SGOTM 16 - Plastic Ducks

I think cats remove 4% when facing walls (90% sure).
Thanks for the clarification. It should be ok as we'll have a couple of bombarding turns 5x2x8=40 :D

I read some archers are planned but don't actually get why. Gorilla Warriors :) can kill them easily.
In this case I don't see how we can defend Cherbourg (in the case Gorillas are smart enough to target it ofc) except upgrading a mace 340 gold!

Are we losing food without deer?

Nope. Still 2 extra health in Orleans atm.

BTW, as a golden age is (presumably) near, wouldn't it be nice to grow a secondary GP farm?
 
Good work on infrastructure and troop development :goodjob:
Finally getting a look at the save.

I think the eastern stack is a bit low on attacking units so be careful with your luck ;)
 
Not sure why you mentioned 2 workers to road 1NW of Dur since you can only send 1 worker there this turn, there's no need to send another worker next turn, which is a waste of worker turn.

There are two of them, actually, hidden in stacks. One should suffice.

We should switch religion permanently only if Rammy (finally) builds AP. Otherwise, we could only switch to get him to Friendly, take Engineering and maybe something else and switch back to Judaism. If Ram starts Notre Dame, he might refuse trading Engineering even at Friendly (We have our reasons.).

Edit:

Cherbourg defense: Whip forge the turn you declare (if they teleport as planned), then, if they go after Cherbourg, OF to Mace and then double whip. If they don't OF to CH. Should grow to size 4 just in time if in need.
 
Generally, 1 xBow can do the job, considering the worst case scenario, I queue an archer.

We should switch religion permanently only if Rammy (finally) builds AP. Otherwise, we could only switch to get him to Friendly, take Engineering and maybe something else and switch back to Judaism. If Ram starts Notre Dame, he might refuse trading Engineering even at Friendly (We have our reasons.).

In any case, we should stay in Chris, Ram's tech rate is faster than us now and he sure has a lot to offer.
 
^^^
Brennus has a Chariot and a GW, we can't delay the whip unfortunately.

True that. One tile short for that.
That leaves us with 2F short for double whip of Mace if I have calculated correctly.
Xbow then. Without forge.
 
Are we looking at the same save? This is from the most recent one of progress page...
Spoiler :


That looks like a chariot to me, maybe I'm going blind early :lol:
 
Tile management in Paris -- Let Mars and Gre take 2 shared cottages so that Paris can work on 2 plain farms instead.

The decisive point of this game is which team can be the 1st to found Sushi, which is so important for Paris and Orleans to whip the massive culture buildings.

BTW, guess what kind of military units each team used for war.
 
PR is definitely Catapult-based. Not maces.
MGN seem to be using about the same as us. (some Maces/Cats... or else they're producing from more cities)
MS have not gone to war. (yet)
US used something bigger... by judging at their date, I'd say some Trebs+Maces.
 
Tile management in Paris -- Let Mars and Gre take 2 shared cottages so that Paris can work on 2 plain farms instead.

The decisive point of this game is which team can be the 1st to found Sushi, which is so important for Paris and Orleans to whip the massive culture buildings.

BTW, guess what kind of military units each team used for war.

Well bulbing Trebs by skipping fishing wouldn't be very good on this map :cool:
HA rush. A bit suicidal.
So what d'ya say DW?

edit: got ninjaed.
 
Are we looking at the same save? This is from the most recent one of progress page...
Spoiler :


That looks like a chariot to me, maybe I'm going blind early :lol:

Are you sure, kossin? I see 2 GWs too.:eek:
 
Very strange indeed. Anyways, I'll be playing the set 4-5 h from now.
 
Same as kossin, I saw 1 GW and 1 chariot.

Look like US just captured Ram's capital with tons of wonders.
 
Same as kossin, I saw 1 GW and 1 chariot.

You just couldn't play along...
 
