SGOTM 04 - Murky Waters

All right, over to you JERFit.

Played 10 turns. Had a few events.

Research
  • We finished MM and Steam Power, traded for Rifling. We have coal but not hooked up yet.
  • G didn't finish squat and his gold revenues are dropping...
  • Gave Isa Steel and next turn she had Democracy, but G didn't seem to have anything new...
Cities
  • Shuffled the deck a bit. We now own Gaz, Cordoba, Durnovaria, Istanbul, and razed Vienne East.
  • G now owns...
    Spoiler :
    Murky Waters. Karak is our new capital.
    Take a look at our Culture Graph!
  • Furthermore, G is at the doorstep of OS and 2 tiles from Cape Fish. The Worker Bait Program is in full swing.
Wonders
  • M finished Versailles.
Peace
  • M decided to talk 1 turn after we revolted to Emancipation and USuff...so I penalized him by taking Istanbul while waiting for our revolt to end. :lol:
Turnset log:
Spoiler :
Turn 338, 1604 AD: Hinduism has spread in Gaziantep.
Turn 338, 1604 AD: Murky Waters's Cannon (12.00) vs Isabella's Grenadier (0.72)
Turn 338, 1604 AD: Combat Odds: 100.0%
Turn 338, 1604 AD: (Extra Combat: +20%)
Turn 338, 1604 AD: Isabella's Grenadier is hit for 25 (0/100HP)
Turn 338, 1604 AD: Murky Waters's Cannon has defeated Isabella's Grenadier!
Turn 338, 1604 AD: Murky Waters's Frigate (8.00) vs Mehmed II's Caravel (3.60)
Turn 338, 1604 AD: Combat Odds: 99.5%
Turn 338, 1604 AD: (Extra Combat: +10%)
Turn 338, 1604 AD: (Plot Defense: +10%)
Turn 338, 1604 AD: Murky Waters's Frigate is hit for 13 (87/100HP)
Turn 338, 1604 AD: Mehmed II's Caravel is hit for 29 (71/100HP)
Turn 338, 1604 AD: Mehmed II's Caravel is hit for 29 (42/100HP)
Turn 338, 1604 AD: Mehmed II's Caravel is hit for 29 (13/100HP)
Turn 338, 1604 AD: Mehmed II's Caravel is hit for 29 (0/100HP)
Turn 338, 1604 AD: Murky Waters's Frigate has defeated Mehmed II's Caravel!
Turn 338, 1604 AD: The revolution has begun!!!
Turn 338, 1604 AD: Murky Waters adopts Universal Suffrage!
Turn 338, 1604 AD: Murky Waters adopts Emancipation!
Turn 338, 1604 AD: Mehmed II has completed Versailles!

