Summary:
- America is OCC and we are at peace. Our forces are nearly in place to tackle Spain (on Tadpole), should we wish to do so. Spain has learned Invention. India did not learn any new tech IIRC.
- Copernicus is done. A few turns to go on the wonder in Missi. Another wonder started in Zentral (can become a bank, if we prefer).
- Sustainable science rate up to 600 bpt, Magnetism in 1. Treasury is largely depleted, though.
- Gained quite some workers. They are busy opening up the jungle.
- No GL, despite many elite victories.
Turn 0, 450AD: Go through the city list. Zentral switches to Sistine's. We can use another wonder, Smith or Sistine probably, and Zentral has nothing to do for a while. It can also become a bank later on. With apologies to the previous player, I switch a lot of builds. We need more infrastructure, in particular aqueducts and harbors. I also rush some, food is a terrible thing to waste
.
IT: American archer from Boston dies against our MDI. Ottomans show with an archer from Bursa. Build 1 market, 1 horse, 1 worker, 1 court.
Turn 1, 460AD: We have reached first level of WW. lux tax would be crippling, so I hire some clowns. Boston: kill spear, lose 2 horses, retreat 1 vs killer spear
. Fortunately Wardance left me some backups on a boat - how nice. Misclick at Washington will delay our attack by one turn
. A good start indeed. Kill Ottoman archer, and a cat disconnects their horse resource.
IT: Build 1 market, 1 settler, 2 aqueduct, 1 harbor, 1 worker. Palace expands, I build 4 parts.
Turn 2, 470AD: MDI kills spear and we take Boston.
Lamb on Broadway founded. sci 50%.
IT: Chemistry -> Physics. Build 1 harbor, 1 worker.
Turn 3, 480AD: sci 70%, just making surplus. Washington: lost 1 horse, 1 horse retreats, killed 4 spears + 1 archer, and Washington is ours: 3 resisters, 1 worker. American capital moves to Lugdunum
.
IT: Our galley sinks a barbarian. Resistance in Washington and Boston ends. Build 1 harbor, 1 MDI.
Turn 4, 490AD:
Smurkzville founded. Rush settler in SF, worker in Boston. sci 60%.
IT: Ottoman archer kills our spear. Build 2 workers, settler, disbanding SF:
Turn 5, 500AD: MDI kills spear and New York is ours. I'm one horse too short to take Buffalo, a redlined spear is still standing. Take Chicago at the loss of 1 horse (killed 2 spears, 1 archer). Marching on Lugdunum, attack in 3 turns. Disband two regular warriors - why do we still have them? - to speed up a lib. Our military adviser is earning his paycheck:
IT: Build 2 libs, 1 aqueduct, 1 harbor, 1 worker.
Of course we rebuff the rebels.
Turn 6, 510AD: Take Buffalo with one elite horse.
SF Rises Again founded. sci 50%.
IT: Physics -> Magnetism. Build 1 MDI, 1 lib, 1 worker.
Turn 7, 520AD: sci 60%. Slightly too low, but we'll get Cop's next turn. Doublecheck that we have no Militaristic wonders.
IT: Build 4 workers, 1 aqueduct, and
Turn 8, 530AD: Take Lugdunum at the cost of 1 horse, 1 sword and 1 MDI. All targets reached, so
we make peace with America for Detroit, 7 gold and their WM (all they have).
IT: Spanish withdraw. Resistance in Lugdunum ends. Build 2 harbors, 2 aqueducts, 1 market, 1 worker.
Spanish learn Invention and start Leo's in Madrid.
Turn 9, 540AD: Spain will give 28 gpt for Mono, they have 31 gpt total. I'll wait a turn, so that next player can decide.
Smurknes founded. Shortrush uni in Sages for another chunck out of the treasury.
IT: Build 4 workers, 1 harbor, 1 market, 1 aqueduct.
Turn 10, 550AD: Rush harbor in Atlanta. sci 50%.
notes:
- When Magnetism comes in, the harbor in Atlanta will give access to two more luxes.
- Stein is on 2-turn worker duty. I would keep it that way. Lugdunum can rush workers for a while to get rid of the foreign pop - the workers will be upkeep free. Carthage will get a chop soon.
- Our military is mainly near the Spanish border on Tadpole, with some troops near Bursa, Theveste, Oea, Delhi and in Victoria Viking. There are fortified ships between V.Viking and Entremont.
- We should be ready to attack Spain on Tadpole in 2 turns, when our deal runs out. Alternatively, we can sell Monotheism to Spain for about 28 gpt. I haven't seen any pikes or longbows on Tadpole.
- Beard is training a Berserk as an alternative GA starter. I still believe Leo's is not so useful for us, and starts the GA too soon. We can now do about 600 bpt sustained science (800 max) and quite a few uni's and other improvements will finish within the 13 turns we'll be spending in the Middle Ages. We can easily maintain 4 turn research in the MA, and probably grow back the treasury a bit for some deficit research if needed.
- Ways to generate shields on Tadpole: forestry and disbanding. Of course we will first need our workers for RR on Main Continent, but after that they can chop/plant on Tadpole. Mainland will have very few build projects after uni's and possibly factories in the south. So the north can train units, we ship them across and disband. Improvements on Tadpole will cost money while the FP is not there (except markets and harbors if we have Smith's).
- A lot of corrupt towns are on arbitrary builds, mostly caravels, settlers, harbors, libs. Didn't know what to do with them.
The save