The Last Conformist
Irresistibly Attractive
The reason you can wipe out the US Navy with the starting CSA ships is that the AI is even more clueless wrt naval operations than land warfare. If we make the starting CSA fleet so weak that even the best human admirals (who are way better than me) will not be able to to beat the AI US Navy, a half-way decent human Union player will be able to wipe the starting CSA fleet with both hands tied behind his back. If initial CSA victory at sea is a virtual impossibility in MP games with experienced players, I think we should be content.
Re: healing in enemy territory: Since Battlefield Medicine is available early on, it's of limited practical concern, but what disturbs me about the current setup is the totally unrealistic way how pre-BM healing in "enemy territory" is restricted to certain areas, but totally indep of supply lines. In short, I say fill the gaps for now, and pray for a system in CivIV which bans healing when you cannot trace a line of supply.
The proposed new ironclad stats are a step in the right direction, but I still do not see why there should be a defensive advantage in ironclad warfare. Am I missing something?
Re: healing in enemy territory: Since Battlefield Medicine is available early on, it's of limited practical concern, but what disturbs me about the current setup is the totally unrealistic way how pre-BM healing in "enemy territory" is restricted to certain areas, but totally indep of supply lines. In short, I say fill the gaps for now, and pray for a system in CivIV which bans healing when you cannot trace a line of supply.
The proposed new ironclad stats are a step in the right direction, but I still do not see why there should be a defensive advantage in ironclad warfare. Am I missing something?