Realpolitik INDIA!

NinjaCow64

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Hi all, this is a new Realpolitik hosted by me.

I (We) will be playing as Gandhi of India on my modified earth 18 civ map. The reason I chose Gandhi is because I think he is one of the most balanced leaders in terms of war/peace in the game. He is Spiritual (War) and Philosophical (Peace). His UB replaces the Jail (War) and his UU is the only non-combat one in the game (Peace). See what I mean?

About the map, I have put some leaders in their historical places, some will not be on their proper spots, but they will be in the general gist of the area (e.g Sitting Bull in N.America) and some will be completely A-historical.

This is going to be very similar to LH’s Realpolitik, but I will add some more rules/actions. Nothing that will effect the game much though.

Talking about rules, here they are! (New stuff is in BOLD)

- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.

- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every turnset.

- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.

- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion. Exceptions are full names, I.E. arya126's John Arya Armitage, but he must always be referred to in short as Arya.

-The first term will last 50 turns, the 2nd and 3rd terms will last 25 turns and the rest will be twenty. This is on Normal BTW.

- The first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.

- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.

- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing INDIA in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.

- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, an Armed Revolution,

- The winning party or coalition will come into office the in-game update after the elections. They will have to put forward three leading figures for the government: A national leader, military minister and domestic minister. These three people, backed up by their party members, will be responsible for making decisions in-game. I will PM the leader personally before each play session, where he has to dictate to me the course Britain takes. You can place others in government as well, up to a maximum of ten people.

- An independent(non-party) can run for any position save that of the President of the Republic. To run for office, simply state as much in the thread.

- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.


- Every reader (including players) has two votes in the elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.

- The host (Ninja Cow) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.

- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.

- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.

- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood these rules to the letter. I don't want to be a jerk guys, so keep it clean!

Narratives by me and other people:
 
Parties:

The Party for Continental Hegemony
We Beleive in conquest of our entire continent. We support Expansiion and technology at all costs, and will happily use (uninvented) WMDs on all (insert unmet enemy) to further our aim. We are Highly Nationalist, but beleive in the equality of all people under our banner. Those not under our banner are suffering opression from Fools. We must free them. To the edge of the world for the People of Asia!

Founder: Dem Taqat
Members: Sonereal + Aysee


THE PIRATE PARTY OF INDIA!!



We believe in colonising places all around the world to serve as our pirate bases, and menacing other navies and coasts with plunder! YAAAAAAAAARRRRRRR!!!!!!!!!!!

Founder: West India Man
Members: Dumanios


The Indian Merchant's Party



We aim to make India one of the richest countries in Asia - and even the world. We will trade with the world and keep our routes safe by training a few units. We will NOT try and kill a lot of people, but instead, get everyone to have a war whilst we enjoy peace with all. SHOULD any war go out of hand and threaten our actions, we will aim to destroy the agression of (insert civ here). We won't hesitate to destroy some minor threats like barbarians though.

Founder: Civ’ed
Members: Yoshiegg737


Silent Blossom Party



Description: Vagabonds, strongmen, rouges of all shapes and kinds. You are given a voice here, where all of India and the World will tremble under our might. Enter if you wish for a powerful India which uses a technologically and espionageic advantage to attack and enslave our neighbors for peace.

Goals: We want higher than normal espionage to leverage. We also want a strong army to leverage furthur. Finally, our technological bonus will toss them down. We seek to gain the most advantages against our enemy before an overwhelming strike.
Early Goal: Alphabet and a Religion
Middle Goal: Strong economy with large, specialist cities
Late Goal (classical/middle ages): Technologically superior armies and techs and money flowing in via espionage.
Also known as the "Sonovabeach!" Party for the last breath of our more noisy victims.

Founder: Terrance888
Members: None Yet


Satyagraha
A peaceful party that desires equality for all citizens. We wish no conflict, but we aren't completely passive. We are willing to stand up for what we believe, but are not willing to go to war. There are many things we are prepared to die for, but none we are prepared to kill for.

