Turn 109, 150 BC: Louis XIV's Chariot 13 (Production) (4.00) vs Barbarian's Archer (5.25)
Turn 109, 150 BC: Combat Odds: 17.8%
Turn 109, 150 BC: (Fortify: +25%)
Turn 109, 150 BC: (City Defense: +50%)
Turn 109, 150 BC: Louis XIV's Chariot 13 (Production) is hit for 22 (78/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 13 (Production) is hit for 22 (56/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (83/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (66/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (49/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 13 (Production) is hit for 22 (34/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 13 (Production) is hit for 22 (12/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 13 (Production) is hit for 22 (0/100HP)
Turn 109, 150 BC: Barbarian's Archer has defeated Louis XIV's Chariot 13 (Production)!
Turn 109, 150 BC: Louis XIV's Chariot 11 (Clams) (4.00) vs Barbarian's Archer (5.25)
Turn 109, 150 BC: Combat Odds: 17.8%
Turn 109, 150 BC: (Fortify: +25%)
Turn 109, 150 BC: (City Defense: +50%)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (83/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 11 (Clams) is hit for 22 (78/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (66/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (49/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (32/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 11 (Clams) is hit for 22 (56/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 11 (Clams) is hit for 22 (34/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 11 (Clams) is hit for 22 (12/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 8 (Production) (4.00) vs Barbarian's Archer (5.25)
Turn 109, 150 BC: Combat Odds: 17.8%
Turn 109, 150 BC: (Fortify: +25%)
Turn 109, 150 BC: (City Defense: +50%)
Turn 109, 150 BC: Louis XIV's Chariot 8 (Production) is hit for 22 (78/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (83/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 8 (Production) is hit for 22 (56/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 8 (Production) is hit for 22 (34/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (66/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 17 (49/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 8 (Production) is hit for 22 (12/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 6 (Production) (4.40) vs Barbarian's Archer (2.57)
Turn 109, 150 BC: Combat Odds: 95.4%
Turn 109, 150 BC: (Extra Combat: -10%)
Turn 109, 150 BC: (Fortify: +25%)
Turn 109, 150 BC: (City Defense: +50%)
Turn 109, 150 BC: Louis XIV's Chariot 6 (Production) is hit for 18 (82/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 6 (Production) is hit for 18 (64/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 21 (28/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 21 (7/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 6 (Production) is hit for 18 (46/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 21 (0/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 6 (Production) has defeated Barbarian's Archer!
Turn 109, 150 BC: Louis XIV's Chariot 1 (Paris) (4.40) vs Barbarian's Archer (2.57)
Turn 109, 150 BC: Combat Odds: 95.4%
Turn 109, 150 BC: (Extra Combat: -10%)
Turn 109, 150 BC: (Fortify: +25%)
Turn 109, 150 BC: (City Defense: +50%)
Turn 109, 150 BC: Barbarian's Archer is hit for 21 (28/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 1 (Paris) is hit for 18 (82/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 21 (7/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 1 (Paris) is hit for 18 (64/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 1 (Paris) is hit for 18 (46/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 1 (Paris) is hit for 18 (28/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 21 (0/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 1 (Paris) has defeated Barbarian's Archer!
Turn 109, 150 BC: Louis XIV's Chariot 7 (Paris) (4.40) vs Barbarian's Archer (1.68)
Turn 109, 150 BC: Combat Odds: 99.6%
Turn 109, 150 BC: (Extra Combat: -10%)
Turn 109, 150 BC: (Fortify: +25%)
Turn 109, 150 BC: (City Defense: +50%)
Turn 109, 150 BC: Louis XIV's Chariot 7 (Paris) is hit for 17 (83/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 7 (Paris) is hit for 17 (66/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 22 (10/100HP)
Turn 109, 150 BC: Barbarian's Archer is hit for 22 (0/100HP)
Turn 109, 150 BC: Louis XIV's Chariot 7 (Paris) has defeated Barbarian's Archer!
