was forcefully conquered by the infernals.
See! Wild Mana AI conquers cities. It's waaay better then BTS AI, that had trouble efficiently conquering cities.
Immediately upon doing so, the infernals made a u-turn (even though my capital was less defended at the time than the banner city) and rushed back to reclaim this city again.
Sometimes, it's better to attack a more defended city, sometimes, it's better to attack an ordinary city, not a capital. I don't see a problem here.
Yet the grigori remain complete pacifists and do not even bother rushing to reclaim these fallen cities which they are entirely capable of capturing with their platinum wielding adventurer dragon slayers.
I don't see any problem here. Look at any succession game to see how BTS AI manages its stacks. Face it: the AI has trouble counterattacking its cities, so I gave the AI a very low priority to do that. How is giving a lower priority to something the AI doesn't understand bad?
It seems a lot of complaints around here are just "the AI plays different than me, it must be stupid". BTS AI was really bad at counter-attacking, mindlessly throwing kitchen sink at your stack, and after it was defeated, it did nothing. In your save, I see evidence of how brilliant my AI is - it wisely considers the benefits and the negatives of counter-attacking before deciding to counter-attack. Remember: AI uses a different logic than a Human.
That's true there are some issues which hopefully'll get fixed over time. But what you see is a massive improvement over BTS AI.
I just prefere an AI that uses all the things that make FFH unique, like spells or heroes (which is why I don't care about counterattacking cities that much). If you want to play a game of counterattacking cities, just load classical BTS. Sheesh.