Turn 339, 1607 AD: Murky Waters's Cannon (12.00) vs Isabella's Musketman (13.05)
Turn 339, 1607 AD: Combat Odds: 32.9%
Turn 339, 1607 AD: (Fortify: +20%)
Turn 339, 1607 AD: (City Defense: +45%)
Turn 339, 1607 AD: (City Attack: -20%)
Turn 339, 1607 AD: Isabella's Musketman is hit for 19 (81/100HP)
Turn 339, 1607 AD: Isabella's Musketman is hit for 19 (62/100HP)
Turn 339, 1607 AD: Isabella's Musketman is hit for 19 (43/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 20 (80/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 20 (60/100HP)
Turn 339, 1607 AD: Isabella's Musketman is hit for 19 (24/100HP)
Turn 339, 1607 AD: Isabella's Musketman is hit for 19 (5/100HP)
Turn 339, 1607 AD: Isabella's Musketman is hit for 19 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon has defeated Isabella's Musketman!
Turn 339, 1607 AD: Murky Waters's Cavalry (16.50) vs Isabella's Pikeman (10.57)
Turn 339, 1607 AD: Combat Odds: 95.2%
Turn 339, 1607 AD: (Extra Combat: -10%)
Turn 339, 1607 AD: (Fortify: +5%)
Turn 339, 1607 AD: (Combat: +100%)
Turn 339, 1607 AD: Isabella's Pikeman is hit for 23 (63/100HP)
Turn 339, 1607 AD: Murky Waters's Cavalry is hit for 16 (84/100HP)
Turn 339, 1607 AD: Murky Waters's Cavalry is hit for 16 (68/100HP)
Turn 339, 1607 AD: Isabella's Pikeman is hit for 23 (40/100HP)
Turn 339, 1607 AD: Isabella's Pikeman is hit for 23 (17/100HP)
Turn 339, 1607 AD: Isabella's Pikeman is hit for 23 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Cavalry has defeated Isabella's Pikeman!
Turn 339, 1607 AD: Murky Waters's Grenadier (13.20) vs Isabella's Longbowman (7.22)
Turn 339, 1607 AD: Combat Odds: 96.2%
Turn 339, 1607 AD: (Extra Combat: -10%)
Turn 339, 1607 AD: (Fortify: +20%)
Turn 339, 1607 AD: (City Defense: +45%)
Turn 339, 1607 AD: (Combat: -25%)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 25 (61/100HP)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 25 (36/100HP)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 25 (11/100HP)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 25 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier has defeated Isabella's Longbowman!
Turn 339, 1607 AD: Murky Waters's Cannon (12.00) vs Isabella's Longbowman (6.19)
Turn 339, 1607 AD: Combat Odds: 96.9%
Turn 339, 1607 AD: (Fortify: +15%)
Turn 339, 1607 AD: (City Defense: +25%)
Turn 339, 1607 AD: (City Attack: -20%)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 15 (85/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 15 (70/100HP)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 26 (60/100HP)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 26 (34/100HP)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 26 (8/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 15 (55/100HP)
Turn 339, 1607 AD: Isabella's Longbowman is hit for 26 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon has defeated Isabella's Longbowman!
Turn 339, 1607 AD: You have captured Cordoba!!!
Turn 339, 1607 AD: The borders of Cordoba have expanded!
Turn 339, 1607 AD: Murky Waters's Frigate (7.44) vs Mehmed II's Caravel (3.60)
Turn 339, 1607 AD: Combat Odds: 99.2%
Turn 339, 1607 AD: (Extra Combat: +10%)
Turn 339, 1607 AD: (Plot Defense: +10%)
Turn 339, 1607 AD: Mehmed II's Caravel is hit for 28 (72/100HP)
Turn 339, 1607 AD: Mehmed II's Caravel is hit for 28 (44/100HP)
Turn 339, 1607 AD: Mehmed II's Caravel is hit for 28 (16/100HP)
Turn 339, 1607 AD: Mehmed II's Caravel is hit for 28 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Frigate has defeated Mehmed II's Caravel!
Turn 339, 1607 AD: Murky Waters's Cannon (12.00) vs Brennus's Rifleman (23.80)
Turn 339, 1607 AD: Combat Odds: 0.9%
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +25%)
Turn 339, 1607 AD: (City Defense: +20%)
Turn 339, 1607 AD: (Hills: +20%)
Turn 339, 1607 AD: (City Attack: -20%)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 27 (73/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 27 (46/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 27 (19/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 27 (0/100HP)
Turn 339, 1607 AD: Brennus's Rifleman has defeated Murky Waters's Cannon!
Turn 339, 1607 AD: Murky Waters's Cannon (12.00) vs Brennus's Rifleman (26.60)
Turn 339, 1607 AD: Combat Odds: 0.6%
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +25%)
Turn 339, 1607 AD: (City Defense: +20%)
Turn 339, 1607 AD: (Hills: +20%)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 29 (71/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 29 (42/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 29 (13/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 13 (87/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 13 (74/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 13 (61/100HP)
Turn 339, 1607 AD: Murky Waters's Cannon is hit for 29 (0/100HP)
Turn 339, 1607 AD: Brennus's Rifleman has defeated Murky Waters's Cannon!
Turn 339, 1607 AD: Murky Waters's Grenadier (13.20) vs Brennus's Rifleman (6.78)
Turn 339, 1607 AD: Combat Odds: 97.8%
Turn 339, 1607 AD: (Extra Combat: -10%)
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +5%)
Turn 339, 1607 AD: (City Defense: +20%)
Turn 339, 1607 AD: (Hills: +20%)
Turn 339, 1607 AD: (City Attack: -75%)
Turn 339, 1607 AD: (Class Attack: -50%)
Turn 339, 1607 AD: (Combat: -10%)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 26 (54/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 15 (85/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 26 (28/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 26 (2/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 26 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier has defeated Brennus's Rifleman!
Turn 339, 1607 AD: Murky Waters's Grenadier (13.20) vs Brennus's Rifleman (8.29)
Turn 339, 1607 AD: Combat Odds: 95.6%
Turn 339, 1607 AD: (Extra Combat: -10%)
Turn 339, 1607 AD: (Extra Combat: +10%)
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +25%)
Turn 339, 1607 AD: (City Attack: -45%)
Turn 339, 1607 AD: (Class Attack: -50%)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 23 (57/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 16 (84/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 23 (34/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 16 (68/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 16 (52/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 23 (11/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 23 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier has defeated Brennus's Rifleman!
Turn 339, 1607 AD: Murky Waters's Grenadier (14.40) vs Brennus's Rifleman (9.82)
Turn 339, 1607 AD: Combat Odds: 94.7%
Turn 339, 1607 AD: (Extra Combat: -20%)
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +25%)
Turn 339, 1607 AD: (City Defense: +20%)
Turn 339, 1607 AD: (Hills: +20%)
Turn 339, 1607 AD: (Class Attack: -50%)
Turn 339, 1607 AD: (Combat: -25%)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 18 (82/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 18 (64/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 18 (46/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 21 (40/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 21 (19/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 18 (28/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 21 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier has defeated Brennus's Rifleman!
Turn 339, 1607 AD: Murky Waters's Grenadier (14.40) vs Brennus's Rifleman (9.73)
Turn 339, 1607 AD: Combat Odds: 89.7%
Turn 339, 1607 AD: (Extra Combat: -20%)
Turn 339, 1607 AD: (Extra Combat: +10%)
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +25%)
Turn 339, 1607 AD: (Class Attack: -50%)
Turn 339, 1607 AD: (Combat: -25%)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 17 (83/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 17 (66/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 17 (49/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 17 (32/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 22 (58/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 17 (15/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 17 (0/100HP)
Turn 339, 1607 AD: Brennus's Rifleman has defeated Murky Waters's Grenadier!
Turn 339, 1607 AD: Murky Waters's Grenadier (14.40) vs Brennus's Rifleman (9.73)
Turn 339, 1607 AD: Combat Odds: 89.7%
Turn 339, 1607 AD: (Extra Combat: -20%)
Turn 339, 1607 AD: (Extra Combat: +10%)
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +25%)
Turn 339, 1607 AD: (Class Attack: -50%)
Turn 339, 1607 AD: (Combat: -25%)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 17 (83/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 22 (58/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 22 (36/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 22 (14/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 22 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier has defeated Brennus's Rifleman!
Turn 339, 1607 AD: Murky Waters's Grenadier (13.20) vs Brennus's Rifleman (8.93)
Turn 339, 1607 AD: Combat Odds: 94.8%
Turn 339, 1607 AD: (Extra Combat: -10%)
Turn 339, 1607 AD: (Extra Combat: +10%)
Turn 339, 1607 AD: (Plot Defense: +25%)
Turn 339, 1607 AD: (Fortify: +25%)
Turn 339, 1607 AD: (Class Attack: -50%)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 19 (81/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 20 (38/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 19 (62/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 20 (18/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 19 (43/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier is hit for 19 (24/100HP)
Turn 339, 1607 AD: Brennus's Rifleman is hit for 20 (0/100HP)
Turn 339, 1607 AD: Murky Waters's Grenadier has defeated Brennus's Rifleman!
Turn 339, 1607 AD: You have captured Durnovaria!!!
Turn 339, 1607 AD: Karak can no longer work on Versailles. The lost ? is converted into 714?!
Turn 339, 1607 AD: Stone Island celebrates "We Love the President Day"!!!