Founder: Mecherik
Members: None Yet


NACA

Our policies: We believe Nationalism, Hinduism, Capitalism, and Indian Ancestry are important to our country, and that everyone who doesn't share these views should be expelled. We support militant nationalism. We are basically Indian Nazis except we support an unregulated economy.

Founder: Domination 3000
Members: None Yet


The Grey Council

- "We are Grey. We stand between the Darkness and the Light"

Indian Life should be balanced. We stand between violent chaotic barbarians and oppressive orderly empires. Indian people should have workers to build and improve upon life. Warriors to defend the homeland and Mystics to safeguard our souls.

Goals: A Balanced Indian Nation. Tends more towards a caste system of Warriors, Workers and Religious. Those who threaten this harmony should be dealt with. If they are civilised then they will be offered civilized terms. If they are animals then they shall be put down. Internally there should allways be something for the castes to do. No aspect should be pushed to far forward. New warriors should allways be able to be trained. New buildings to build and religions to spread.

Early Goal: Balance the advanced Worker caste by gaining the ability to train more types of warriors and by finding or founding a religion to start mystical enlightenment.
Middle Goal: Once balanced internally India should look upon the world and see what needs... balancing
Late Goal: A Secret army of spies and informants can keep India well prepared for rising War Mongers and Religious Fanatics.

Favourite Civics; Free Religion, Caste System, Representation
Favourite Wonder; Statue of Liberty

Founder: Ravus_Sol
Members: Lighthearter & Arya


Coalitions:
Prosperity Coalition (Golden/CHP/NACA) 11
 
Elections:

Current? YES!


President: Dem Taqat 2nd Administration

Previous Presidents: Dem Taqat Administration

Opposition: N/A

Opposition Strength Gauge:

- Insignificant

- Weak

- Minor

- Moderate

- Noticeable

- Fairly Strong

- Strong

- Dangerous

- Murderous


Opposition Actions:

General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.

Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.

Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. If it fails, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.

Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.

Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:

- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix HMS and rebel ships will be RNV(Revolutionary Naval Vessel)).

The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.

Then I will use world builder to create a MP battle arena that looks similar to the map. Population and guards will be converted into extra soldiers.

Armed Revolution Concepts:

The Foreign Legions:

The Legions will provide extra strength to the Government or the Rebels, respectively, in the event that the battle is upset enough that one side needs reinforcements to bring the outcome back into question. Note that there is a limit to what the Legions can do to affect the numbers.

Government Actions:

Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .

Jail - Advanced action, must be in Martial Law. The President can attempt to imprison somebody, likelihood to succeed depends on how strong the opposition is. The prisoner cannot perform any opposition actions while in Jail. The president can choose to release the prisoner at any time, even if it’s not the president that ordered it. That’s right - it transcends elections. Every term a prisoner in still in captivity will increase the opposition strength, so use this power wisely.

YOU CAN POST NOW THANK YOU.
 
I create the Party for Continental Hegemony
We Beleive in conquest of our entire continent. We support Expansiion and technology at all costs, and will happily use (uninvented) WMDs on all (insert unmet enemy) to further our aim. We are Highly Nationalist, but beleive in the equality of all people under our banner. Those not under our banner are suffering opression from Fools. We must free them. To the edge of the world for the People of Asia.

DT
Freedom Fighter :ar15:

Edit: also, what changes/ sort of changes have been made to the original map?
 
I create the Party for Continental Hegemony
We Beleive in conquest of our entire continent. We support Expansiion and technology at all costs, and will happily use (uninvented) WMDs on all (insert unmet enemy) to further our aim. We are Highly Nationalist, but beleive in the equality of all people under our banner. Those not under our banner are suffering opression from Fools. We must free them. To the edge of the world for the People of (insert our continent here)

DT
Freedom Fighter :ar15:

Edit: also, what changes/ sort of changes have been made to the original map?

