Rev 7193:
The part where ones own automated units do their job takes easily 5-10 times longer than with 7180.
Possibly. We have adjusted which techs give the increases to work speed and removed a couple of increases which were giving a double boost. Some techs were giving new workers with increased work speed and increasing worker speed.
im playing a game and the barbarians on my land just attacked me with a aka hero the tore. its 11 strength hero and the barbarians have it?
The 6 pseudo nations are not for play yet. They will be when we get rid of all the others and make you evolve your civ from scratch. There is a long way to go before we get there. They are there so we modders can try out stuff that gets us down the path(s) we want to go towards this goal. They should have no traits. There should be one per region. They should be turned off for general use.
Hows it feel, now you know how along the coarse of the VIKINGs, how the nations felt when THEY invaded and killed almost everyone, including priest
Assert Failed
File: CvGlobals.cpp
Line: 4861
SVN-Rev: 7183
Expression: strcmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: type ARTSTYLE_MIDDLE_EAST not found
----------------------------------------------------------
Hi
I have hanging game
Im using SVN 7193
the game hangs and a dialogue box pops up on the desktop that reads
"Art Info : ART_DEF_UNIT_NATIVE_WARLORD_MEDIEVAL"
I saw a post on something similar dated feb 21 03.34 in the SVN discusion forum
So a big thanks from an old timer
This is because some just copy and paste. I fixed it (later)
Yes this was fixed, and the only reason your probably getting it is because, when was the last time you "cleared your cache?"
Took a look at this one and it's a crash in the exe. This is most likely an art issue and art's been in flux around then. I think we're getting the holes patched up there.5th MAF in same game. This time the Minidump is bigger than 1kb.
Hope it helps.
JosEPh
Edit: just had a loading CTD that produced a 0 size Minidump. It was an Autosave of the turn that eventually produced the below MiniDump from a MAF. But if there is no one looking into this.....then this mod is useless for me now. I have too good of a system that has never MAF'd before. It's things done in this mod after the launch of v34 that is causing these not my system nor my OS. And I don't think T-Brd can fix this type of problem by himself. alberts2 might be able too but it seems that he's already burning out. I think I'm going back to v33 right before v34 release. There were several stable builds during that timeframe. Nothing has been stable in v34 after the 7106 build. I thought 7138 was till it started producing these MAFs. And SO, C2Cplayer Is Not imagining these MAFs and CTDs. They will get you too soon enough.
Hi there, first time posting in the forums. Lurked for a _loooong_ time and played C2C for ages. Thanks for the mod, it's definitely my favorite for pretty much any game, ever.
Now there have been issues before, but always fairly minor ones, but this kinda screwed me over so I decided to make an acco just to report it.
To put it simply, discovering the tech Industrialism, and letting turn end once destroys every single Metropolitan Administration I've built. I can then start rebuilding back from Village Hall status, but each time a building finishes it just gets wrecked instantly, thus I'm permanently stuck at pre-village hall status. Took a few screenshots to showcase what happens, and I can drop my savefiles somewhere if that'll be of assistance.
Why is this such a problem? Well all my cities lose that third tick of radius where the citizen can work. It still shows them as workable in the city management screen but I can't even manually force any citizen to work those tiles. This happens to every city except my capitol, I guess since the building there giving the 3-radius range is a national wonder and thus can't get wiped or something.
Now this is far from game breaking, but it is highly annoying, and I hope there's a sollution to this out there. Please get back to me if there's a need for the save files.
Thanks.
<Bonus>BONUS_FURNITURE</Bonus>
<PrereqBonuses>
<Bonus>BONUS_BRICKS</Bonus>
<Bonus>BONUS_CEMENT</Bonus>
</PrereqBonuses>
I'll turn the rest of this over to the xml guys that setup this massive volume of obsoleting resource (goods) producing buildings at Industrialism when they should instead have been buildings that could be replaced by better upgrades that open up at Industrialism rather than going completely obsolete at that tech.
Hows it feel, now you know how along the coarse of the VIKINGs, how the nations felt when THEY invaded and killed almost everyone, including priest
The problem isn't that Barbarians can get heroes, its that the Aka heroes are 11 Str in prehistory, they need either much higher tech requirements or much lower str.
I've also seen the barbarians build heroes whose culture providing building can not be built.
Well, I think the barbarians function as a normal nation meaning that they can build the culture in one city and the hero in another.The problem isn't that Barbarians can get heroes, its that the Aka heroes are 11 Str in prehistory, they need either much higher tech requirements or much lower str.
I've also seen the barbarians build heroes whose culture providing building can not be built.