Turn 340, 1610 AD: The enemy has been spotted near Turfan!
Turn 340, 1610 AD: Murky Waters's Cannon (12.00) vs Brennus's Rifleman (24.50)
Turn 340, 1610 AD: Combat Odds: 0.8%
Turn 340, 1610 AD: (Fortify: +25%)
Turn 340, 1610 AD: (Amphibious Attack: +50%)
Turn 340, 1610 AD: Murky Waters's Cannon is hit for 28 (72/100HP)
Turn 340, 1610 AD: Brennus's Rifleman is hit for 14 (86/100HP)
Turn 340, 1610 AD: Brennus's Rifleman is hit for 14 (72/100HP)
Turn 340, 1610 AD: Murky Waters's Cannon is hit for 28 (44/100HP)
Turn 340, 1610 AD: Murky Waters's Cannon is hit for 28 (16/100HP)
Turn 340, 1610 AD: Brennus's Rifleman is hit for 14 (58/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier (13.20) vs Brennus's Rifleman (5.59)
Turn 340, 1610 AD: Combat Odds: 99.6%
Turn 340, 1610 AD: (Extra Combat: -10%)
Turn 340, 1610 AD: (Fortify: +25%)
Turn 340, 1610 AD: (City Attack: -20%)
Turn 340, 1610 AD: (Class Attack: -50%)
Turn 340, 1610 AD: Brennus's Rifleman is hit for 26 (32/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier is hit for 15 (85/100HP)
Turn 340, 1610 AD: Brennus's Rifleman is hit for 26 (6/100HP)
Turn 340, 1610 AD: Brennus's Rifleman is hit for 26 (0/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier has defeated Brennus's Rifleman!
Turn 340, 1610 AD: Murky Waters's Cannon (12.00) vs Brennus's Axeman (5.46)
Turn 340, 1610 AD: Combat Odds: 99.8%
Turn 340, 1610 AD: (Fortify: +25%)
Turn 340, 1610 AD: (City Attack: -20%)
Turn 340, 1610 AD: (River Attack: +25%)
Turn 340, 1610 AD: Brennus's Axeman is hit for 28 (56/100HP)
Turn 340, 1610 AD: Brennus's Axeman is hit for 28 (28/100HP)
Turn 340, 1610 AD: Brennus's Axeman is hit for 28 (0/100HP)
Turn 340, 1610 AD: Murky Waters's Cannon has defeated Brennus's Axeman!
Turn 340, 1610 AD: You have captured Calleva!!!
Turn 340, 1610 AD: You have pillaged 13 ? from the destruction of Calleva!!!
Turn 340, 1610 AD: Murky Waters's Frigate (9.60) vs Brennus's Galleon (4.40)
Turn 340, 1610 AD: Combat Odds: 99.4%
Turn 340, 1610 AD: (Extra Combat: -20%)
Turn 340, 1610 AD: (Plot Defense: +10%)
Turn 340, 1610 AD: Murky Waters's Frigate is hit for 13 (87/100HP)
Turn 340, 1610 AD: Brennus's Galleon is hit for 29 (71/100HP)
Turn 340, 1610 AD: Brennus's Galleon is hit for 29 (42/100HP)
Turn 340, 1610 AD: Murky Waters's Frigate is hit for 13 (74/100HP)
Turn 340, 1610 AD: Brennus's Galleon is hit for 29 (13/100HP)
Turn 340, 1610 AD: Brennus's Galleon is hit for 29 (0/100HP)
Turn 340, 1610 AD: Murky Waters's Frigate has defeated Brennus's Galleon!
Turn 340, 1610 AD: Your Frigate has reduced the defenses of Bursa to 20%!
Turn 340, 1610 AD: The borders of Cordoba have expanded!
Turn 340, 1610 AD: Stone Island celebrates "We Love the President Day"!!!
Turn 340, 1610 AD: The anarchy is over! Your government is re-established.
Turn 340, 1610 AD: Gandhi's Frigate (9.60) vs Murky Waters's Frigate (9.60)
Turn 340, 1610 AD: Combat Odds: 50.0%
Turn 340, 1610 AD: (Extra Combat: -20%)
Turn 340, 1610 AD: (Extra Combat: +10%)
Turn 340, 1610 AD: (Plot Defense: +10%)
Turn 340, 1610 AD: Murky Waters's Frigate is hit for 20 (80/100HP)
Turn 340, 1610 AD: Murky Waters's Frigate is hit for 20 (60/100HP)
Turn 340, 1610 AD: Gandhi's Frigate is hit for 20 (80/100HP)
Turn 340, 1610 AD: Gandhi's Frigate is hit for 20 (60/100HP)
Turn 340, 1610 AD: Gandhi's Frigate is hit for 20 (40/100HP)
Turn 340, 1610 AD: Gandhi's Frigate is hit for 20 (20/100HP)
Turn 340, 1610 AD: Murky Waters's Frigate is hit for 20 (40/100HP)
Turn 340, 1610 AD: Gandhi's Frigate is hit for 20 (0/100HP)
Turn 340, 1610 AD: Murky Waters's Frigate has defeated Gandhi's Frigate!
Turn 340, 1610 AD: Mehmed II's Cavalry (18.00) vs Murky Waters's Georgy Zhukov (Grenadier) (19.20)
Turn 340, 1610 AD: Combat Odds: 33.8%
Turn 340, 1610 AD: (Extra Combat: -20%)
Turn 340, 1610 AD: (Extra Combat: +10%)
Turn 340, 1610 AD: (Plot Defense: +25%)
Turn 340, 1610 AD: (Fortify: +25%)
Turn 340, 1610 AD: Murky Waters's Georgy Zhukov (Grenadier) is hit for 19 (81/100HP)
Turn 340, 1610 AD: Murky Waters's Georgy Zhukov (Grenadier) is hit for 19 (62/100HP)
Turn 340, 1610 AD: Mehmed II's Cavalry is hit for 20 (80/100HP)
Turn 340, 1610 AD: Mehmed II's Cavalry is hit for 20 (60/100HP)
Turn 340, 1610 AD: Mehmed II's Cavalry is hit for 20 (40/100HP)
Turn 340, 1610 AD: Murky Waters's Georgy Zhukov (Grenadier) is hit for 19 (43/100HP)
Turn 340, 1610 AD: Mehmed II's Cavalry is hit for 20 (20/100HP)
Turn 340, 1610 AD: Mehmed II's Cavalry is hit for 20 (0/100HP)
Turn 340, 1610 AD: Murky Waters's Georgy Zhukov (Grenadier) has defeated Mehmed II's Cavalry!
Turn 340, 1610 AD: Mehmed II's Rifleman (15.40) vs Murky Waters's Grenadier (20.40)
Turn 340, 1610 AD: Combat Odds: 22.3%
Turn 340, 1610 AD: (Extra Combat: -10%)
Turn 340, 1610 AD: (Extra Combat: +20%)
Turn 340, 1610 AD: (Plot Defense: +25%)
Turn 340, 1610 AD: (Combat: +25%)
Turn 340, 1610 AD: Mehmed II's Rifleman is hit for 23 (77/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier is hit for 17 (83/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier is hit for 17 (66/100HP)
Turn 340, 1610 AD: Mehmed II's Rifleman is hit for 23 (54/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier is hit for 17 (49/100HP)
Turn 340, 1610 AD: Mehmed II's Rifleman is hit for 23 (31/100HP)
Turn 340, 1610 AD: Mehmed II's Rifleman is hit for 23 (8/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier is hit for 17 (32/100HP)
Turn 340, 1610 AD: Mehmed II's Rifleman is hit for 23 (0/100HP)
Turn 340, 1610 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!