I’ve updated the parties post to have your party. We start in Asia so I put that instead of insert our continent here.

To answer your second question, mainly changing the civs/leaders that are in the 18civ map, how many said civs there are and improving the starts of civs in bad places.

:D
 
I found the PIRATE PARTY OF INDIA!!

We believe in colonising places all around the world to serve as our pirate bases, and menacing other navies and coasts with plunder! YAAAAAAAAARRRRRRR!!!!!!!!!!!
 
Having only a 20 turn term could be a drag in the early stages but it's an understandable choice. Will you be playing a round yourself to set up the boring part of the empire where their are few choices or will you be letting an election be held so someone performs during turns 1-50?

P.S Can we get a screen shot of the starting location either way
 
Having only a 20 turn term could be a drag in the early stages but it's an understandable choice. Will you be playing a round yourself to set up the boring part of the empire where their are few choices or will you be letting an election be held so someone performs during turns 1-50?

P.S Can we get a screen shot of the starting location either way

I hope that the slow parts will be over in the first 100 turns. I won’t play a term myself, there aren’t many choices but there are some. I will upload the screenshot soon.

BTW, would you like to form a party? That would be nice.

:D
 
I found the Indian Merchant's Party (IMP).

We aim to make India one of the richest countries in Asia - and even the world. We will trade with the world and keep our routes safe by training a few units. We will NOT try and kill a lot of people, but instead, get everyone to have a war whilst we enjoy peace with all. SHOULD any war go out of hand and threaten our actions, we will aim to destroy the agression of (insert civ here). We won't hesitate to destroy some minor threats like barbarians though.
 
I know we are in asia, but our people don't, we haven't explored anything yet. I was planning to edit that after the first turnset. was played. Still, easier to edit it now I guess.

What changes to leader/civs in asia? It means a lot for my plans.

@WIM- Pirates. Hmm. Still i like the idea of having bases around the world, I do it whenever I can on my Earth Games.

@Civ'ed- I hope lots of people DOW us then :p. We can easily be the Richest in Asia if We are the only nation in Asia. Particularly With WIM's pirate Bases. Selling Corn to europe is easy money.

DT
Thoughtful Revolutionary :ar15:
 
@ Dem Taqat- If the method of turning everyone against each other works we can also get rich by selling stuff like iron - and if they use it against us....
:ar15::ar15::ar15::ar15:
:ar15::ar15::ar15::ar15:
:ar15::ar15::ar15::ar15:

We'll get all our money back by using an army WE CAN ACTUALLY SUPPORT.
 
On the Earth map most people have access to several stratefgic resources, and India isn't exactly rich in them. Still, selling rice and silks to europe can make a good profit, the same goes for other calender recousces if we can grab sothern China. I wasn't sugggesting a huge army, I was thinking more along the lines of settle SE asia and tech to steel/rifles and then draft a horde and conquer the continent.

DT
Fighting for India :ar15:
 
It's got cows as well, as well as marble to the west (if it's not taken by Persia), and bananas in the east (if they're not taken by the Khmer). I want navies! PILLAGE OUR ENEMIES!!! :mwaha:
 
I would like a navy, yes. To CONTROL ALL ASIAN SEA RESOURCES WE HAVE COLONIZED! :mwaha: Basically, if we can take control of indonesia before the khmer, and DON'T sign open borders, australia and all it's resources are OURS! And after seeing the main Realpolitik thread I came up with the IMP logo :p
Spoiler :
 
Prehaps I under-estimated Indian resouces. Trade certainly sounds attractive when I think about all those things the west doesn't have. Are the Khmer even on this map? They aren't In standerd E18, but they could be dangerous if their start was cleared of Jungle. If they are here I support Killing them Quickly, as that is good land and Indonesia is nice too.

DT
Concerned Warrior :ar15:
 
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