I confirm it's GW + chariot :)

Bren does not give more thant 5g + HBR for construction. I don't trade.
 
^ too late sorry we're at war. I swear he wasn't giving 20g
 
It's fine. As I said, he offered his map, which worth some cash. Even 5g is better than nothing, no chance of getting cash from him after DOW.
 
OK I'm at turn 154.

Ramsy has researched engineering. We can't see his next research yet (one turn lag :()
He was elected AP resident this turn and I voted for him last turn (only candidate)
His attitude toward us is +8, with -3 for religion.

A great merchant was created in Orleans, as I took the liberty to assign a Gspy last turn to round things up.

Stopping now cause many things to discuss.

I'll give my POV on micro next post.

Oh and I decided to attack the chariot threatening Cherbourg (WTF!) with our fresh Xbow. (83% chance), barely won but Xbow was out of service and let a warrior die to the Gorilla IBT.
Now GW at 5.2 health (hopefully no extra promotion IBT), our Xbow is at 0.9, having a promotion. An archer is at the tip of the whip.

Took Durnovian without loss, got a granary :goodjob: 2 settlers escaped from the city :mad:

Save paused and Uploaded.

Duckweed to play :)

Turnlog
Spoiler :
Turn 151, 820 AD: Judaism has spread in Chinook.
Turn 151, 820 AD: You have declared war on Brennus!
Turn 151, 820 AD: Christianity has spread in Chartres.
Turn 151, 820 AD: Christianity has spread in Grenoble.
Turn 151, 820 AD: Louis XIV has completed University of Sankore!
Turn 151, 820 AD: You have constructed University of Sankore in Paris. Work has now begun on a Christian Temple.
Turn 151, 820 AD: You have trained a Maceman in Lyons. Work has now begun on a Market.
Turn 151, 820 AD: You have trained a Maceman in Marseilles. Work has now begun on a Catapult.
Turn 151, 820 AD: You have constructed a Forge in Chinook. Work has now begun on a Courthouse.
Turn 151, 820 AD: Ramesses II adopts Bureaucracy!
Turn 151, 820 AD: St. Augustine (Great Prophet) has been born in a far away land!