Turn 341, 1613 AD: The enemy has been spotted near Turfan!
Turn 341, 1613 AD: The enemy has been spotted near Samarqand!
Turn 341, 1613 AD: You have plundered 3? from the Windmill!
Turn 341, 1613 AD: Your Frigate has reduced the defenses of Istanbul to 0%!
Turn 341, 1613 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (8.48)
Turn 341, 1613 AD: Combat Odds: 91.1%
Turn 341, 1613 AD: (Extra Combat: -10%)
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (Fortify: +25%)
Turn 341, 1613 AD: (City Defense: +20%)
Turn 341, 1613 AD: (City Attack: -75%)
Turn 341, 1613 AD: (Class Attack: -50%)
Turn 341, 1613 AD: (Combat: -10%)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (84/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (76/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (68/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (52/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (28/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (52/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (36/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (20/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (4/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (4/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (0/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman has defeated Murky Waters's Grenadier!
Turn 341, 1613 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (8.48)
Turn 341, 1613 AD: Combat Odds: 91.1%
Turn 341, 1613 AD: (Extra Combat: -10%)
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (Fortify: +25%)
Turn 341, 1613 AD: (City Defense: +20%)
Turn 341, 1613 AD: (City Attack: -75%)
Turn 341, 1613 AD: (Class Attack: -50%)
Turn 341, 1613 AD: (Combat: -10%)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (76/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (52/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (28/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (84/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (68/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (4/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (52/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (36/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (20/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (4/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (0/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!
Turn 341, 1613 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (8.00)
Turn 341, 1613 AD: Combat Odds: 96.0%
Turn 341, 1613 AD: (Extra Combat: -10%)
Turn 341, 1613 AD: (Extra Combat: +10%)
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (Fortify: +25%)
Turn 341, 1613 AD: (City Attack: -75%)
Turn 341, 1613 AD: (Class Attack: -50%)
Turn 341, 1613 AD: (Combat: -10%)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (85/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (75/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (50/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (70/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (55/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (25/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (40/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!
Turn 341, 1613 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (7.56)
Turn 341, 1613 AD: Combat Odds: 96.7%
Turn 341, 1613 AD: (Extra Combat: -10%)
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (Fortify: +25%)
Turn 341, 1613 AD: (City Attack: -75%)
Turn 341, 1613 AD: (Class Attack: -50%)
Turn 341, 1613 AD: (Combat: -10%)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (85/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 26 (74/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 26 (48/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 26 (22/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 26 (0/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!
Turn 341, 1613 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (8.23)
Turn 341, 1613 AD: Combat Odds: 95.6%
Turn 341, 1613 AD: (Extra Combat: -10%)
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (Fortify: +25%)
Turn 341, 1613 AD: (City Attack: -45%)
Turn 341, 1613 AD: (Class Attack: -50%)
Turn 341, 1613 AD: (Combat: -25%)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (75/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (85/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (50/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (70/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 15 (55/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (25/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!
Turn 341, 1613 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (8.75)
Turn 341, 1613 AD: Combat Odds: 90.3%
Turn 341, 1613 AD: (Extra Combat: -10%)
Turn 341, 1613 AD: (Extra Combat: +10%)
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (City Attack: -20%)
Turn 341, 1613 AD: (Class Attack: -50%)
Turn 341, 1613 AD: (Combat: -25%)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (76/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (52/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (28/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (84/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier is hit for 16 (68/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (4/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 24 (0/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!
Turn 341, 1613 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (8.23)
Turn 341, 1613 AD: Combat Odds: 95.6%
Turn 341, 1613 AD: (Extra Combat: -10%)
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (City Attack: -45%)
Turn 341, 1613 AD: (Class Attack: -50%)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (75/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (50/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (25/100HP)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 341, 1613 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!
Turn 341, 1613 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (0.75)
Turn 341, 1613 AD: Combat Odds: 100.0%
Turn 341, 1613 AD: (Plot Defense: +25%)
Turn 341, 1613 AD: (Fortify: +25%)
Turn 341, 1613 AD: (City Defense: +20%)
Turn 341, 1613 AD: (City Attack: -75%)
Turn 341, 1613 AD: (Combat: -10%)
Turn 341, 1613 AD: (Amphibious Attack: +50%)
Turn 341, 1613 AD: Mehmed II's Rifleman is hit for 22 (0/100HP)
Turn 341, 1613 AD: Murky Waters's Cannon has defeated Mehmed II's Rifleman!
Turn 341, 1613 AD: You have captured Istanbul!!!
Turn 341, 1613 AD: Your Frigate has reduced the defenses of Bursa to 5%!
Turn 341, 1613 AD: You have made peace with Mehmed II!
Turn 341, 1613 AD: You have made peace with Brennus!
Turn 341, 1613 AD: You have made peace with Isabella!
Turn 341, 1613 AD: Mehmed II adopts Free Market!
Turn 341, 1613 AD: You have trained Hindu Missionary in Marble City. Work has now begun on a Grenadier.
Turn 341, 1613 AD: You have trained a Galleon in Cape Fish. Work has now begun on a Library.
Turn 341, 1613 AD: You have trained a Cannon in Tolosa. Work has now begun on a Observatory.
Turn 341, 1613 AD: While defending, your Worker was destroyed by a Indian Musketman!
Turn 341, 1613 AD: Murky Waters (Murky Waters) has been captured by the Indian Empire!!!

