I've noticed pretty huge slowdowns turn 300+. Turn 375+ gets really bad.
Dropped down to small size map... maybe that'll help.
The python has been extensively optimized in the next version. Grey Fox did an excellent job on it; Speed is about the same in the early game, but is at least 25-30% faster in the mid-late game.
Anyway, frozen started out on the southern edge of the continent from what I can tell, but not sure when they came in. It seems they were a little crowded by the Doviello. For whatever reason, they decided to walk north. By the time I saw them, they were in the middle of the continent on the edge of Bannor territory (I'll bet if the Bannor gave them open borders they would have kept going... there was a lot of unsettled tundra further north).
I'm assuming that the attached file is version 1.22, as it failed to load for me.
In Wildmana they had resolved their faerie forest growing into sea already (at least, they say so in the changelog; while 1.23 RifE sea forest is still prolifterating)
and what in the name of holy is that? (of course, it must be a bug; see screenshot)
Hyborem spawned on Peaks in my last game. Made him unable to found a city or do anything else.
And Blight either still gets applied twice to player cities or it really needs a nerf. One of my cities with size 25 got hit with 73 ! My other cities got high as well. Only two of them didn't starve down to size 1. Was a Hotseat game and the other player actually got sane Blight results.
Took the screenshot after 5 turns, was 73 at first.
I'm playing as the Ljoslfar and I researched the Knowledge of the Ether tech, but for reasons that I can't explain, it would appear as though i am unable to build a mage's guild.
I think Valkrionn fixed this for 1.3, but I am not sure...This is the same as a few other military buildings, (fletcher and archery range included) they do not appear on the build menu when a building has been completed. You can however still build them via the city screen.