klarius said:
@mad-bax:
I calculated a little bit with our corruption rates. I'm pretty sure now that we have a huge OCN.
So I assume you had a huge game before creating the save and did your changes in the biq only for standard size.
Bug report thread
Another point is the barb setting. You posted it should be raging. I think we should have seen more barbs, if this is true. So you probably also had a lower barb setting.
Any other surprises
?
SGL, respawn ?
You need to play the game klarius. It is difficult for me to respond without offering spoiler information. Before the game you complained that the C3C version of the game was trivial in comparison with the vanilla/PTW version, due to the agricultural trait. This made me smile.
ainwood provided me with a procedure for setting up C3C games so that I would get the correct settings in the game. The settings are the same for all the C3C games, but yes they are different in some respects to vanilla/PTW. This is deliberate. Giving an agricultural civ a 4 settler factory start needed to be compensated for.
I can't respond to the Barbarian question adequately now. If you still think that this is a problem then we can discuss it in the first spoiler. Inspection of various saves have not quickened my pulse any, wheras the water movement cost bug certainly did!
SGL's are off. Definitely.
Respawn is off. Definitely.
To my knowledge there are 3 bugs uncovered so far.
The water movement bug, which Alan has kindly fixed for me.
The ToZ bug which I knew about, but decided to leave, for various reasons, but mainly because I didn't have time to fix it "the right way". Doing it the "quick" way would have meant a future game played with standard resources would have made something else (Uranium IIRC) the pre-requisite for ToZ and it would have been easy to forget, particularly if someone else takes over from me.
The third bug is a river in the start position that can be crossed north to south without losing all 3 movement points, but south to north you do. This bug is present in all three software versions and seems to be an editor glitch.
I know that because there were a couple of bugs in the last game, and a couple more in this that it is easy to believe that any non-standard behaviour in the game is just down to my incompetence. I don't blame you. All I can say is that my intention is to get to a single mod that never changes, and that everyone can live with. IMHO I think that the changes that I have made were necessary in order that SG's played as a competition, particularly with variants are as fair as possible. I hope that any remaining issues are washed out in this game, and that in future the games will be devoid of problems like this. At that point I can step aside as facilitator without passing a poisoned chalice to my successor.