Turn 342, 1616 AD: The enemy has been spotted near Stone Island!
Turn 342, 1616 AD: The enemy has been spotted near Stone Island!
Turn 342, 1616 AD: The enemy has been spotted near Samarqand!
Turn 342, 1616 AD: The enemy has been spotted near Samarqand!
Turn 342, 1616 AD: Nidaros has been founded.
Turn 342, 1616 AD: A Fishing Boats has been destroyed by a marauding Indian Frigate!
Turn 342, 1616 AD: While defending, your Worker was destroyed by a Indian Musketman!
Turn 342, 1616 AD: Tycho Brahe (Great Scientist) has been born in Washington (Washington)!

Turn 343, 1619 AD: The enemy has been spotted near Stone Island!
Turn 343, 1619 AD: The enemy has been spotted near Turfan!
Turn 343, 1619 AD: The enemy has been spotted near Stone Island!
Turn 343, 1619 AD: The enemy has been spotted near Nidaros!
Turn 343, 1619 AD: You have discovered Rifling!
Turn 343, 1619 AD: You have discovered Steam Power!
Turn 343, 1619 AD: You have discovered a source of Coal near Cordoba!
Turn 343, 1619 AD: You have discovered a source of Coal near Gaziantep!
Turn 343, 1619 AD: You have discovered a source of Coal near Bibracte!
Turn 343, 1619 AD: You have discovered a source of Coal near Bibracte!
Turn 343, 1619 AD: Madrid celebrates "We Love the President Day"!!!
Turn 343, 1619 AD: Gandhi has reduced your defenses in Samarqand to 1%!
Turn 343, 1619 AD: Gandhi has reduced your defenses in Samarqand to 0%!
Turn 343, 1619 AD: While defending, your Worker was destroyed by a Indian Musketman!
Turn 343, 1619 AD: While defending, your Worker was destroyed by a Indian Rifleman!

