Gathering of points is still the same as your current system.
You kill with hunters you get hunter points.
You kill with military, you get military points.
And when both points reach a threshold, one is born.
This is exactly how standard gp works too.
You build scientific wonders, you get scientist points.
You build artistic wonders, you get artist points.
When total reach a threshold, one is born.
So obviously both are similar systems, but why are the outcomes different where one is based on probability based on points gathered, while the other is based on whichever is highest.
Then the question will be what if it is a tie.
P.S. I didn't insult the intelligence of your players, but even your boss SO himself don't understand it...
1) One difference to highlight here (and probably the one that's been the most confusing for SO) is that not all assignment points reset once a GMP is born. With GP points, all likelihood ratings reset when one is born. With the GMP system, it doesn't 'forget' all the points that went towards a less frequently awarded type so as to support some balance between a very common type and a much less common type, allowing the less common type a fighting chance to eventually be the one with the greatest value.
Unlike the GP, the assignment points are only a running total of the assignment flavor and should not be confused with the amount needed. One type's assignment points can (and after the first GMP birth often WILL) exceed the threshold amount because that's not the amount that's being tracked to reach the threshold.
When an XP is awarded, 1 pt goes towards progress towards the next GMP birth and another entirely different type of point is assigned towards weighting the next GMP type. They are not the same since it does not reset all assignment points once a GMP is born.
2) There CAN be a tie but only if one type overtakes another will it supercede which type will be born. Thus if my GG have 10 pts and my GH has 9 and the next point will get me a GMP, the GG will be born because even if I get a GH point, it hasn't overtaken the GG and thus become the type that will be assigned. At all times the type that will be born if it were to be born NOW is known to the game system and is expressed in the hoverover info. Only once one type > all other types will it reset the 'next to be born' type with the one that has the most points weighted towards it.
So it's more like this:
You kill with Explorers you get hunter points. You also get overall progress points.
You kill with Combatants, you get general points. You also get overall progress points.
When overall progress points reach a threshold, one is born.
The type born is determined by which type has earned the most points.
The type born will have all its points reset. BUT all others will keep their points. This does NOT mean you are any closer to the next GMP.
Then the amount to get the next GMP will now require more than it did to get the last.
Conversely:
You build scientific wonders, you get scientist points.
You build artistic wonders, you get artist points.
When total reach a threshold, one is born.
The type born is based on a 1-100 random check that checks against the ratio of all types of points gathered.
All points are reset to 0.
Then the amount to get to the next GP will now require more than it did to get the last.