I also have been trying out the save. This is great stuff! A couple of things I've learned are:
1. You can only grow to size 3 without clam or corn before unhealthy.
2. If you settle the plains hill, you are unhealthy at 3 - no forest health.
3. A worker will have little to do after a few roads, mine(s) and farm.
4. Therefore you can build Stonehenge without Sailing or a worker.
From either SIP or corn, research Mysticism while building a warrior. Then build Stonehenge with pop3. Stonehenge gives us an early border expansion for new cities and because of our charisma, we get a happy from the monument, too.
Myst puts us on the road to the Oracle and Colossus. Of course we'll not get a religion so Myst/Fish/Min/BW/Sail and then Pottery sets us up for a workboat spam and then slavery for a settler spam. If we have pottery, a cottage on the corn, maybe?
Another idea is to forget about early wonders and build Warr/Wb/Wb/Wb and send them all to explore. When they get back, put out the nets for the clams. Then a worker and settle the first settler on the island, after Sailing build a galley or two and away we go. We'll need lots of boats.
My tests showed that religions go about 3600bc. Of course the real save might be different.
1. You can only grow to size 3 without clam or corn before unhealthy.
2. If you settle the plains hill, you are unhealthy at 3 - no forest health.
3. A worker will have little to do after a few roads, mine(s) and farm.
4. Therefore you can build Stonehenge without Sailing or a worker.
From either SIP or corn, research Mysticism while building a warrior. Then build Stonehenge with pop3. Stonehenge gives us an early border expansion for new cities and because of our charisma, we get a happy from the monument, too.
Myst puts us on the road to the Oracle and Colossus. Of course we'll not get a religion so Myst/Fish/Min/BW/Sail and then Pottery sets us up for a workboat spam and then slavery for a settler spam. If we have pottery, a cottage on the corn, maybe?
Another idea is to forget about early wonders and build Warr/Wb/Wb/Wb and send them all to explore. When they get back, put out the nets for the clams. Then a worker and settle the first settler on the island, after Sailing build a galley or two and away we go. We'll need lots of boats.
My tests showed that religions go about 3600bc. Of course the real save might be different.