Turn 344, 1622 AD: The enemy has been spotted near Stone Island!
Turn 344, 1622 AD: The enemy has been spotted near Samarqand!
Turn 344, 1622 AD: The enemy has been spotted near Samarqand!
Turn 344, 1622 AD: The enemy has been spotted near Samarqand!
Turn 344, 1622 AD: Your Hindu Missionary has failed to spread ? in Atlanta!!!
Turn 344, 1622 AD: Deal Canceled: Corn to Hannibal for Gold Per Turn (6)
 
Got it.

Donate some gold and something else? Can we tell who she could've traded with.

That was a big culture drop.

I'm guessing the drops in revenue with Ghandi are from war weariness. Is there anything we can do to stop this?
 
Got it.

Donate some gold and something else? Might help, but she's getting so advanced, I'm not sure G's got anything for her. Keep an eye on it. Can we tell who she could've traded with. I couldn't. Maybe she researched it herself.

That was a big culture drop.

I'm guessing the drops in revenue with Ghandi are from war weariness. Is there anything we can do to stop this?
Right, plus just getting our cities going. Didn't help that he pillaged all the gold mines. That's what got me sending the wkrs there--stop the pillaging. Lo and behold, he munched all the way to MW!

In NH, at pop17, you'll be able to work all the hammers.

Good chance you can lure another Grenadier out of NS to capture either MC or Karak. Just feed him one wkr after the other, but I don't think you need one in the city when he gets next to it, We're running out of wkrs! You might even make more wkrs in a city with maxed out pop.

I think we should keep Stone Islamd (for the stone), but maybe give Isa Horse Island.

Start building a factory asap in NH. Keep spamming misses. I think it's a good idea to fill H with Jews, so put the Hindus where there's already a Jew (e.g., Altanta).

We can't poprush anymore, so you'll have to build health and happy bldgs where needed. Otherwise, do what seems right and GOOD LUCK!!!

(Might as well play at least until you complete Ass Line.)
 
Turn 2 update

Ghandi has captured OS. I'm gonna try to coax him into capturing MC and CF next.

When should I give Izzy horse isle? After I give Isa horse isle, should I declare as soon as I have some units set-up?

I traded H for Communism, I gave him Physics.
Should we build the Kremlin?
 
Turn 6 (?)

2 turns from assembly line.

Izzy has broken free from M. Ghandi has taken Samarqand

Also, forgot to mention that I built a military academy in Edirne a few turns back.
 
Ran 100% for 1 turn and finished my turnset a little early.
Ghandi's frigs are running rampant destroying and pillaging everything in sight. Ghandi just received a new GG.

Finished Assembly line.

Izzy built herself a new city, about 4 N of her capital.

Spoiler :

Here is your Session Turn Log from 1622 AD to 1643 AD:

Turn 344, 1622 AD: The borders of Edirne have expanded!
Turn 344, 1622 AD: You have trained Jewish Missionary in Marble City. Work has now begun on a Grenadier.
Turn 344, 1622 AD: You have trained Jewish Missionary in Besh. Work has now begun on a Grenadier.
Turn 344, 1622 AD: The borders of Gergovia have expanded!
Turn 344, 1622 AD: You have trained Jewish Missionary in Gergovia. Work has now begun on a Grenadier.
Turn 344, 1622 AD: You have trained a Frigate in Stone Island. Work has now begun on a Observatory.
Turn 344, 1622 AD: Madrid celebrates "We Love the President Day"!!!
Turn 344, 1622 AD: You have trained a Cannon in Barcelona. Work has now begun on a Courthouse.
Turn 344, 1622 AD: Old Sarai (Murky Waters) has been captured by the Indian Empire!!!

Turn 345, 1625 AD: You have discovered Communism!
Turn 345, 1625 AD: You have trained a Grenadier in Madrid. Work has now begun on a Hindu Temple.
Turn 345, 1625 AD: Washington adopts Emancipation!
Turn 345, 1625 AD: Isabella adopts Emancipation!

Turn 346, 1628 AD: You have trained Hindu Missionary in Marble City. Work has now begun on a Grenadier.
Turn 346, 1628 AD: Bibracte celebrates "We Love the President Day"!!!
Turn 346, 1628 AD: You have trained a Grenadier in Gergovia. Work has now begun on a Library.
Turn 346, 1628 AD: You have trained a Grenadier in Seville. Work has now begun on a Observatory.

Turn 347, 1631 AD: The enemy has been spotted near Turfan!
Turn 347, 1631 AD: Hinduism has spread in Hippo.
Turn 347, 1631 AD: Besh has grown to size 17
Turn 347, 1631 AD: You have trained a Galleon in Samarqand. Work has now begun on a Harbor.
Turn 347, 1631 AD: Bibracte celebrates "We Love the President Day"!!!

Turn 348, 1634 AD: The enemy has been spotted near Stone Island!
Turn 348, 1634 AD: The enemy has been spotted near Stone Island!
Turn 348, 1634 AD: Verlamion will grow to size 17 on the next turn
Turn 348, 1634 AD: The borders of Gaziantep have expanded!
Turn 348, 1634 AD: Gandhi has reduced your defenses in Turfan to 18%!