Turn 152, 840 AD: The enemy has been spotted near Cherbourg!
Turn 152, 840 AD: Paris can hurry Christian Temple for 2⇴ with 7ℤ overflow and +1⇤ for 12 turns.
Turn 152, 840 AD: Rheims has grown to size 6.
Turn 152, 840 AD: Tours has grown to size 6.
Turn 152, 840 AD: Marseilles can hurry Catapult for 1⇴ with 28ℤ overflow and +1⇤ for 92 turns.
Turn 152, 840 AD: Chartres has grown to size 5.
Turn 152, 840 AD: Chartres can hurry Christian Missionary for 1⇴ with 30ℤ overflow and +1⇤ for 66 turns.
Turn 152, 840 AD: Rouen has grown to size 6.
Turn 152, 840 AD: Rouen can hurry Market for 3⇴ with 13ℤ overflow and +1⇤ for 28 turns.
Turn 152, 840 AD: Cherbourg has grown to size 5.
Turn 152, 840 AD: Cherbourg can hurry Crossbowman for 2⇴ with 2ℤ overflow and +1⇤ for 13 turns.
Turn 152, 840 AD: Circassian has grown to size 2.
Turn 152, 840 AD: Ramesses II has 310 gold available for trade.
Turn 152, 840 AD: The borders of Dijon are about to expand.
Turn 152, 840 AD: Your Catapult 3 (Marseilles) has reduced the defenses of Durnovaria to 12%!
Turn 152, 840 AD: Your Catapult 4 (Lyons) has reduced the defenses of Durnovaria to 4%!
Turn 152, 840 AD: Your Catapult 9 (Tours) has reduced the defenses of Durnovaria to 0%!
Turn 152, 840 AD: Louis XIV's Maceman 1 (Lyons) (8.00) vs Brennus's Archer (5.25)
Turn 152, 840 AD: Combat Odds: 88.0%
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Defense: +70%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: Louis XIV's Maceman 1 (Lyons) is hit for 16 (84/100HP)
Turn 152, 840 AD: Brennus's Archer is hit for 24 (76/100HP)
Turn 152, 840 AD: Brennus's Archer is hit for 24 (52/100HP)
Turn 152, 840 AD: Louis XIV's Maceman 1 (Lyons) is hit for 16 (68/100HP)
Turn 152, 840 AD: Brennus's Archer is hit for 24 (28/100HP)
Turn 152, 840 AD: Brennus's Archer is hit for 24 (4/100HP)
Turn 152, 840 AD: Louis XIV's Maceman 1 (Lyons) is hit for 16 (52/100HP)
Turn 152, 840 AD: Louis XIV's Maceman 1 (Lyons) is hit for 16 (36/100HP)
Turn 152, 840 AD: Brennus's Archer is hit for 24 (0/100HP)
Turn 152, 840 AD: Louis XIV's Maceman 1 (Lyons) has defeated Brennus's Archer!
Turn 152, 840 AD: Your Maceman 1 (Lyons) has destroyed a Archer!
Turn 152, 840 AD: Louis XIV's Maceman 3 (Grenoble) (8.00) vs Brennus's Axeman (5.75)
Turn 152, 840 AD: Combat Odds: 87.7%
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (Fortify: +25%)
Turn 152, 840 AD: (City Attack: -20%)
Turn 152, 840 AD: (Combat: -50%)
Turn 152, 840 AD: (Combat: +50%)
Turn 152, 840 AD: Louis XIV's Maceman 3 (Grenoble) is hit for 16 (84/100HP)
Turn 152, 840 AD: Brennus's Axeman is hit for 23 (77/100HP)
Turn 152, 840 AD: Brennus's Axeman is hit for 23 (54/100HP)
Turn 152, 840 AD: Brennus's Axeman is hit for 23 (31/100HP)
Turn 152, 840 AD: Brennus's Axeman is hit for 23 (8/100HP)
Turn 152, 840 AD: Louis XIV's Maceman 3 (Grenoble) is hit for 16 (68/100HP)
Turn 152, 840 AD: Louis XIV's Maceman 3 (Grenoble) is hit for 16 (52/100HP)
Turn 152, 840 AD: Brennus's Axeman is hit for 23 (0/100HP)
Turn 152, 840 AD: Louis XIV's Maceman 3 (Grenoble) has defeated Brennus's Axeman!
Turn 152, 840 AD: Your Maceman 3 (Grenoble) has destroyed a Axeman!
Turn 152, 840 AD: Louis XIV's Swordsman 4 (Tours) (6.00) vs Brennus's Spearman (2.75)
Turn 152, 840 AD: Combat Odds: 99.4%
Turn 152, 840 AD: (Extra Combat: +10%)
Turn 152, 840 AD: (City Attack: -55%)
Turn 152, 840 AD: Brennus's Spearman is hit for 29 (71/100HP)
Turn 152, 840 AD: Brennus's Spearman is hit for 29 (42/100HP)
Turn 152, 840 AD: Louis XIV's Swordsman 4 (Tours) is hit for 13 (87/100HP)
Turn 152, 840 AD: Brennus's Spearman is hit for 29 (13/100HP)
Turn 152, 840 AD: Brennus's Spearman is hit for 29 (0/100HP)
Turn 152, 840 AD: Louis XIV's Swordsman 4 (Tours) has defeated Brennus's Spearman!
Turn 152, 840 AD: Your Swordsman 4 (Tours) has destroyed a Spearman!
Turn 152, 840 AD: You have captured Durnovaria!!!
Turn 152, 840 AD: Lyons will grow to size 7 on the next turn.
Turn 152, 840 AD: Avignon will grow to size 6 on the next turn.
Turn 152, 840 AD: Grenoble will grow to size 3 on the next turn.
Turn 152, 840 AD: Dijon will grow to size 6 on the next turn.
Turn 152, 840 AD: Amiens will grow to size 5 on the next turn.
Turn 152, 840 AD: Poitiers will grow to size 5 on the next turn.
Turn 152, 840 AD: You have trained a Catapult in Marseilles. Work has now begun on a Market.
Turn 152, 840 AD: You have trained a Catapult in Grenoble. Work has now begun on a Maceman.
Turn 152, 840 AD: The borders of Dijon have expanded!
Turn 152, 840 AD: You have trained a Crossbowman in Cherbourg. Work has now begun on a Courthouse.
Turn 152, 840 AD: Ernest Rutherford (Great Scientist) has been born in a far away land!
Turn 152, 840 AD: Leaders of Christianity have a vision of uniting all Christian faithful under the The Apostolic Palace.
Turn 152, 840 AD: Ramesses II has completed The Apostolic Palace!

