimating us. It's no lie that if Cappadocia fell we were lost, as there were 5-6 *empty* cities behind it, and only a tiny handful of units defending the city. On my watch I setup the 'fort'-based defense of the city and after one round of hun invaders reached our all-time low point of one hurt horse, one hurt legion and one garrison defending that whole region. If huns had 4 units the next turn it would have been brutal.
After re-reading Western Rome I would still recommend having the Ostrogoths locked at war, individually.
The other difference is that the *initial* onslaught we faced was brutal. I can't remember the last time I've seen Arathorn report such a dismal set of turns. We dug in, turned it around, and having survived, were well set to press on and win. In the end after the fate was decided, we had the luxury of luxuries and a wonder, but those were really after-the-fact.
This isn't really a better or worse comparison of the games, and definitely not of the teams (both played very well) - but I think it's nice design that the two games player very different. ERome has a brutal beginning and better long term prospects, while WRome carries less initial threats, but does have long term worries because so many cities are vulnerable and exposed. I would hypothesize that WRome is more effected by difficulty, and becomes relatively tougher as the difficulty goes up. Our 'worse time' was the initial unit onslaught, which is constant for all diffs (afaik), while a Deity or Sid set of AI's would have endangered WRome more. Neither team on DG has seen hordes of Warlords or HC (or heck, even a lot of pillagers), and would be in pain to see them on Deity-Sid. It is ODD in that WL's and HC's ruled the game from the barb tribe games, but are almost non-present in the Roman games.
Charis
And look at the other Eastern Rome game! They have probably loaded scenario as West Rome, looked at it, decided that on Demigod it is too tough and went for Eastern Rome which is substantially easier to handle.
Just from looking at the map this *seemed* true. We're more compact, have long-term access to lux, and our position is more defensible, as the AI must come to our core to get 8 cities. But in practice, we had the toughest of all foes to face, the Sassanids, and they were within a small prng of decimating us. It's no lie that if Cappadocia fell we were lost, as there were 5-6 *empty* cities behind it, and only a tiny handful of units defending the city. On my watch I setup the 'fort'-based defense of the city and after one round of hun invaders reached our all-time low point of one hurt horse, one hurt legion and one garrison defending that whole region. If huns had 4 units the next turn it would have been brutal.
After re-reading Western Rome I would still recommend having the Ostrogoths locked at war, individually.
The other difference is that the *initial* onslaught we faced was brutal. I can't remember the last time I've seen Arathorn report such a dismal set of turns. We dug in, turned it around, and having survived, were well set to press on and win. In the end after the fate was decided, we had the luxury of luxuries and a wonder, but those were really after-the-fact.
This isn't really a better or worse comparison of the games, and definitely not of the teams (both played very well) - but I think it's nice design that the two games player very different. ERome has a brutal beginning and better long term prospects, while WRome carries less initial threats, but does have long term worries because so many cities are vulnerable and exposed. I would hypothesize that WRome is more effected by difficulty, and becomes relatively tougher as the difficulty goes up. Our 'worse time' was the initial unit onslaught, which is constant for all diffs (afaik), while a Deity or Sid set of AI's would have endangered WRome more. Neither team on DG has seen hordes of Warlords or HC (or heck, even a lot of pillagers), and would be in pain to see them on Deity-Sid. It is ODD in that WL's and HC's ruled the game from the barb tribe games, but are almost non-present in the Roman games.
Charis