Turn 109, 150 BC: You have captured Zhou!!!
Turn 109, 150 BC: You have discovered Monotheism!
Turn 109, 150 BC: You have discovered Archery!
Turn 109, 150 BC: The revolution has begun!!!
Turn 109, 150 BC: Louis XIV adopts Organized Religion!
Turn 109, 150 BC: The anarchy is over! Your government is re-established.
Turn 110, 125 BC: You have discovered Literature!
Turn 110, 125 BC: The borders of Commerce have expanded!
Turn 110, 125 BC: The borders of Barb City have expanded!
Turn 110, 125 BC: Barbarian's Archer (3.00) vs Louis XIV's Warrior (4.00)
Turn 110, 125 BC: Combat Odds: 26.7%
Turn 110, 125 BC: (Plot Defense: +50%)
Turn 110, 125 BC: (Feature Defense: +50%)
Turn 110, 125 BC: Louis XIV's Warrior is hit for 17 (83/100HP)
Turn 110, 125 BC: Barbarian's Archer is hit for 23 (77/100HP)
Turn 110, 125 BC: Louis XIV's Warrior is hit for 17 (66/100HP)
Turn 110, 125 BC: Barbarian's Archer is hit for 23 (54/100HP)
Turn 110, 125 BC: Louis XIV's Warrior is hit for 17 (49/100HP)
Turn 110, 125 BC: Barbarian's Archer is hit for 23 (31/100HP)
Turn 110, 125 BC: Barbarian's Archer is hit for 23 (8/100HP)
Turn 110, 125 BC: Barbarian's Archer is hit for 23 (0/100HP)
Turn 110, 125 BC: Louis XIV's Warrior has defeated Barbarian's Archer!
Turn 111, 100 BC: You have trained a Settler in GP Farm. Work has now begun on a Warrior.
Turn 111, 100 BC: Buddhism has spread in Elephantine.
Turn 112, 75 BC: Paris has become happy.
Turn 112, 75 BC: Commerce can hurry Forge for 2⇴ with 23ℤ overflow and +1⇤ for 18 turns.
Turn 112, 75 BC: Barb City has grown to size 3.
Turn 112, 75 BC: Barb City can hurry Library for 1⇴ with 8ℤ overflow and +1⇤ for 18 turns.
Turn 112, 75 BC: Zhou has been pacified.
Turn 112, 75 BC: Clearing a Forest has created 16 ℤ for GP Farm.
Turn 112, 75 BC: Clearing a Forest has created 20 ℤ for Barb City.
Turn 112, 75 BC: GP Farm will grow to size 5 on the next turn.
Turn 112, 75 BC: East Fish will grow to size 3 on the next turn.
Turn 113, 50 BC: GP Farm has grown to size 5.
Turn 113, 50 BC: Production will become unhappy on the next turn.
Turn 113, 50 BC: Production can hurry Work Boat for 1⇴ with 24ℤ overflow, 12ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 113, 50 BC: Commerce will become unhappy on the next turn.
Turn 113, 50 BC: East Fish has grown to size 3.
Turn 113, 50 BC: The borders of Clams are about to expand.
Turn 113, 50 BC: Production will grow to size 8 on the next turn.
Turn 113, 50 BC: Commerce will grow to size 7 on the next turn.
Turn 113, 50 BC: The borders of Clams have expanded!
Turn 114, 25 BC: Production has grown to size 8.
Turn 114, 25 BC: Production has become unhappy.
Turn 114, 25 BC: Commerce has grown to size 7.
Turn 114, 25 BC: Commerce has become unhappy.
Turn 114, 25 BC: You are the worst enemy of Ramesses II.
Turn 114, 25 BC: Brennus will trade Iron
Turn 114, 25 BC: You have discovered Iron Working!
Turn 114, 25 BC: Espionage Mission undertaken successfully!
Turn 114, 25 BC: Upon completing the mission the Spy 1 (Production) has returned safely to Paris.
Turn 114, 25 BC: Barb City will grow to size 4 on the next turn.