Turn 153, 860 AD: The enemy has been spotted near Cherbourg!
Turn 153, 860 AD: Lyons has grown to size 7.
Turn 153, 860 AD: Lyons can hurry Market for 3⇴ with 9ℤ overflow and +1⇤ for 65 turns.
Turn 153, 860 AD: Avignon has grown to size 6.
Turn 153, 860 AD: Grenoble can hurry Maceman for 1⇴ with 10ℤ overflow and +1⇤ for 43 turns.
Turn 153, 860 AD: Dijon has grown to size 6.
Turn 153, 860 AD: Amiens has grown to size 5.
Turn 153, 860 AD: Poitiers has grown to size 5.
Turn 153, 860 AD: Durnovaria has become happy.
Turn 153, 860 AD: Brennus has 5 gold per turn available for trade.
Turn 153, 860 AD: Brennus is willing to negotiate.
Turn 153, 860 AD: The borders of Amiens are about to expand.
Turn 153, 860 AD: Brennus will trade Horseback Riding
Turn 153, 860 AD: Will Trade Map: Brennus
Turn 153, 860 AD: Will Sign Peace Treaty: Brennus
Turn 153, 860 AD: Louis XIV's Crossbowman 1 (Cherbourg) (6.00) vs Brennus's Chariot (4.40)
Turn 153, 860 AD: Combat Odds: 83.9%
Turn 153, 860 AD: (Extra Combat: +10%)
Turn 153, 860 AD: Brennus's Chariot is hit for 23 (77/100HP)
Turn 153, 860 AD: Brennus's Chariot is hit for 23 (54/100HP)
Turn 153, 860 AD: Louis XIV's Crossbowman 1 (Cherbourg) is hit for 17 (83/100HP)
Turn 153, 860 AD: Louis XIV's Crossbowman 1 (Cherbourg) is hit for 17 (66/100HP)
Turn 153, 860 AD: Louis XIV's Crossbowman 1 (Cherbourg) is hit for 17 (49/100HP)
Turn 153, 860 AD: Brennus's Chariot is hit for 23 (31/100HP)
Turn 153, 860 AD: Brennus's Chariot is hit for 23 (8/100HP)
Turn 153, 860 AD: Louis XIV's Crossbowman 1 (Cherbourg) is hit for 17 (32/100HP)
Turn 153, 860 AD: Louis XIV's Crossbowman 1 (Cherbourg) is hit for 17 (15/100HP)
Turn 153, 860 AD: Brennus's Chariot is hit for 23 (0/100HP)
Turn 153, 860 AD: Louis XIV's Crossbowman 1 (Cherbourg) has defeated Brennus's Chariot!
Turn 153, 860 AD: Your Crossbowman 1 (Cherbourg) has destroyed a Chariot!
Turn 153, 860 AD: Christianity has spread in Avignon.
Turn 153, 860 AD: Tours will grow to size 7 on the next turn.
Turn 153, 860 AD: Marseilles will grow to size 7 on the next turn.
Turn 153, 860 AD: Dijon will grow to size 7 on the next turn.
Turn 153, 860 AD: Amiens will grow to size 6 on the next turn.
Turn 153, 860 AD: Cherbourg will grow to size 4 on the next turn.
Turn 153, 860 AD: Toulouse will grow to size 3 on the next turn.
Turn 153, 860 AD: Chinook will grow to size 4 on the next turn.
Turn 153, 860 AD: Aryan will grow to size 3 on the next turn.
Turn 153, 860 AD: Deal Canceled: Peace Treaty (10 Turns) to Ramesses II for Peace Treaty (10 Turns)
Turn 153, 860 AD: Shah Jahan (Great Merchant) has been born in Orleans (Louis XIV)!
Turn 153, 860 AD: The borders of Amiens have expanded!
Turn 153, 860 AD: You have constructed a Courthouse in Poitiers. Work has now begun on a Market.
Turn 153, 860 AD: Brennus's Gallic Warrior (6.60) vs Louis XIV's Warrior 4 (Paris) (2.80)
Turn 153, 860 AD: Combat Odds: 99.6%
Turn 153, 860 AD: (Extra Combat: -10%)
Turn 153, 860 AD: (Plot Defense: +20%)
Turn 153, 860 AD: (Fortify: +5%)
Turn 153, 860 AD: (City Defense: +25%)
Turn 153, 860 AD: (City Attack: -10%)
Turn 153, 860 AD: Louis XIV's Warrior 4 (Paris) is hit for 30 (70/100HP)
Turn 153, 860 AD: Louis XIV's Warrior 4 (Paris) is hit for 30 (40/100HP)
Turn 153, 860 AD: Brennus's Gallic Warrior is hit for 13 (87/100HP)
Turn 153, 860 AD: Louis XIV's Warrior 4 (Paris) is hit for 30 (10/100HP)
Turn 153, 860 AD: Louis XIV's Warrior 4 (Paris) is hit for 30 (0/100HP)
Turn 153, 860 AD: Brennus's Gallic Warrior has defeated Louis XIV's Warrior 4 (Paris)!
Turn 153, 860 AD: While defending, your Warrior 4 (Paris) was destroyed by a Celtic Gallic Warrior!
Turn 153, 860 AD: Brennus adopts Hereditary Rule!
Turn 153, 860 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 61 of 153 Total Votes)