Turn 349, 1637 AD: The enemy has been spotted near Stone Island!
Turn 349, 1637 AD: The enemy has been spotted near Turfan!
Turn 349, 1637 AD: The enemy has been spotted near Stone Island!
Turn 349, 1637 AD: The enemy has been spotted near Samarqand!
Turn 349, 1637 AD: Hannibal has 230 gold available for trade
Turn 349, 1637 AD: Verlamion has grown to size 17
Turn 349, 1637 AD: Verlamion has become unhealthy
Turn 349, 1637 AD: Vienne will grow to size 14 on the next turn
Turn 349, 1637 AD: Madrid will grow to size 18 on the next turn
Turn 349, 1637 AD: Salamanca will grow to size 8 on the next turn
Turn 349, 1637 AD: You have trained a Grenadier in Toledo. Work has now begun on a Library.
Turn 349, 1637 AD: Gandhi has reduced your defenses in Stone Island to 0%!
Turn 349, 1637 AD: Gandhi has reduced your defenses in Turfan to 10%!
Turn 349, 1637 AD: Gandhi has reduced your defenses in Turfan to 6%!
Turn 349, 1637 AD: Samarqand (Murky Waters) has been captured by the Indian Empire!!!

Turn 350, 1640 AD: The enemy has been spotted near Stone Island!
Turn 350, 1640 AD: The enemy has been spotted near Turfan!
Turn 350, 1640 AD: The enemy has been spotted near Nidaros!
Turn 350, 1640 AD: The enemy has been spotted near Stone Island!
Turn 350, 1640 AD: Your Jewish Missionary has failed to spread ? in Hippo!!!
Turn 350, 1640 AD: Edirne will grow to size 12 on the next turn
Turn 350, 1640 AD: Cape Fish will grow to size 13 on the next turn
Turn 350, 1640 AD: Karak will grow to size 16 on the next turn
Turn 350, 1640 AD: Ning-hsia celebrates "We Love the President Day"!!!
Turn 350, 1640 AD: You have constructed Wall Street in Bibracte. Work has now begun on a Drydock.
Turn 350, 1640 AD: Vienne has grown to size 14
Turn 350, 1640 AD: Madrid has grown to size 18
Turn 350, 1640 AD: Salamanca has grown to size 8
Turn 350, 1640 AD: Gandhi has reduced your defenses in Turfan to 2%!
Turn 350, 1640 AD: Gandhi has reduced your defenses in Turfan to 0%!
Turn 350, 1640 AD: Gandhi's Frigate (8.80) vs Murky Waters's Frigate (9.60)
Turn 350, 1640 AD: Combat Odds: 32.6%
Turn 350, 1640 AD: (Extra Combat: -10%)
Turn 350, 1640 AD: (Extra Combat: +20%)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 20 (80/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 20 (60/100HP)
Turn 350, 1640 AD: Murky Waters's Frigate is hit for 19 (81/100HP)
Turn 350, 1640 AD: Murky Waters's Frigate is hit for 19 (62/100HP)
Turn 350, 1640 AD: Murky Waters's Frigate is hit for 19 (43/100HP)
Turn 350, 1640 AD: Murky Waters's Frigate is hit for 19 (24/100HP)
Turn 350, 1640 AD: Murky Waters's Frigate is hit for 19 (5/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 20 (40/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 20 (20/100HP)
Turn 350, 1640 AD: Murky Waters's Frigate is hit for 19 (0/100HP)
Turn 350, 1640 AD: Gandhi's Frigate has defeated Murky Waters's Frigate!
Turn 350, 1640 AD: While defending, your Frigate was destroyed by a Indian Frigate!
Turn 350, 1640 AD: Isabella has renounced the protection of Mehmed II and is once again a free state.
Turn 350, 1640 AD: Durnovaria's cultural boundary is about to expand.

Turn 351, 1643 AD: The enemy has been spotted near Stone Island!
Turn 351, 1643 AD: The enemy has been spotted near Turfan!
Turn 351, 1643 AD: The enemy has been spotted near Stone Island!
 
Ran 100% for 1 turn and finished my turnset a little early.
Ghandi's frigs are running rampant destroying and pillaging everything in sight. Ghandi just received a new GG.

Finished Assembly line.

Izzy built herself a new city, about 4 N of her capital.
JERFit, I think you uploaded the wrong save or forgot to save after finishing your last turn. The save you uploaded is 1643 AD but Isa hasn't settled yet and we still show 2 turns to Ass LIne at 70% reseach (1t at 100%).
 
Then I uploaded the wrong save, >.<, let me try reuploading, sorry.

Ok I reuploaded. I uploaded the wrong save because I saved the most current game into the wrong sub-folder. WOTM9 instead of SGOTM4, :p

The rest of the turn-log.

Spoiler :
Here is your Session Turn Log from 1643 AD to 1646 AD:

