ZPV said:
Q. Will we be able to get peace afterwards?
A. Yes. With AggressiveAI on, threatening a Japanese city with our warrior (by being within 2 tiles of it), the price of peace goes down so much that if we don't lose any battles, we can get peace for free.
Does the "threatening" action within the fat cross but not within the 1-square radius approach work if the AI's Cultural Borders have not expanded?
Actually, do Cultural Borders even get used at all or can we even "threaten" diagonally from 2 sqaures away?
From my anecdotal experience, if you park a Warrior within a fat cross but not within a 1-square radius, the AI seems to keep at least 2 Archers defending their City before sending out an attacking unit, but if you park your Warrior within the 1-square radius, that second Archer is allowed to attack (going from memory here).
ZPV said:
Q. How long before we can get peace?
A. If we don't lose any battles, 5 turns.
Do we have to have ended a turn where we threaten an AI or can we just threaten them and get a Cease Fire on the same turn that we threaten them?
ZPV said:
Q. What do we do about fogbusting, etc, now?
A. The 3-move fast worker is very useful.
I'm sure that you will be, but do your best to be very careful not to risk the Fast Worker's life... for example, I'm assuming that you'll find a way when scouting or spawn-busting to move to a square that can reveal all possible Barb Animals (such as to a Hills square) while still having 1 movement point remaining to be able to retreat on the same turn if a Barb Animal is revealed.
Better would be DoP, but I haven't tried to calc that yet.
Does an AI ever declare war after a Cease Fire? I mean, do they still wait at least the 10 turns regardless of how you ended the war?
ZPV said:
Crap!
No, the worker steal went fine, but there's a lion in an unhelpful place:
Hmmm, while I've been reading and quoting, it seems that you have played on. At least the Lion will spawn-bust for us if it is nice enough not to attack our Warrior.
If our Warrior does survive again, I wonder if it makes sense to move our Fast Worker first and then move the Warrior for future turns, so that we can spot-check for our Warrior.
For now, we'll definitely want to take Combat I (no sitting around saving a promo when our unit could be under attack in a turn).
Err, nevermind, it seems that we've played on past that point, too.
So... I guess we need a new plan for how to threaten Toku.
LowtherCastle said:
That's one of the problems with debug mode, by the way. You lose sight of which tiles are fogged and defogged.
We should probably map out on a screenshot which squares that Toku's Cultural Borders will defog for us.