Turn 154, 880 AD: The enemy has been spotted near Cherbourg!
Turn 154, 880 AD: Tours has grown to size 7.
Turn 154, 880 AD: Marseilles has grown to size 7.
Turn 154, 880 AD: Chartres can hurry Christian Missionary for 2⇴ with 29ℤ overflow and +1⇤ for 64 turns.
Turn 154, 880 AD: Avignon can hurry Christian Temple for 2⇴ with 15ℤ overflow and +1⇤ for 48 turns.
Turn 154, 880 AD: Dijon has grown to size 7.
Turn 154, 880 AD: Amiens has grown to size 6.
Turn 154, 880 AD: Cherbourg has grown to size 4.
Turn 154, 880 AD: Cherbourg can hurry Archer for 1⇴ with 9ℤ overflow and +1⇤ for 21 turns.
Turn 154, 880 AD: Toulouse has grown to size 3.
Turn 154, 880 AD: Chinook has grown to size 4.
Turn 154, 880 AD: Chinook can hurry Courthouse for 2⇴ with 25ℤ overflow and +1⇤ for 17 turns.
Turn 154, 880 AD: Aryan has grown to size 3.
Turn 154, 880 AD: Durnovaria has become healthy.
Turn 154, 880 AD: Brennus refuses to talk.
Turn 154, 880 AD: The borders of Aryan are about to expand.


screenies ;)
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