Turn 351, 1643 AD: The enemy has been spotted near Stone Island!
Turn 351, 1643 AD: The enemy has been spotted near Turfan!
Turn 351, 1643 AD: The enemy has been spotted near Stone Island!
Turn 351, 1643 AD: Hannibal has 360 gold available for trade
Turn 351, 1643 AD: Deal Canceled: Peace Treaty (10 Turns) to Mehmed II for Peace Treaty (10 Turns), Gold Per Turn (4)
Turn 351, 1643 AD: You have discovered Assembly Line!
Turn 351, 1643 AD: Edirne has grown to size 12
Turn 351, 1643 AD: Cape Fish has grown to size 13
Turn 351, 1643 AD: Karak has grown to size 16
Turn 351, 1643 AD: Ning-hsia celebrates "We Love the President Day"!!!
Turn 351, 1643 AD: The borders of Durnovaria have expanded!
Turn 351, 1643 AD: You have constructed a Drydock in Bibracte. Work has now begun on a Grenadier.
Turn 351, 1643 AD: Bibracte will grow to size 16 on the next turn
Turn 351, 1643 AD: Gandhi's Frigate (8.80) vs Murky Waters's Frigate (8.80)
Turn 351, 1643 AD: Combat Odds: 50.0%
Turn 351, 1643 AD: (Extra Combat: -10%)
Turn 351, 1643 AD: (Extra Combat: +10%)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (80/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (60/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (40/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (20/100HP)
Turn 351, 1643 AD: Gandhi's Frigate is hit for 20 (80/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (0/100HP)
Turn 351, 1643 AD: Gandhi's Frigate has defeated Murky Waters's Frigate!
Turn 351, 1643 AD: Ivan the Terrible (Great General) has been born in Delhi (Gandhi)!
Turn 351, 1643 AD: While defending, your Frigate was destroyed by a Indian Frigate!
Turn 351, 1643 AD: Gandhi's Frigate (8.80) vs Murky Waters's Frigate (8.80)
Turn 351, 1643 AD: Combat Odds: 50.0%
Turn 351, 1643 AD: (Extra Combat: -10%)
Turn 351, 1643 AD: (Extra Combat: +10%)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (80/100HP)
Turn 351, 1643 AD: Gandhi's Frigate is hit for 20 (80/100HP)
Turn 351, 1643 AD: Gandhi's Frigate is hit for 20 (60/100HP)
Turn 351, 1643 AD: Gandhi's Frigate is hit for 20 (40/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (60/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (40/100HP)
Turn 351, 1643 AD: Gandhi's Frigate is hit for 20 (20/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (20/100HP)
Turn 351, 1643 AD: Murky Waters's Frigate is hit for 20 (0/100HP)
Turn 351, 1643 AD: Gandhi's Frigate has defeated Murky Waters's Frigate!
Turn 351, 1643 AD: While defending, your Frigate was destroyed by a Indian Frigate!
Turn 351, 1643 AD: A Whaling Boats has been destroyed by a marauding Indian Frigate!
Turn 351, 1643 AD: While defending, your Worker was destroyed by a Indian Grenadier!
Turn 351, 1643 AD: Mehmed II adopts Representation!
Turn 351, 1643 AD: Mehmed II adopts Emancipation!
Turn 351, 1643 AD: Mehmed II adopts Mercantilism!

Turn 352, 1646 AD: The enemy has been spotted near Turfan!
Turn 352, 1646 AD: The enemy has been spotted near Stone Island!
Turn 352, 1646 AD: The enemy has been spotted near Nidaros!
Turn 352, 1646 AD: The enemy has been spotted near Nidaros!
 
Ok I reuploaded. I uploaded the wrong save because I saved the most current game into the wrong sub-folder. WOTM9 instead of SGOTM4, :p
Yeah, that happens to me. It would be nice if you could assign a default folder so it always went automatically to the right one. Save looks great. Very well done, JERFit.
 
Notes for BP's turnset

MM
NH needs the two coastal tiles re-assigned and watched to make sure the governor doesn't get stupid on us. Build factory asap after WP, then grocer so we can grow pop to about pop19 or pop20, whatever it is that will support the 2 additional engineers, plus turn 1 more wkshp into farm (iirc). All the while working all 4 engineers. If we switch to State Property, then we need to re-figure how many wkshps we can have with teh extra food.

Gifting G techs
  • Isabella and W are now too advanced.
  • M may move up to cautious w/G if he gets 1 more plusmod. That will happen, I think, in at most 8 turns after we DOW, maybe sooner, not sure. Then he becomes our best candidate to trade with G.
DoWing M
  • We can upgrade 6 Grens/t, all 28 (+1 free) in 5 turns.
Possible Plan
  1. We go 0&#37; research for 5t, upgrade all our Grens.
  2. Just before DoWing M, we consult the tech table and gift M techs for G (currently Steel and Steam Power appear to be the right ones).
  3. Gift Isa Horse Island
  4. Then DoW M and Isa, etc.
  5. When WW gets really painful, we could revolt to State Property and Pacifism, but hopefully spam Jews into all of H's cities first.
 
I'm guessing the drops in revenue with Ghandi are from war weariness. Is there anything we can do to stop this?
D'oh! D'oh! JERFit, you have to keep asking questions, especially the ones the rest of us are too stupid to ask...

Guys, we have to think more like Gandhi... We spammed all those HIndu Misses into his future cities and now they're unhappy because G is fighting with Brethren, among other reasons. Hello?

EMERGENCY!! I think G just sent us a hand-written request to switch religions to Buddhism asap (as in TURN ZERO, BP!)

Then we can spam Buddhist Misses in
  • Ning-hsia
  • Vienne (if we're going to build something other than units)
  • Bibracte
  • ...
and Jewish misses in H-Land, forget about Hindu misses for now.
 
Some more notes on MM:
  • We're not spamming Bud and Jew Misses right now, I think they're more important than Mil Units. (The single Hindu can be postponed immediately)
  • Verlamion: work the new cottages, switch build now to Harbor
  • Vienne: Should build only units (or Scotland Yard?), not bank. Might as well work irrigated farm instead of S/SW cottage and build wkshps on the 2 undeveloped cottages and the unirrigated farm.
  • Bibracte: Have to keep an eye on it, because it's been working a scinetist and now there's no way we can prevent it from popping a GL before NH. Anyway, work a tile instead of the sci.
  • Gergovia: Switch build immediately to Jew Miss to spam in Gaz so we can gift it back to M in advance, if we want to take all his other cities.
  • Besh: Aqua and Gren both good builds but maybe JewMiss even better for now.
 
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